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Game Plan Hockey Manager 2.0 - Release date announced!


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#1

Posted January 13, 2019 - 05:18 PM

GamePlanHockey

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So we're now finally ready to announce a release date. 

 
Game Plan Hockey Manager 2.0 - March 1st 2019 
 
This might be further ahead than most of you expected and there's a couple of reasons for this. 
 
First, we simply don't want to make any promises that we can't hold. We have postponed the announcement of a release date for way too long now. I will get into the reasons for this further down if you're interested. 
 
Second, we want to get this right. In all ways possible. We still have things on our todo list but we will also use the extra time to correct some of the flaws that have been subject for several discussions here on the forum. I'm thinking of the goalie endurance issue as one example. 
 
So here's what's going to happen. 
 
About a week before the release date all current managers will be able to sign up and set up their current teams and choose game world. This way you will get the privilege to sign up and reserve your team name and league level before new managers find their way into the game. I know I mentioned an automatic setup way back, but you will have to create a new team and choose a game world. But since you're getting a head start before everyone else you should be able to find your old team name and mascot when you create your team. If there's any conflict we will try to help everyone out in the very best way we can. 
 
All manager history will be kept and still displayed on your manager page but manager reputation will be reset in order to get an equal start for all managers from day 1. But your current manager reputation and league level will still decide what league levels you will able to choose from when you sign up. The manager reputation are also being reworked but I will reveal more regarding this later on. 
 
From the start there will be three game worlds available. One of each speed; Slow, Normal and Fast. Each game world can host 168 managers. And remember that you will be able to manage two teams per account, no need to sign up or pay twice. 
 
And regardless of what we've said earlier you won't have to enter your credit card information when you sign up if you don't like. You can start your 30 day trial without any credit card. But you will in this case be restricted from making any player transactions. This is to prevent players setting up shadow accounts for cheating purposes. But this will give you the opportunity to get back into the game and try things out before making up your mind. Once you've decided you can easily set up a subscription and the restrictions will be lifted. You will continue your trial and have the possibility to cancel your subscription before being charged. And remember that all who sign up within the first month will get the special price of only $1.99 per month. This includes all features and two teams. More regarding subscription plans will be released soon. 
 
That was the important stuff. But if you're interested to read some more about why things are delayed you are welcome to continue reading. I will try to not make too many excuses but I will instead try to explain what I feel have gone wrong since we first announced this big release close to a year ago. 
 
In the beginning of last year we announced that we were going to make a big new release of the game sometime during the fall 2018. At that time I felt really confident that things would be ready by then. I mean, I had more than 6 months - what could go wrong? I remember at some point even thinking things would be ready by the summer. =) 
 
I work as a developer and I'm doing estimates on a daily basis. So how come it's so difficult making estimates for this game? I've been giving this a lot of thought and I actually think I've come up with some kind of answer. As a developer you estimate how many hours, days or weeks something takes to develop. This is hard enough and many times you get things wrong. But I don't think this have been the case in this game. I've got most estimates right for this game when it came to the amount of work required. But I have not been able to estimate how many hours I can put into this game every week. Not by far. In my ordinary work I know I work approx 40 hours each week. If I estimate a task to 80 hours I know I'll be finished sometime in two-three weeks time. But when developing this game it's been impossible to estimate how many hours I can spend from week to week. Some weeks I've been able to put in 10-15 hours. Others only 2-4 hours. Remember that we're only two guys with full time jobs and families doing this on our spare time alone. We have thought about hiring more people in order to get things ready in time but that would have meant that we would have to charge even a higher price right from the beginning. Doing things on our own we have been able to keep the price down and if things turn out for the good later on, we can put more hours in and in the long run even hire some more people. Hopefully this wasn't too much of an excuse but instead it shed some light over what has been going on.
 
One thing is for sure - the release is coming and we're working as hard as we possibly can. We love this game and we want to make it great together with all of you! 
 
Thanks for sticking around and being patient! 
 
/Anders


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#2

Posted January 14, 2019 - 03:59 AM

Gammgubben

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It is worth waiting for, no questions asked. :)



#3

Posted January 14, 2019 - 03:06 PM

granpubah

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First and foremost.   Thank you for all you do and have done.  Many of us will continue with the game.  at you convenience please let us know what to do and expect.  

