Chris

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  1. Like
    Chris reacted to BeefSupreme in Hello   
    Hey guys been playing simulation games for over 20 years and am just now making an account here. Hope to get to know more of you as time goes on.
  2. Like
    Chris reacted to madball in Columbus Blue Jackets (FHM14)   
    Here's a dynasty I'm currently playing in trying to see what damage I can do to the BJ's.
    I've gone through season 1 and I'll post a little summary here. (some of you may recognise this from another forum, so I've skipped the multiple posts and gone straight to the End/Season one) I'll post semi-regularly updates on Season 2 and beyond.
  3. Like
    Chris reacted to chasiv in TWFBL (OOTP8) League looking for managers   
    We've created a new league using OOTP (Out of the Park Baseball) 8.   We chose this game engine because it is free to download and use.   Managers will export their lineups to the server.   We're starting with the 1960 playing season using real MLB players.   Check it out at www.twfbl.com.   Please read through the League Rules as they have all the details.   If interested, fill out the Registration Form on the site.   
     
    As soon as we have our 12 managers, we will move on to the Inaugural Draft and start the season.   The Draft Order will not be determined until all teams are filled.  
  4. Like
    Chris reacted to GM Games in [GM Games] The scoop! Franchise Hockey Manager FHM5 features for this 2019 season   
    FHM 5 delivers new community-requested features including dramatically improved tactics, an all-new interface, player and staff personalities, new team chemistry, accurate 2018-19 season rosters, online leagues and more. The release date is October 5, 2018.
    [Contents of this story are pieces from the OOTP Developments Announcement]
    Here’s what you’ll get in FHM 5:

    Up-to-Date 2018-19 NHL® Rosters
    Every NHL® team features accurate rosters full of freshly rated players, along with the real clubs, awards, and trophies associated with the greatest hockey league in the world. Up-to-date rosters are also available for the dozens of global leagues, competitions, and tournaments in FHM 5.
    Improved Tactics
    New, deep tactics that allow unprecedented control over how your entire team performs, down to each line and individual player.
    New User Interface
    We redesigned the user interface to make it easier and faster to do what you want to do while you’re managing your team.
    New Chemistry Dynamics
    Mix and match players to find the right team chemistry that will maximize performance on the ice.

    New Player and Staff Personalities
    Set your team up for long-term success by hiring staff members with the right personalities and paying attention to how players’ personalities mesh with each other.

    Online Leagues
    Compete against friends around the world and decide who has the best hockey strategy.
    And More!
    FHM 5 allows you to build your hockey franchise into a perennial Stanley Cup® winner YOUR way, in the current 2018-19 season or back through the entire history of the sport – all the way back to the very beginning! Different eras demand different tactics, and it’s up to you to put together the best club possible for every era.
    The post The scoop! Franchise Hockey Manager FHM5 features for this 2019 season appeared first on GM Games - Sports General Manager Video Games.


    View the full article
  5. Like
    Chris reacted to Robmeister89 in Continental Football Association (DDS: Pro Football 19 League)   
    I know this post was almost a year ago but the CFA hasn't gone away and won't in the foreseeable future (we've been here for 9 real life years). In fact, the CFA Universe of leagues has a minor football league (CF2), collegiate football league (NCFA), baseball league using OOTP17 (UBA) and will soon be introducing an hockey league (WHF - World Hockey Federation) using the soon-to-be-released FHM5 from OOTPD.
     
    The CFA does have 3 openings currently, London Bulldogs (we have two London teams next season), Jersey (currently New Jersey) and Cologne (currently Colorado). If you interested let me know via email at [email protected] as I don't check this forum very much (as you can tell lol!).
  6. Like
    Chris reacted to Allyg31 in Anybody else in love with Bowl Bound?   
    New, just got it yesterday, excited to play
  7. Like
    Chris reacted to Joe1958 in Baseball Simulation Games   
    I assume you are familiar with OOTP (Out of the Park Baseball), which certainly has its good points.  I'm also looking for a good baseball simulation, one that allows either import of customized stats or easy editing/creation of players.  The earlier versions of OOTP allowed users to import players through .csv files that you can create using Microsoft Excel, but that doesn't seem to work on the more recent versions.
     
