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Pre release v1.3.2


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#1

Posted September 26, 2017 - 02:35 PM

GamePlanHockey

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The past few weeks I have made a numerous releases to the UAT, since there have been mostly bug fixes and behind the scenes improvements I haven't released any info regarding its contents. But in today's release there has been a small UI change of the world info worth mentioning. So here's the complete change log so far.

 

  • World info and countdown is now clickable to reveal more detailed info regarding upcoming events
  • When world is simulating (flashing SIMULATING) more info regarding estimated finish is available when clicked
  • More detailed team finances/salary cap info
  • Player development will slow down if assigned to too low affiliate level
  • Player may be unhappy if assigned to affiliate even if on two way contract
  • Improved and more individualistic player regression
  • Fixed bug where team standings could be become unsync
  • Fixed bug where manager name was displayed as Computer on team history
  • Fixed bug where salary cap wasn't updated correctly when trading for affiliate assigned players
  • Fixed bug where goalie stats wasn't correctly updated when assigned to affiliate
  • Fixed bug where injured players still could be auto assigned to lineup in games
  • Fixed bug where players could play games for more than one team at once
  • Fixed bug where player stats could not be sorted on BKS (Blocked shots)
  • Fixed bug where a player wasn't rewarded a league achievement if released before season end 
  • Fixed small typo

Note. This is not the complete list for the upcoming v1.3.2. There's still a few more things planned. I'm aiming for a release to the official game worlds in early October.



#2

Posted September 26, 2017 - 03:33 PM

Wick Schozen

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is players playing out of position on affiliate teams on the agenda in this update?



#3

Posted September 26, 2017 - 06:02 PM

TheWizard

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  • World info and countdown is now clickable to reveal more detailed info regarding upcoming events
  • When world is simulating (flashing SIMULATING) more info regarding estimated finish is available when clicked

 

This is really cool!


Manager of:

Dunkirk Sea Hawks | GHL | Lumber
Prairie City Steers | SHL | Clapper
Otego Arrowheads | SHL | Dangles
Bushong Hill Giants | GHL | UAT Mitts

#4

Posted September 26, 2017 - 07:06 PM

canucks

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Looking forward to seeing the update in Lumber!

 

@Anders, thnx!



#5

Posted September 26, 2017 - 10:37 PM

Big-Bobby Clobber

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   Noticed the extra details on finances and cap, and it's very helpful. 

Nice update to the game-timer as well.  Would it be possible to see the game timer before logging-in?

Like on the main-page: a little box containing all of the different gameworld timers? 

 

   Not sure if the auto-call-up from assignments was in this batch of updates or not, but had a slight bug with such a situation:

 

   After a trade went through: 3 players were called-up from the minors, and a game was played before I was able to log-in and do anything.  The 3 players were listed in the line-up for the game, but didn't actually get any ice-time.  So only 15 players got all of the load, instead of the usual 18 from the lineup. 

The 3 players are: ©Broz; (F)Dupil; and (F)Delaney. 

 

UAT: GHL: Blackville Blacks: Season 15: Day 52: Round 46.

 

http://uat.gameplanh...game?gpid=41573

 

 

Thanks for everything that you do. 

 

 

 

 



#6

Posted September 27, 2017 - 02:01 AM

GamePlanHockey

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is players playing out of position on affiliate teams on the agenda in this update?

Sorry, must have missed that this was an issue. So no, it's not included. Is this problem reported in the bug section?

 

...Would it be possible to see the game timer before logging-in?

Like on the main-page: a little box containing all of the different gameworld timers?... 

 

...After a trade went through: 3 players were called-up from the minors, and a game was played before I was able to log-in and do anything.  The 3 players were listed in the line-up for the game, but didn't actually get any ice-time.  So only 15 players got all of the load, instead of the usual 18 from the lineup. 

The 3 players are: ©Broz; (F)Dupil; and (F)Delaney....

 

That's not a bad idea. Thanks.

 

I will try to recreate your scenario to see if there is a bug.



#7

Posted September 27, 2017 - 06:24 PM

IneffableLeafs

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Anders, any updates for enhanced league awards, all star game, etc?