 

Thanks and best of luck.



#4

Posted January 14, 2019 - 03:47 PM

MattBerserkers

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On a side note, I'll be unloading my team this coming off season for future considerations /s 



#5

Posted January 20, 2019 - 03:18 PM

Mark Z

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SUGGESTION....I read some where that you will have some new Icons / logos for our teams jersey. Awesome!  I would like to suggest that along with Icons / Logos  should be a choice of letters. Like a stylized  B  that the Bruins use , the C for Calgary , C on the Vancouver Canucks, the old D in Detroit.   I think it should help out if we can not find an appropriate logo to match our team name.  I never could find a good logo for my team jersey when I was called The Goldville Groove.  I would not have had a problem if I had a G  as a logo.  Anyway.. just a thought!   



#6

Posted January 21, 2019 - 01:58 AM

Glawing

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SUGGESTION....I read some where that you will have some new Icons / logos for our teams jersey. Awesome!  I would like to suggest that along with Icons / Logos  should be a choice of letters. Like a stylized  B  that the Bruins use , the C for Calgary , C on the Vancouver Canucks, the old D in Detroit.   I think it should help out if we can not find an appropriate logo to match our team name.  I never could find a good logo for my team jersey when I was called The Goldville Groove.  I would not have had a problem if I had a G  as a logo.  Anyway.. just a thought!


Thanks for the suggestion! I will take a look at this.

#7

Posted January 27, 2019 - 12:47 PM

Deadwing

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Good stuff. Unfortunately, I didn't have time to participate in the beta, but I'll be ready when the new version hits the internet. A lot of new stuff to learn I'm sure.



#8

Posted February 06, 2019 - 04:30 AM

HurjaHerra

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Not sure if this is the right place, but I just wanted to ask that have you tweaked player  development for the new release? I mean will we have ghl teams full of like 90+ ovr players where it gets more or less rockpaperscissor when all of their skills are so good?



#9

Posted February 06, 2019 - 11:05 AM

Steve

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Good to hear from you Hurja!  

 

In the UAT, the teams at the GHL level were starting with about 1-2 90+ level players and the rest were 80-89 and had much more unique spread on skill ratings and profiles.  Thus, I hope this will benefit "good" managers more than the current field of players.  However, none of the UATs open ran past 1-2 seasons, so hard to determine the effect after 10 seasons, when Biscuit started to go off the rails.  Obviously, the GPH 1.X had tweaks that slowed development and decreased the drafted players OVRs, which is a good programming note that is being carried into 2.0.  Also, I believe there were further tweaks in the new version.  I know Anders has also stated that the hidden trait(s) that determine the overall peak ability and progression rate is a bigger factor in 2.0, which makes assuming a 85OVR 23 year old will be a 90+ by time they are 30 years old possibly less likely.  

 

I'd like to hear if testing beyond the UATs for Seasons 10+ proved that the new programming has resolved this problem.  



#10

Posted February 06, 2019 - 12:48 PM

Naekfor

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meaningless post really, just trying to add a bit of extra weight as I too am very curious how development is looking, etc



#11

Posted February 06, 2019 - 04:16 PM

Glawing

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That’s true we have been tweaking some more on ratings and development on players as Steve mention above.

This is an ongoing process that never will be “ready” but right now we feel confident it’s more realistic to the real world and a bigger variety between the players demanding more of the manager coaching the team.

#12

Posted February 07, 2019 - 03:06 PM

HurjaHerra

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Waaait a second... Just looked at the sneak peek photo so does the new release segregate players even more? =) All ovr's are 29 there and afaik lowest possible atm is 40

 

E: really digging it that you don't have to win poff series against upperleague players anymore !



#13

Posted February 07, 2019 - 05:04 PM

GamePlanHockey

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Waaait a second... Just looked at the sneak peek photo so does the new release segregate players even more? =) All ovr's are 29 there and afaik lowest possible atm is 40

 

E: really digging it that you don't have to win poff series against upperleague players anymore !

 

 

The 29 overalls in the sneak peak photo are just a random number =). The lowest will still be around 40 overall.



