**Updated: 26th April 2017
Comment: The v1.2.0 including the game analysis feature was released in February. Since then I've been working on general improvements and bug fixes, version 1.2.1. This version grew bigger that I first intended since I decided to rebuild the database layer to reduce conflicts between the simulator and the website. This has been one of the most common scenarios for game world crashes. This update is almost finished and is running on the UAT environment. I have some minor bug fixes left that I want to include before beginning with the next feature: Farm/Affiliation teams.
To let you all know what's going on and what's planned for the future I'm going to share the current road map for the game in this topic. The road map is subject to change but here's what planned at the moment. Note that the road map only addresses new features, bug fixes will be done continuously.
v1.2.1 - General improvements and bugfixes (May 2017)
General improvements and bug fixes. See more info in comment above.
v1.3 - Farm/Affiliation teams (Summer 2017)
Affiliation teams will be part of the already existing leagues AAHL and AAHL2 (American Affiliation Hockey Leagues) and will be controlled by the computer. All teams (GHL,SHL,BHL,IHL,LIHL) will be offered to create an affiliate team at AAHL2 level. GHL and SHL teams will also be offered to create an additional affiliate at AAHL level. Even though the affiliation teams will be computer controlled they will use the same tactics as the original team. This way assigned players will train and develop their skills according to the manager's preferences.
All contracted players with two-way contracts can be assigned to the affiliation teams, regardless of age. Salaries of players assigned to affiliation teams will also be lowered against the salary cap allowing more players on the roster.
But I'm also playing around with the idea to put players out for loan to be able to let them play for another team within the same competition, i.e an SHL team loaning a player to BHL level. If this is going to be included in the first release or not I'm not sure right now. It really comes down to the amount of time I can put in.
I'm thinking of extend and improve the player potential value. I have some ideas I want to try out.
v1.3.1 - League and playoffs enhanced (Q4 2017)
I'm not happy with the current playoff experience. Much can be done here. I'm looking to add best of seven games in GHL playoffs. I also going to add more player achievements such as All star game, League awards and more.
v1.3.2 - Extended player happiness (Q4 2017)
There are plans on extending the player happiness to include on how well players like each other, line chemistry, role expectations and such to influence the general happiness of the player.
v1.4 - Staff (??)
Yet again, I think this one will have to wait.
I've been planning to add this feature for a long long time. But other things always gets in the way. The hiring of staff will open up a new dimension to the game where coaches can give valuable details from each game, scouts to reveal opponents tactics or find players that suits the team's needs. I'm also looking to add more staff members like doctors to improve healing of injuries, agents to negotiate contracts, mental coaches to train player traits.
v1.5 - Live games (??)
I really would love to introduce live games, or at least viewable games. I'm a big fan of text based game engines (like in the early manager games) where you get comments of what's happening continuously throughout the game. I don't think you'll ever see this game with 3D rendered hockey players.
Questions or comments? Feel free to add to this topic.