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Some thoughts / tiny suggestions


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#1

Posted May 12, 2019 - 08:28 AM

Peekaboo

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Hey,

I am still somewhat a n00b, but here is what I collected so far after the new game started (season and some little in Buzzer and almoust a season in Cage)... as I said, take it with a grain of salt, maybe someone more experienced will have some more things to add.

In no particular order...


- Development of players: They seem to progress too slow. Especially the young ones... I would expect them to grow a bit more. Can't say I have older players regress quick, as I don't have too many.

- Underestimation and overall performance of players: Now, regarding this I already notified Anders, but current Buzzer GHL season is really weird. Top team on Eastern division is performing way above their players skill (even the goalkeepers). There is also team in Western that is 5th or 6th, that has even worse players (both teams are promoted from SHL). Also, players on Buzzer with most points are 80 to 82 rated, with some serious flaws in their skills (like shooting for example, but still topping the charts). Now sure what is going on there, looks like a bug to me.

- Signing free agents during season: I was one of those who asked for that to be removed, however I do think that whole idea would be better if there would be a player or two that showed on free agents. I would keep them in lowish average rating tho. No superstars popping up. Just a journeyman, now and then. That way, people could patch a whole or two, without unbalancing the whole league, or devalueing players too much/if any.

- Trading when playoffs start for non playoff teams: Now, here is the tricky one. I almoust wanted to get knocked out of playoffs last season (eventually I did, but due to being outplayed by better team) so I can start trading as soon as possible and having advantage over those who are still there and want the same players I do. Not sure how to approach this one, but current system is somewhat abusable. For example, the best player in Cage GHL (Elie-Breton) is in possibilty of getting relegated trough possible playoffs and manager could trade him to some teams for picks or prospects before he losses him due to 1w contract. Teams that are out of playoffs can move in for him if he relegates, since they will have small chance of signing him for free later due to team reputation, while many other teams are still locked in playoffs. Its just a stupid example, but its abuseable. Maybe to allow all teams to trade when playoffs start, but those trades would start being effective last day of the season when everything is played and before relegated people lose players to contracts.



now to suggestions... (I am sure someone already suggested some of those, but still...)

- Chemistry between the lines: We need more micromanagment, please. To give more control in putting our lines/teams togeather. Maybe even of personality effect of how certain people blend with each other.

- More tactical options: Possiblity to set playstyle individially, like for example, telling players individually to go tough or gentle. That way we could have certain lines doing that, or even just players. Not just entire team. This is just an example, but I would get things complex here, I dunno, FM style ;) The more we feel in control of our team, the more we will dive into the game.


Thats just it, from top of my head. Sry for spelling mistakes :)

#2

Posted May 12, 2019 - 01:48 PM

Natives

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To suggestions, they would both be very good for game. Also marking spesific opponent player or play specific line against opponent line would be nice!

#3

Posted May 13, 2019 - 09:00 AM

Paul T

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- Chemistry between the lines: We need more micromanagment, please. To give more control in putting our lines/teams togeather. Maybe even of personality effect of how certain people blend with each other.

- More tactical options: Possiblity to set playstyle individially, like for example, telling players individually to go tough or gentle. That way we could have certain lines doing that, or even just players. Not just entire team. This is just an example, but I would get things complex here, I dunno, FM style ;) The more we feel in control of our team, the more we will dive into the game.

 

I'll start with these two, because I love both suggestions.  IMO, the more in depth, the better.  About a year ago, I made a suggestion that teams should not be limited to a single offensive or defensive tactic.  Instead, it would be cool if we were allowed to play different tactics per line.  For example, Line 1 could use Possession, Line 2 is Dump and Chase, Line 3 could Crash the Net and so on.  Or if we wanted to limit it in any way, allow teams to become familiar with 2 offensive and defensive tactics, each, instead of all of them.  That way we could build a more versatile team, which would drive interest.

 

 

- Development of players: They seem to progress too slow. Especially the young ones... I would expect them to grow a bit more. Can't say I have older players regress quick, as I don't have too many.
 

 

This one I don't agree with.  I think player progression is right where it should be.  One of the main reasons for the game refresh was to get ratings back in check.  If players increased like they used to, every GHL team would again be full of 90+ players and it would take a lot of the strategy out of it.  IMO, it's good to see some top line players in GHL that have an attribute flaw here and there.  Also, I've seen some younger players who are improving quite nicely.  But overall, I think current development is optimal for the game long term.

 

*Edit: either that, or we increase the rate of improvement, which would add some excitement, but start the ratings much lower.  Top 6 guys in GHL draft right now are 85-88.  We could start them at 75-78.

