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#32293 Tactic Familiarity

Posted by Steve on January 18, 2018 - 11:03 PM

So last season I tried an experiment and I barely avoided being relegated.  I tried new tactics.  40 games is about right from low red to full bar.  Also, using a ruler on my monitor and measuring progress up and down, I confirm that dropping happens faster than increasing, but not always.  There was a period when I switched when my old tactic barely dropped and the new one barely increased.  After about 5-8 games, they started trending in the anticipated direction.  I want to switch my tactic, but after a couple of seasons of horrible results with playing with it, I'm too scared to try again unless I am already relegated and rebuilding.

 

As for the Team Focus, I'm not sure what to do with those.  I've heard some managers say NEVER mess with them, but I like the theory that you can mix them up based on your opponent.  I'm focusing on trying to understand this more this season since I've decided to not try to change my offense or defense tactics again after last season.  

 

But I think all of this is slightly more complicated.  There isn't a magic formula, since your opponent changes every night, but having your offense/defense tactics, your team focus, and line settings be consistent and make the most of your players' skills is difficult.  For example, having Stay At Home Defensive Line and Checking Lines play Very Offensive just doesn't make sense.  So there has to be some sort of alignment.  What that is will probably change from team to team and the effectiveness against each team will also vary based on everything we all just said.  

 

So, I guess it depends on your manager strategy.  Do you start with a offense/defense plan and build a team around that or vice versa?  No right answer, but I think until you decide on one or the other, you'll be doing a lot of soul searching, haha.  




#32257 Opinion.

Posted by Steve on January 17, 2018 - 03:20 AM

   Finally the fact that you lose a free agent because he can get a contract for 200k less, that's weak.  That should not have happened.   

 

No, this makes sense and happens in real life all the time.  Some players prefer to make less money if it means they will be successful and win a championship.  No knock against DL's team, but he was just recently promoted and likely lost that type of player to a more established (maybe just recently demoted GHL) team.  Some players only want money, some want to be the star, and some want to be in first place even if it means being 4th line and paid less, just like in real life.  




#32218 The Humor Therapy Thread

Posted by Steve on January 13, 2018 - 11:45 PM

Starting goalie just pulled his bicep getting a drink during the tv timeout. With 4 minutes left in the game, with faceoff in the other end, he goes down for 3 games with "upper body injury".


#32190 Introduce yourself

Posted by Steve on January 11, 2018 - 10:46 PM

Welcome to the slowest, but coolest game world!  haha.  

 

Which team did you take over (old name)?




#32068 Slow Server- Help Anders!

Posted by Steve on January 08, 2018 - 06:22 AM

Anders, would it make sense to provide the data, by Gameworld, in an offline file?  For instance, host the raw data or something in a spreadsheet or database (you all know better than me!) or whatever that would let people do whatever they want with the data?  This would free you and the simulator up from people just doing data mining and the users that really want this data can play with it as much as they want on the side?  We have some super smart managers that some serious data skills, might be an easy win-win to just give them the data and see what they come up with?!?




#32005 S13 General Chat

Posted by Steve on January 05, 2018 - 02:15 AM

There was an old NES sports game that ran a headline after each game that was sort of related to how well you are performing.  With Anders' much more sophisticated system here, it would be a fun little addition:  "Elite lose 6th straight, fans want the manager fired!"  

 

It'd be even better if it was customized some how about how so and so had a great game, Player X was booed loudly, and The Goalie had the best game of the season!  It'd add more fun than the Asst Reports, I think, but maybe that is what I am doing wrong!  haha.




#31998 S13 General Chat

Posted by Steve on January 04, 2018 - 10:46 PM

What's everyone think of Elite's new look?!?!  I think it is the missing piece I finally need to get out of the basement in the standings!  haha.




#31972 The Humor Therapy Thread

Posted by Steve on January 03, 2018 - 05:10 AM

While preparing for the Silly Season in Biscuit, I was reviewing my Short List and came across a player that Elite management and fans still spit after saying his name! 

 

Nearing the end of Season 11 with 15 games to go, management took a wild swing trying to reach the playoffs and traded a 2nd Round Pick, a 3/4th liner, and a prospect for a 34 year old veteran that previously had a productive history on the team.  He plays 9 games in an average role, gets hurt for the remainder of the season, signs a 1-year contract renewal, then promptly retires. 

 

Not only did we give up a 2nd rounder for 9 games, we also missed the playoffs!  




#31952 Slow Server- Help Anders!

Posted by Steve on January 01, 2018 - 11:12 PM

For each world, there are 4,800 games per season.  So in Biscuit, the slowest world, there are currently 12 seasons complete, that would be 57,600 game files.  The faster worlds would be even more.  I'm not sure how the database is structured, which would obviously affect server speed, but I'll let those of you that are experts in database management and development to opine about the best ways to handle this.  