    For me, the ideal sim would emphasize player performance and GM flexibility and things like attendance, finances, and scouting would, if available, be optional add-ons.  In other words, it would be a lot like a computerized version of the card-based games (Strat-O-Matic, APBA, SI All-Star Baseball, etc.) that predated the personal computer era.  OOTP includes all the "extraneous" factors, which can add fun at a certain level, but provide unnecessary bells and whistles for many people.
  8. Like
    Chris reacted to wbfiii in Front Page Sports Football Pro 98   
    i still have the floppys for FPS Football Premier Edition from 1993! 
  9. Like
    Chris reacted to austinfootball in Hi Im Austin   
    I'm Austin a former high school football player (Just graduated) and was looking to go into coaching due to a laceration in my brain I cant play football anymore but yeah that's enough about me...bye
  10. Like
    Chris reacted to DarthMike in Presentation   
    Hi
    I'm Michael, 46, France.
    I'm a big fan of football and Patriots in particular.
     
    I'm looking for some GM games that could be nice and not too complex i ntraining management...etc
    I'm playing Draft Day 2018 college, that's a great one.
     
    Hope to read you all and to participate in this forum  !
  11. Like
    Chris reacted to Eric Welsh in New GM in LIHL   
    Hey folks.
    I've just taken over as the hockey boss of the Duffield Desperadoes (formerly Oshawa Aztecs).
    This is my first hockey simming in quite some time. I was involved in the early days of EHM and Front Office Football, but life and kids and things like that took away whatever time I had for the games.
    Now that that there's a good online one, figured I'd give it a try and I will attempt to do the best job possible.
     
    Thanks!
     
    Eric
  12. Like
    Chris reacted to Rigafan8 in New title idea   
    I doubt SI Games would ever take on that task. You'd be better for some small developer to give it a go and see if it was popular enough.
  13. Like
    Chris got a reaction from Rigafan8 in 5,000 Members!   
    It is with great pleasure that General Manager (GM) Games has reached a significant milestone in our community.
     
    5,000 Members!
     
    Many thanks need to be shared with those that helped us get here. From our amazing dynasty contributors to the vibrant players of Anders Granberg's Game Plan Hockey Manager and their enthusiastic discussions.
     
    To anyone reading this, a thank you goes out to you too for being here. 
     
     
    I'm looking forward to continued coverage and discussion because one thing we know, A.I. is coming to all aspects of life and seeing even more immersive sports IQ games will constantly be coming.
     
    Chris (Creator of GM Games)
  14. Like
    Chris got a reaction from Rigafan8 in Exclusive - Real Names for Bowl Bound College Football 2016   
    Available now through our forums.
     
    Download Here: https://forums.gmgames.org/files/file/61-exclusive-bowl-bound-college-football-real-teams-mod-2016-season/
  15. Like
    Chris reacted to naka1888 in how funny was the champions league final?   
    how funny was the champions league final? as a city fan I found it funny as hell haha
  16. Like
    Chris reacted to crowek in The Most Misunderstood Basketball Rules   
    Hi,
     
    I received a private message from a former esteemed member asking if I've updated The Most Misunderstood Basketball Rules list since the rule changes came out back in the spring. I have, so I've decided to post it here.
    I started working on this list back in March 2005, for a presentation that I was making to a college level basketball coaching class after I was asked to give a lecture on the most misunderstood basketball rules. 
    This is a list of basketball rules that are often misunderstood by coaches, players, and parents. I developed this list over the past twenty-nine years, officiating thousands of basketball games, listening to erroneous comments from players, coaches, and mostly from fans, and thinking to myself, "I wish I could stop the game and explain the real rule to them". This list is meant to educate players, coaches, and fans.
    For example. A player is dribbling the ball in the backcourt and a fan is yelling "three seconds". Or, a player is inbounding the ball and a parent yells "he's stepping on the boundary line". How many times have things like this happened to you? 
     
    Please help. 
     
    I didn't find the right solution from the Internet. 
     