#14

Posted February 08, 2019 - 03:01 AM

HurjaHerra

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Okay :D



#15

Posted February 24, 2019 - 12:28 PM

Fredd Dredd

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Came to the forum becouse my Howitzer team's clock has not moved for a few hours now.
Has this got anything at all to do with the 'Sign up again a week before launch' mentioned above?

#16

Posted February 24, 2019 - 03:59 PM

GamePlanHockey

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Came to the forum becouse my Howitzer team's clock has not moved for a few hours now.
Has this got anything at all to do with the 'Sign up again a week before launch' mentioned above?

 

Yes and no. I paused the current game worlds for a short while doing some export of data needed for the new release. 



#17

Posted February 24, 2019 - 05:25 PM

GamePlanHockey

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Ok, here's the release plan

 

On March 1st, this Friday, we will launch 2.0 as promised. 

 

I know I previously mentioned that current managers would be allowed to set up their teams a week before the release. Couldn’t quite keep that one, but in favor of that promise all current managers will still get a head start, meaning that we won’t open up for new users until March 4th. That gives you the weekend to set up your teams. Also note that simulation won’t start until March 4th, so take your time.

 

So this is how will things go down:

 

Accounts

Just to avoid any misunderstandings. You will keep your current accounts, so no need to sign up for a new account. 

 

Once you log in after the release you will be given the option to start your 30 day trial in one of two modes; Full Access or Restricted. If you choose Full Access you will be prompted to set up your subscription that will take effect after the trial has ended. If you choose Restricted you will be able to try out the game and set up your team. But you won’t be able to make any player transactions. You can upgrade to Full Access at any time by setting up your subscription from your manager page. All of this is also explained in the game once you login. 

 

Why restricted trial? Short answer: it’s the best way to prevent cheaters to set up multiple trial accounts and at the same time allow people to try out the game without setting up a subscription.

 

For all of you that play with multiple teams remember that you after the release will be able to manage two teams on the same account and subscription. So, choose one account to set up your trial and subscription.

 

Manager reputation

Your manager reputations will be reset after the release in order to get everyone a fair contest of becoming the top manager. Manager reputation has also been reworked in some ways. These changes includes that manager reputation now has different gain rates depending on world speed meaning that manager reputation will now be directly transferable and comparable between game worlds.

 

Even if the manager reputations are being reset, your current reputation and current league level will influence on what league levels that are available for you. So, if you’re currently managing a GHL team you will be able to choose a GHL team after the new release. Also, your manager record and history will still be displayed on your manager profile.

 

Game Worlds

There will be three available game worlds, one of each speed.

 

Game World Attack – Fast

Game World Buzzer – Normal

Game World Cage – Slow

 

There are as previously mentioned 6 leagues in each game world with 28 teams in each league. So hopefully everyone should without any problem be able to find a new team in their current league level and even customize their new team to matching names and colors.

 

New features in 2.0?

I will reveal a complete feature list in a few days.

 

Current Game Worlds

All current game worlds will run as normal a few more days. After the release they will no longer be accessible so capture any data you may want to save. Also note that your manager records may be exported before the current simulation ends so there might be a little discrepancy when you login after the release.

 

Any questions or comments? Just add them to this topic.

 

Thanks and hope to see as many of you as possible in new teams on March 1st!



#18

Posted February 24, 2019 - 06:00 PM

NaytBlaze

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Why the subscription. I'm new but that seems unfair to people who don't have money(I get that people may hog teams, but look at certain stats and how often teams are managed)...  People don't want to have to pay to change their teams, that's like if YouTube made you pay to change your info. I feel it's a bit unfair and especially since it would be monthly. I don't have a credit card so i wouldn't even be able to pay and I was looking forward to creating a team and trading with others. I just hope that i'll be able to actually play



#19

Posted February 24, 2019 - 06:27 PM

granpubah

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obviously the push is to let everyone know about the 2.0 roll out.  but there alot of people who going to continue with the gave in the "free" format.  Please let people know what to do and what to expect. 



#20

Posted February 24, 2019 - 06:29 PM

jdonutken

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If you don't have a credit card, buy a VISA gift card, and use that. a $25 card will cover you for a year.  I've been at this game for about 6 months; I can see that Anders and friends have spent a lot of time developing this game, and I think it's extremely fair that they begin to get some compensation.  Why ever would you think it wasn't?






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