The only possible disagreement I can offer up is in regards to development. While I fully agree that randomness in development is good it cannot be fully random or it becomes a complete crapshoot in terms of development. That would only lead to confusing frustration. What I mean by this in regards to this game is that players shouldn't gain 3 overall one year and then not gain in overall at all the next 2+. There should be an observable slow down to development as it shouldn't appear to stop dead. There isn't enough data yet to really say exactly what is happening but the general trend appears to be that players are hitting a soft cap abruptly at around 21 and from there they crawl in terms of growth with some exceptions. Slowing around 21 is fine and understandable. Going from rapid development abruptly to a slow crawl is a bit off considering that skill growth is largely seen in the light of as you get better it becomes harder to improve further.
That said ideally each player would be slightly different from the next with different skill caps based upon their hidden talent ratings. This, in combination with the player's ambition, should be the largest determining factors in terms of when development slows with that being loosely based upon age. That said there very well may be late bloomers in the system that don't start really developing again until 24 for example. Again we don't know because of lack of time with the current development system.
- Paul T likes this