    References:- 
    https://bit.ly/2sBlcS6
    Custom explainer video animation studio
     
    Thanks!
  17. Like
    Chris reacted to Arlie Rahn in Exclusive - Real Names for Bowl Bound College Football 2016   
    Thanks again for hosting this!
  18. Like
    Chris reacted to GM Games in [GM Games] Realizing a Kid’s Dream of Computerized Baseball   
    Growing up in the 1950s, we did not have PlayStations, Nintendos, or Xboxes—no video games at all. We did not have 150 channels on cable or satellite TV or VHS movies or DVDs. We had no surround sound or CDs, no cell phones, no personal computers, and no Internet. But we did have our imaginations, and we made up games. One game I played was dice baseball. In college in 1970, I programmed a baseball computer game based on my dice baseball game that has been accepted in the Baseball Hall of Fame as the oldest baseball game computer code. How did this journey happen?
    When I was about ten years old, my cousin George introduced me to a game that involved rolling two dice; their combinations when tossed equated to hits, doubles, homers, or outs. I will always remember the dice combinations: two is a home run, three a double, four an out, and so on through twelve. The probabilities of the dice combinations with hits were comparable to a typical player’s season batting average. In my junior high school days, I played this game hundreds of times and began keeping cumulative statistics for batter and team records. I played a full thirty-two-game season with all the National League teams, and I even played an All-Star game after each team had played sixteen games by selecting the batters and pitchers with the best
    individual records.
    I am convinced that the skills I learned from adding up batter’s records and calculating batting averages from my simple game prepared me for a business career that involves measures and metrics. It led to my authoring books and presenting seminars in over thirty international cities annually on how organizations can improve their performance. As a manager of performance
    management solutions at SAS, a world leader in business intelligence and analytics software, I observe incredible computer applications, ranging from biotech industry drug testing analysis to retailers forecasting line-item inventory for tens of thousands of shelf-items in hundreds, sometimes thousands, of stores.

     
    From child’s play to game theory
    During my junior year at Cornell University, I took a game theory course taught by Henry David Block, a famous professor who wrote computer chess games that played against computerized chess games written by Russian professors. I majored in industrial engineering and operations research, which was a demanding curriculum on top of being a varsity football letterman.
    Professor Block, with his classic white Santa Claus beard, was an inspiration to me. His course, titled Bionics and Robots, was fun and less stressful than other engineering courses. For my term project in this course, I wrote a computer program using a programming language that was a blend of COBOL and FORTRAN—two “ancient” programming languages. The computer code
    applied a random number generator (in place of the two dice) for one hundred possible outcomes of batter hits that simulated every batter’s at-bat for the 1969 National League season. I still have the original hard-copy print-out on that big paper with the paper-feed holes—a true relic of the past. It was programmed on IBM punch cards that you had to walk to the data center to submit your card deck. This program’s deck of punch cards was a foot thick.
    My classmate, Pete Watzka (who, coincidently, led the 1971 Ivy League baseball conference in batting average), calibrated each player to his 1969 batting average. Our computer program also differentiated batting power between single and home-run hitters, and for each game we adjusted the players “down or up” based on the quality of the opposing pitcher’s 1969 record.
    Our computer program simulated all of the games played for each National League team. Pete and I enjoyed changing the input variables of players and pitchers and seeing how the outcomes changed each time we processed a computer run. On May 13, 1970, Pete and I submitted the “final” computer run for the course paper. The fun outcome of that run was that the team’s win-loss percentage records were very similar to their actual season records. The New York Mets won the league title. Rico Carty of the Atlanta Braves had a .340 batting average (compared to Carty’s actual .342 average), beating Pete Rose of the Cincinnati Reds for the batting title. Phil Niekro of the Atlanta Braves ranked as best pitcher with a 32-5 win-loss record. Willie Stargell of the Pittsburgh Pirates led in home runs with forty-four and edged out Willie McCovey of the San Francisco Giants for the Most Valuable Player award— the final equation in the computer program. Professor Block gave us an A, but the real pleasure was programming the code for the game.