#8

Posted September 27, 2017 - 08:36 PM

Wick Schozen

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Reported a little back (http://forums.gmgame...s-position-bug/). Update sounds great nonetheless



#9

Posted September 28, 2017 - 12:50 AM

GamePlanHockey

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Anders, any updates for enhanced league awards, all star game, etc?

 

It's planned for the next major release. I don't have a date for a possible release yet though.

 

Reported a little back (http://forums.gmgame...s-position-bug/). Update sounds great nonetheless

 

Sorry, I'm a little behind on the bug reports. I will take a closer look on that possible bug. Thanks.



#10

Posted September 28, 2017 - 11:48 PM

MattLumberjacks

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I'm curious, at what point will player development slow down while guys are assigned?



#11

Posted September 29, 2017 - 01:46 AM

GamePlanHockey

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I'm curious, at what point will player development slow down while guys are assigned?

 

 

If the opponent's skill level is too low for the player's skill level he won't gain as much experience out of each game as other players.



#12

Posted September 29, 2017 - 02:48 AM

koekefix

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Great news and excellent work Anders.

 

Can you clarify a bit on the following:

 

  • Improved and more individualistic player regression

 

How will this be implemented and which traits are we looking for? The hidden traits or is there something else?

Are there some positions that will retire faster or have regression later? Goalies for instance (regression)?



#13

Posted September 29, 2017 - 10:02 AM

MattLumberjacks

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If the opponent's skill level is too low for the player's skill level he won't gain as much experience out of each game as other players.

 

So if I sign a bunch of older 80 overall guys to my team to up the average, would that normalize an 80 overall prospect's development? Or would I need the entire league to do something like that?



#14

Posted September 29, 2017 - 04:15 PM

GamePlanHockey

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Great news and excellent work Anders.
 
Can you clarify a bit on the following:
 

  • Improved and more individualistic player regression
 
How will this be implemented and which traits are we looking for? The hidden traits or is there something else?
Are there some positions that will retire faster or have regression later? Goalies for instance (regression)?
There are already different regression rates for position and rating types. The improvement will also use a few more traits and hidden ratings.

So if I sign a bunch of older 80 overall guys to my team to up the average, would that normalize an 80 overall prospect's development? Or would I need the entire league to do something like that?

No, that would not do it. The level is decided by the league itself and the opponent that your team is facing.

#15

Posted September 30, 2017 - 05:57 AM

koekefix

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Can we have the regression rates or does that stay hidden?

Thanks.

#16

Posted October 04, 2017 - 04:01 PM

GamePlanHockey

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Can we have the regression rates or does that stay hidden?

Thanks.

 

I'm don't want to reveal all the details since I want managers to figure things out on their own, but what I can say is that I have been trying to make it as realistic as possible. So ratings like Skating and Goalie Athletic will develop faster in the player's younger years whilst Defence and Goalie Positioning will develop later in the player's career. The opposite goes for the player's regression. And with the upcoming update the regression will include the player's psychological profile and current happiness level. And with no surprise, the player's ambition value is one important value (but not the only one).



#17

Posted October 04, 2017 - 06:45 PM

MattLumberjacks

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I'm don't want to reveal all the details since I want managers to figure things out on their own, but what I can say is that I have been trying to make it as realistic as possible. So ratings like Skating and Goalie Athletic will develop faster in the player's younger years whilst Defence and Goalie Positioning will develop later in the player's career. The opposite goes for the player's regression. And with the upcoming update the regression will include the player's psychological profile and current happiness level. And with no surprise, the player's ambition value is one important value (but not the only one).

Wait, so the player traits can shift now or is regression based on player traits?



#18

Posted October 05, 2017 - 03:28 PM

GamePlanHockey

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Sorry, the regression is based on player traits. Traits will not shift.



#19

Posted October 05, 2017 - 10:49 PM

Big-Bobby Clobber

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Hi.  There has been a bug that started in Mitts, around the same time as this new update.  

Related or not?

Anyways: the in-game PM's from manager to manager haven't been working for about 2 weeks. 



#20

Posted October 08, 2017 - 03:03 PM

GamePlanHockey

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Hi.  There has been a bug that started in Mitts, around the same time as this new update.  

Related or not?

Anyways: the in-game PM's from manager to manager haven't been working for about 2 weeks. 

 

Thanks for the report. I'll check that out.






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