 

 

- Trading when playoffs start for non playoff teams: Now, here is the tricky one. I almoust wanted to get knocked out of playoffs last season (eventually I did, but due to being outplayed by better team) so I can start trading as soon as possible and having advantage over those who are still there and want the same players I do. Not sure how to approach this one, but current system is somewhat abusable. For example, the best player in Cage GHL (Elie-Breton) is in possibilty of getting relegated trough possible playoffs and manager could trade him to some teams for picks or prospects before he losses him due to 1w contract. Teams that are out of playoffs can move in for him if he relegates, since they will have small chance of signing him for free later due to team reputation, while many other teams are still locked in playoffs. Its just a stupid example, but its abuseable. Maybe to allow all teams to trade when playoffs start, but those trades would start being effective last day of the season when everything is played and before relegated people lose players to contracts.

 

My original suggestion was for a trade deadline around day 66, which happens now, and for it to be locked through end of season.  Anders went a different direction and opened it up again during playoffs for a few reasons (1) to keep eliminated managers interested (2) to allow the team that got relegated via playoff a chance to make moves before next season.  Both of these are understandable.  To your point, it definitely is not the most fair approach, but the goal should be to make the playoffs and try to win it all.  If eliminated teams are making moves during that time, then it is what it is.

 

I think there is a simple solution here.  Teams who are still in the playoffs can make verbal offers.  If I'm in 11th or 12th place and have to battle for relegation, I would already be talking to all the playoff team managers and coming up with a plan in case of relegation.  But I guess I'm also optimistic that relegating managers would accept the "best" offer for their players to keep things fair and not the very first offer thrown their way.

 

This is also the reason why I think players should ask for a bit of money during negotiations, so it's harder to score a guy like Elie Breton and also have a lot of depth.  I feel that if you have a few 94+ players on your roster, they should come with a high cap hit and there should be holes in your roster elsewhere.

 

This topic is definitely worth a lengthy discussion.  Interested to keep it going and see what others have to say.


*BISCUIT - SEASON 16 - TARNISHED SILVER BISCUIT PLATE CHAMPION*

 


#4

Posted May 13, 2019 - 04:27 PM

rainsilent

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Chemistry between players is a bit of a thing actually. Some players will just work with others better. It's not that big a thing because too much of this is easily a bad thing. This is as I understand things currently and I could be wrong.

 

In terms of more tactical options line wise for individual players that would be interesting. As for different lines while it might not be exactly as you mean an energy line will throw their bodies around more.

 

As for player development Paul I think Peek is more talking about the fact that many younger players, once they hit about 20-21 their development suddenly stops to a crawl. It is a consistent thing across most players in 2 game worlds that I have noticed. It might be because the players are reaching their skill cap that we cannot see however if that is the case a 21yo 81 overall player should not be listed as showing great potential with excellent trade value for the GHL for example. Also in terms of preventing what we had before remember that each player has a growth cap for each skill. Not every player can get to 90+ in everything anymore.



#5

Posted May 14, 2019 - 12:08 PM

Paul T

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/\

Very true.  I suppose it would be cool to see a handful (or two) of players in every league developing faster than they currently are.  But with veteran players now decreasing earlier, I just don't see how you could balance the two.  Vets get the performance bonus, but younger players would become much more valuable than older players from a trade perspective.  Right now it looks like the best 21-22 year olds are improving at a rate of 1-2 overall per season, while the lesser developers are lucky to gain a single overall in 2-3 seasons.


*BISCUIT - SEASON 16 - TARNISHED SILVER BISCUIT PLATE CHAMPION*

 


#6

Posted May 14, 2019 - 01:36 PM

Steve

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I'm ok with the current, slower development schedule.  Also, having the draft for Season will also give teams a chance to juice their development by ideally getting 1 or 2 players that can slide into their starting lines either the current season or 1-2 seasons down the road, very similar to NHL now.  I like how some, not all, older players are tanking.  I find it realistic, if annoying to have one of those guys.  But not everyone plays to 35 as a top 6 player, nor should we expect them to.  

 

I definitely don't want to see FAs pop up during the season.  As for trading, it's tough to find the perfect balance.  I see both points above.  I do like the idea of allowing trades and holding them until the end of the season.  It's a bit unrealistic, but does allow some "backroom" deals that go on between real GMs to be played out.  In fact, maybe not even have the game announce them until after the playoffs are over?!?!  Like a big trade/FA day in NHL!  Tune in to just see where everyone moved!  






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