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jdavidbaker

MyFootballNow.com - Multiplayer Online Football Management Sim

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If you haven't had a chance to visit MyFootballNow.com, we'd like to invite you to check us out! We are a free multiplayer online professional football simulation.

 

* Sims run 6 days a week - which includes 3 games during the season, so seasons go quickly. You can very quickly develop some history for your team and work your way through your rebuilding project or build your dynasty!

 

* Your job is to manage your roster and staff, and prepare your game plan for each game. Choose the plays your team will practice and practice against.

 

* Our game engine simulates in 2-D, and you can watch your games in full color.

 

* The game engine is continually improving with feedback from you, the end user. Help mold the game into the ultimate franchise football simulation!

 

For a detailed tour, please visit http://www.myfootballnow.com/tour. At the top of the page is a link to an active league that you can explore without having to create an account.

 

I'll also be keeping an eye on this forum if you have any questions. Thanks to Chris for allowing us to post here!

 

Thanks!

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No worries, your 2D engine is actually one of the most fun to watch. I'd be curious to know what the main algorithm is of your simulation engine. If players have in-depth attributes and how that goes about determining success?


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Thanks, Chris!

 

As for the game engine, each player is an autonomous user agent running completely independent AI rules based on their assignment and attributes. So, let's say that we're looking at a running play. The offensive line has their blocking assignments, including who they will block, so they pursue their defenders, while the defenders pursue the running back. The running back, meanwhile, heads toward the hole, observing how his blockers are doing. When the blockers engage, their respective attributes determine how long the block is held and which direction the push is, as well as whether the blocker holds (which improves his blocking but results in a penalty), etc. When a defender engages in a tackle, the attributes of the engaged players determine whether the tackle will be successful, how long the tackler is engaged with the runner, etc, while physics also determine the rebound of the collision.

 

That's sort of a brief snapshot of the kinds of AI logic that drives the game engine. It has been a lot of fun to develop and watch how different rules influence the decision making of each of the players!

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