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bouncer

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#36027 How do Computers actually decide when to accept trades?

Posted by bouncer on July 20, 2018 - 07:28 AM

Jack Reacher - I think CPU trade AI cannot count with relegation of the team. And one of the tweaks to CPU trading was that they do not respond well to quantity for quality (4 or more assets for 1 player, for example). In case you really want the player, you need to offer similar player on position the teams is looking for with one pick or prospect to make a good value for the other team. Dumping many players to relegating team is not ok for CPU as the AI is not advanced enough to calculate the value (which also depends on fact if they will relegate or not in the end).




#35873 Important! Where did all the mascots go?

Posted by bouncer on July 11, 2018 - 02:03 PM

Why lawsuit? If the team logo is visible only for managers in the world that are signed in, the probability for copyright problems is very small (max 80 people to be offended) and Anders can play it safe that everybody has to agree on terms not breaking any copyrights when uploading their logo. Then it is the problem of the manager, not the game and developers. From time to time, somebody from the developer team can check the logos and delete the problematic ones. I think many games do it this way.

For those not skilled enough in Photoshop to create their own logos, this game can offer very simple logo creator based on two or three color, shape and letters/symbols - pretty much something similar to what has been now created automatically for everyone based on the their color and first letter of the name, only with more options. Because now half of the logos are pretty ugly since the letter always have same color as one of the backgrounds and white letter being not readable.  




#35540 Bublik Appreciation Thread

Posted by bouncer on June 15, 2018 - 03:30 PM

Yup, Bublik was insanely good... I acquired him by luck. He asked French Gulch Black Knights (after winning cup there in S2) insane money to resign, so he went to FA and I got him for much more reasonable salary... the salary got higher with each season and more cups, but we managed to afford him and he worked hard for every dollar. His number of shutouts is insane and he got us all 5 cups / so you can correct that he has 6 cups and he was in the GHL finals for 9 times including 7 in a row. But in S10 the salary demands started to increase again and our cap situation was too tight, so he went to FA once again. And we didn't win any cup since then. 




#35537 GHL S15 power rankings

Posted by bouncer on June 15, 2018 - 02:58 PM

They took my spot! Well done, Vandals. But I'm happy I'm not the oldest and not the second oldest either... that's a victory for me :)




#35280 S14 General Chat

Posted by bouncer on June 06, 2018 - 03:46 PM

Yep, Pohorelec and Honda with 91 OVR and only 36yo. Bublik was not loosing any skills at 40, but at that age, I would understand it. Muller was too young to retire. I think Boller and Hartig are losses to their teams as well. 




#35277 S14 General Chat

Posted by bouncer on June 06, 2018 - 03:12 PM

Congrats indeed. Well deserved cup. I think we were underdogs (maybe for the first time in our final appearances), but we made it interesting.




#35267 The Humor Therapy Thread

Posted by bouncer on June 06, 2018 - 06:21 AM

It's just pity that #139 in Biscuit is not Arnold... Arnold J. Rimmer would be my top pick :) Bublik's son is on the 234th place btw. ;)




#35266 S14 General Chat

Posted by bouncer on June 06, 2018 - 06:09 AM

Lol, I guess you have pretty ugly cousins :P

 

Anyway, back to math class for you ;)

 

But I think that more interesting is the fact that 7 out of 11 last PO finals (including this season) were between Vandals and Protons and only one final (in S12) was without either Vandals or Protons (since S4 inclusive). For me, this is impressive and I guess for the rest of the league, this is very annoying :) Sorry about that.




#35243 S14 General Chat

Posted by bouncer on June 05, 2018 - 03:01 PM

Today Kaila stepped in, kind of like Holtby against Tampa. Hope he can make shutout also tomorrow :)




#35050 Line-Up position

Posted by bouncer on May 30, 2018 - 02:51 AM

Nice discussion afterwards! 

Anders - it is obviously OK if you don't want to say all the secrets in the game engine code. And obviously the developers need to play the game with all the pluses and minuses (extra knowledge, but being target for many to beat... haha) - mostly to be able to see how it works.

