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[Pennant Chase] The attempt to get the ship through rough water

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While I do think the recent changes have us on a path in a better direction, it has been harder than expected to get the levels to a satisfactory point. So I wanted to create a blog post that I could reference and update rather than keep trying to find messages on the message board.Here is how the "old" PC played out across Auto Leagues over a long sample size (one full month of games - we sim over 2700 Auto League games per day, so even a single day is a large sample...)Runs/Game: 8.77 AVG OBP WHIP:.244 .305 1.26Break down by player rank in the old world:90: .277 .348 0.9880: .260 .323 1.1170: .244 .306 1.2060: .236 .296 1.2750: .229 .284 1.3440: .217 .272 1.4130: .211 .264 1.5020: .199 .237 1.70The distribution there is pretty clean, and I'd like to be somewhere close to these numbers. What I'm seeing so far is that, while there have been spikes in offense that I've corrected, overall Runs/Game went down but OBP and WHIP went up, which means walks are more accounted for - which is good, this was always a slight sim flaw IMO.As of this morning, 3/21, I'm seeing runs/game up a little too high. I will post back here once I feel we have the right levels and I don't have to tweak - I think we're getting close, and I'm monitoring it twice a day so we can quickly get where I think we need to be.

 

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