 

As for past data, I had no idea it was available.  What I typically do is copy and paste my player's stats into a spreadsheet I just update each season so I can see past info.  Not fancy, but I at least have my info.  Would be nice to see some sort of historical file though.  Like who has scored the most goals in GHL/SHL, etc over the past 3 seasons, etc.  Now there is a lot of screen comparisons that need to be done with multiple player screens open.  I'd love to see player comparisons easier and on one screen.  




#31694 Can't sign players for next season due to salary cap this season...

Posted by Steve on December 14, 2017 - 01:42 AM

That is my plan or do a salary for pick/prospect trade to resolve it sooner.  It is my own fault, my "assistant coach" released a player that was in the affiliates and instead of 10% salary hit, it turned into 50%!  Dolt! 

 

But that is proof that there are a lot of SHL level players squandering in the GHL affiliates because it is cheaper to demote them than cut them.  If the demotion cap hit was 50% or higher, then you'd see a cascading effect of players being available for their appropriate league level.  




#31685 Can't sign players for next season due to salary cap this season...

Posted by Steve on December 13, 2017 - 06:12 AM

Well, that's not good since I have about 3-4 core players to resign still AND I have more than $20M available for next season.  Seems worse than the flu bug!




#31165 [BUI] Offensive tactic decreasing?

Posted by Steve on November 15, 2017 - 03:04 PM

So this is something I have never seen before. The offensive tactic I have been using for the past week or more continues to decrease, not increase?!? Has anyone ever seen that?

I switched back after game 14 when it became clear my experiment was not working. Both the new one and one I used last season were roughly equal in the blue zone. However, even though I switched to the original one from last season, it keeps dropping even though that is the one I am using. I even confirmed via all the asst reports I can access that I made the change. Oddly, it doesn't appear the one I switched from a week ago has decreased at all and has maybe increased even?!?!?


#30950 v1.3.2

Posted by Steve on November 07, 2017 - 06:37 AM

 

Older players just stay on top of their game for way to long +35 +90 is just to frequent.

Making the development slow down this much will also hurt the teams managing to promote.

 

 

 

I agree with this.  But in general, IRL, players develop in some sort of bell curve.  They will hit their peak and then slowly (or not) begin to decrease (I think mid-late 30's is average, but debatable).  Some peak at 21 and flame out in minors or Europe forever, some are slow burners, some peak early and are awesome for 10+ seasons, some peak late, some can play well past normal retirement age (Jagr, albeit extremely rare example).  This hidden "potential" that is built into each player still should be there, regardless if they are a Round 1 draft pick or some random FA pickup from one of the non-playable teams.  You can rely on your scouting skills (one of my favorite parts of the game), but are still stuck with some hidden variables on future progress. 

 

I actually think Anders is 95% of the way there with nailing this player development model (likely the hardest part of the programming).  I only suggest a hard reset in the slow worlds (ie Biscuit since talking 5-10 seasons is literally a couple of years) only if the majority of players wanted it and the coding was as good as it is going to get so we don't have to deal with "wild" swings in the game world rules. 

 

My concern is that GHL is way too over talented and the jump from SHL to GHL was hard enough, now, coupled with the affiliate system to some extent, it's going to be even more difficult in future seasons while these many 90+ players are locked into GHL ready teams and new GHL teams will only have 85ish level players, at best, to try and compete with.




#30936 v1.3.2

Posted by Steve on November 06, 2017 - 05:57 AM

But I think that the slow down is a good thing. 

 

I agree 100%.  But it can be frustrating for managers to have the rules of the game changed on them in the middle of the game.  I'm not one of those players specific to this issue (although I do have a line and couple signings that I thought would ripen a couple seasons faster that I might now be stuck with), but it is frustrating to be in a world where we'll probably have some mutated players for the next 10-15 seasons.  I'm not suggesting a 'hard reset' yet, but once the adjustments seem to be set, it could be interesting to start anew and perhaps with a non-promotion/demotion world which would also cut down on the players, drafts, etc., essentially being a two league world.  




#30931 S12 General Chat

Posted by Steve on November 05, 2017 - 11:35 PM

I'm off to my worst start ever!  But every one of my games (except 2) have been decided by 1 goal.  Often I do better in stats (30+ shots a game), but the league of Haseks, Prices, and Lundquivsts in their prime is making it feel like I am banging my head against the wall.  Honestly, if I thought I could do something to change it, I would, but don't see how getting 35 shots a night and still only getting 1-2 in (at best!) is a fault of my players.  Everyone just has amazing goalies now in GHL.