I see why it is simulating all the time, even when no update is expected (no game, no training, no heath update...), but it is starting to be critical. Because of very slow speed, it took me 1 minute to load 2 teams pages (I was looking for friendly game and everyone was already fully booked, so it took me more than 5 minutes to scan enough teams to find a friendly) and since it is simulating more than 50 % of the time I'm here, I cannot send trade proposal when I have some time to do it. In short - the game is so slow and not responding, it is not fun anymore. This leads to less activity and with with less activity, I will quit playing soon. I'm at 100 MBit/s connection both at home and at work, so the problem should not be on my side. GPHM was never extremely fast, but last year or so, it getting slower very rapidly...
So everything is stored in the database, but you cannot access it (if it is from previous seasons) unless you type the id to the url bar? Not a great solution imo. Since this game is promoting "Love for stats", it should allow to view all the history, as everything is stored in the database and add some normal mailbox (the inbox now is just horrible thing). Then it makes sense to invest some money. If not, make it cheap and delete all the information that is not used and users can enjoy fast loading of the game with reasonable expenses for the servers and hosting. But still how many players and games are in the world after 20 seasons? Tens of thousands? That is still rather small database at least to compared to what I'm using at work (you can't really compare work to free online manager, but still...)
I'm sure this was suggested before, but I would really like and need some kind of IR. I have only couple of thousands below cap space so in case of injury of 1w player, I cannot make any calls from AAHL and I have to wait for auto call which is not convenient in case of top line player injury.
But I think that the slow down is a good thing. I understand that everybody wants to see skill-up of their top prospect every two days, but we have now 19yo 94OVR goalie, 90OVR F, 90OVR D, 18yo 88OVR C... that is a lot and those are not 1 guy like McDavid... you have 5-10 of those each draft. And their are developing incredibly fast.
Welcome to the world of Senet... this is how likes to play and why he leaves Biscuits so often
But I find it strange the reputation played that strong role - I have also higher reputation than most, my team is usually 1st in GHL and in FA, I'm usually overpaid by team with lower reputation - for example mine 4.2M vs. 4.8M was in favor of more money. 7.9mil x 1 year vs. 4 years at 4mil - I guess this was mainly because fo years... if the player wanted 4 years, 1 year is a big minus.
Well, this will happen in every world after some time - GHL will became very even with many 90+ OVR players. For Biscuit, it is already visible since let's say S10 and I believe after S15 the rosters will be limited by cap space (not like you cannot make one offer to superstar in FA you really want, but as you have to let one or even more superstars go as you don't have enough cap space to keep them for next season) and thus even more equal league. Who will manage to hold most of low greed players will benefit, but the dominance, like me and Vandals had in many previous season, will simply disappear.
It is a good thing, it simulates real hockey, when you have many Stanley cup aspirants and still you can have very surprising teams in the final after all. On the other hand, randomness in the game will have much bigger effect and it may be a problem for very competitive managers as in online games like this, you usually can built a superior team by being more clever, having more knowledge, planning better system (like not starting from top, but hoarding good picks first), having more time to make better deals etc. Or by playing long enough, but that is different story But here with tight cap space, this works only first 10-15 seasons and then you will be simply one of many good teams and you can still win, but your chance for that will decrease.
Well, the team traits are calculated mostly from players traits, so it is exactly the point koekefix meant. The fact the all 3 teams Portland beat in the playoffs have better confidence and winner instinct (especially the winner instinct by quite some margin) and same or similar team work. Also skill-wise Portland was no better and the last 5 games with bad faceoff skills they were overshooted by a lot and spend more time defending themselves.
But that is hockey and they deserved it. They just played really well and it worked, perhaps also good tactics was the reason. I wish them the cup.
I agree with rainsilent that Kaila's confidence played role. I also noticed that after trades, the team performance is decreasing. And not only if you trade key position player who cause this with the confidence reset. For example after I traded fro Council who I used only as 3rd line center, my scoring decreased significantly and in 12 games I suffered same number of losses as in the first 48 games. And Council was one of the best players with (almost) point per game production. Of course this is small sample and it might not mean anything, but I noticed something similar before. My guess would be that small decrease of team work and team confidence might hurt the performance, so you would have lower scoring and in my case once the winning streak was over, the team was playing worse then before (during the streak before the trade). And with many GHL teams being very close to each other in quality, that can easily make 2-1 games into 1-2. Most of the seasons before, I did minimum trades and the few were mostly in the beginning of the season. This season I made 4 trades in last 20 games of regular season and the team results got much worse.
I understand your point, jusatin. I also thought about the NTs being completely independent with no effect on player and that might be easier to implement. On the other hand the NT games might be played only in silly/pre-season, where no team games are played and thus the player will not miss any time in your team and experience/confidence boost might over-weight the injury chance.
I'm liking this more and more. Can we somehow convince Anders to include this into the game? NTs would be playing some games independently, 1 per week, or only before/after regular season as some World Cup/Championship. It would be interesting to have this also with injury risk and experience added to players. Each NT should have manager, elected from the managers in the world, I guess. And the manager will make the selection.
Cool, Paul! I guess we need a nationality filter... NOW!
Btw. the names for Czech and Slovak are mixed up - many Slovaks in the game sound Czech and vice versa (Kantárik is very good example of that). But I don't mind and I guess most of people wouldn't see the difference Back in the prototype all Russians had ladies names, that was hilarious