On the other hand, it is not clear what staff members do. To me, this is still your masterpiece, yours and only (and the game page says that as well - © 2014-2018 Anders Granberg). I understand the team needs to expand and I'm glad there are people like Tobias who are active in responding on the forum. But being "super secret" about something that has been already posted and explained on this forum is kind of annoying. 

 

And everything does not matter - there are many things that have not been implemented in the game or things that are not connected in the game.

 

It's great if managers are trying to discover by themselves, but some basic information needs to be available and to me, this is kind of lacking right now - in the beginnings there was tutorial with hints on each page that you could turn on and off in the settings. This I can't find anymore -  probably because I'm already experienced manager. But the game is evolving a lot and changed enormously since Prototype, so a lot of my knowledge might be outdated. There is help section on this forum, but I was never able to find anything relevant to me there - most I know, some I disagree with and most lacks details I would like to know. And to discover some hidden effects of the game engine, you need large statistic of data (games played with some tactics and players information) - that is not possible to get as only very few managers are in this game and games are not stored for previous seasons. For example I recall very detailed studies about secrets of the game engine in Hattrick when it had almost 1M managers - because that game stores information about all the games played and all the tactics, player "properties", so if you have time, you can make study including thousands, millions of games and players - that is not possible in here, so many managers just wildly guess and have no opportunity to back up the guesses with data.




#35001 Line-Up position

Posted by bouncer on May 28, 2018 - 07:38 AM

Ok, it wasn't that hard to find it (this forum has really clever search engine - people/me should use it more often):

 

http://forums.gmgame...filter-options/

"...In which way the player is handed already makes a slight difference in the game. Specially in the Powerplay. If a player is playing on the left wing and is right handed this player will more likely get better shooting opportunities."




#35000 Line-Up position

Posted by bouncer on May 28, 2018 - 06:19 AM

In the beginnings (prototype, beta), I recall message from Anders that at least for PP the off-wing matters - that is much better to play left-handed player on the right wing (and also for L/R D-position). I think the idea was that this will be generally true for 5-on-5, but I'm not sure what is the situation now. Anyway, I'm in the group that uses L/R handed wings and defenders off-wing in most of the lines. 

 

edit: I looked in the forums and I have found this very old topic:

http://forums.gmgame...g-the-off-wing/

I believe I have seen somewhere message about the implementation for PP as suggested in that topic.

 

Glawing - your post is very rude. First, the L/R handed players are here since the beginning, when you were not staff, so you haven't added it (that is for the WE in your post). Also, if you don't want to say any secret that you, as a staff, knows (and I guess it improves your chances in your league), you should not be answering the question at all. This kind of post (I know, but I will not tell) is very childish and should not represent the staff members. 




#34844 S14 Magic Numbers

Posted by bouncer on May 23, 2018 - 03:49 AM

Day 61 update:  

 

With the StrayCats win over the Sabercats last night, they actually pounced (see what I did there?!?) to 6th place!  Also, Vandals slid into the #1 spot again.  

 

Tonight's key matchup: 

#2 Pegasus (105) vs #4 Rebels (103) with either team potentially in first place with a win. 

 

And in the end we managed to squeeze into 1st place. Incredible 4 teams scramble for 1st place. 5 games left and the leader is changing everyday. 




#33663 GHL S14 power rankings

Posted by bouncer on March 25, 2018 - 04:01 PM

Oh sh..., now there are 9 teams above 90 OVR... I remember S12 (not so long ago, right?), when I was the only one. This is going so fast we will soon have a full 90+ roster (I need just 4 F and 1 C to achieve that and surprisingly after long time I have no problems with cap space anymore, so it is doable - not that I want or will do that, but possible).




#33375 S13 General Chat

Posted by bouncer on March 16, 2018 - 11:15 AM

I wouldn't say shocking... I think so many cup finals in a row were more shocking. GHL is getting more even every day and usually up to 14 teams can easily go for the cup (maybe 16, but the last two teams are usually for some reason point-wise far away) - yes, they have to make to the PO first, but look at Marauders... two times champion and now 12th without any significant changes to their team. And it's not that surprising - they were only 6 points form the PO and even in the 2 cup seasons, they were in the regular season group that does fight for the PO until the end of the season. With 6 extra points they would be one the cup favorites again.