    The evolution of baseball computer games
    Computer games have clearly become a big industry, and not just for kids— adults play them too. Over the years, computer baseball games have become increasingly sophisticated. For example, Sim Dynasty Baseball allows one to draft a fictitious franchise, set the rotation and lineup, groom prospects in the farm system, and make blockbuster trades. Three times a day, its custom designed Artificial Baseball Engine (affectionately named Abe) simulates the games and compiles complete box scores, play-by-play, and year-to-date statistics.
    Another game, Baseball Mogul, puts the player in complete control of any professional baseball team. One can begin in any year you choose, from 1901 to 2008, with the full roster of your favorite team—or an entirely fictional team of your own creation. You can negotiate trades and sign free agents to build a dynasty.
    At the core of any computer sport game is the “spin of the dial” or “dice roll” that determines the next outcome. In the game that Pete and I created, a few lines of comport code brought the next batter to the plate and processed the random number generator that was cross-referenced to that at-bat outcome. Arguably, today’s baseball computer games evolved from that little kernel of computer code. You can imagine the thrill of now knowing what we did not realize at the time, that Pete and I were pioneers by developing that first computer code. Our accomplishment is obviously not on the same scale as the Wright brothers, but it is a great feeling.
     
    The journey to the baseball hall of fame
    I have been a member of the Society for American Baseball Research for over twenty-five years. A few years ago, after seeing so many computerized sports games in the marketplace, I posted a question on the SABR Web site asking whether anyone knew about the history of computerized baseball. I received a reply to contact the Baseball Hall of Fame.
    MLB employees introduced me to James L. Gates Jr., the Library Director of the National Baseball Hall of Fame and Museum. He was invaluable in guiding me through the process of submitting the computer code and course paper Pete and I wrote to be judged whether it qualified as an artifact. It was accepted, and the Baseball Hall of Fame and Museum mailed me the official Deed of Gift that officially recognizes the computer code for baseball gaming purposes.
    Pete Watzka and I are honored to have been early pioneers in creating computer code for baseball gaming. Little did I know as a youngster that dice baseball games would evolve into an industry of computerized sports games, or that developing a computer program replicating my childhood pastime would influence my career in the application of automated information processing. I am now approaching sixty years old. Occasionally, I ask myself what legacy I want to be known for after I have passed on. Several of my options involve my business career. But having an accomplishment of mine archived in the Baseball Hall of Fame brings a smile to my face.
    The post Realizing a Kid’s Dream of Computerized Baseball appeared first on GM Games - Sports General Manager Video Games.


    View the full article
  19. Like
    Chris reacted to Poldi in Global Baseball Association   
    We're switching from XAT to Discord to make it easier for folks to communicate. Discord allow folks to download an app on their phone and still be able to talk while on the go. It also gets rid of the need to have to allow flash every time you visit the website.

    Now is the perfect time to join GBA and I'm not just saying that. We're in the midst of a contraction draft and we're allowing folks to change their team names right off the bat instead of the usual two season wait. If you want a competitive mogul league with detailed rules and tough financials, this is the league for you.
  20. Like
    Chris reacted to ErMurazor in The Simulation Hockey League   
    The SHL is a bit different from a lot of sim leagues. There are GMs for each team, but every player in the league is also a real person. We have over 3,000 member and an active community that is into hockey, sim leagues, and just about anything else you could imagine.
     
    You will create and customize a player and experience as much of a pro's career as you wish. You can be an all-star or a solid role player depending on how much time you invest. We have over 20 teams across major and minor leagues, so come give it a try!
     
    When you sign-up, tell them ErM was your recruiter!
  21. Like
    Chris reacted to PawerHataw in Which sports game degenerated in terms of quality and/or enjoyment?   
    MyLeague is better than Association Online in my opinion
  22. Like
    Chris reacted to dickson in managing soccer clubs   
    who here enjoys soccer like i do
  23. Like
    Chris reacted to Poldi in Global Baseball Association   
    We're still looking for GMs so if any of you are interested in a challenging baseball mogul league, now is the perfect time to join. Stop by and check us out.
  24. Like
    Chris reacted to airsam49 in HI - SimHL Hockey GM   
    I'm an active GM in 3 of the 12 www.simhl.com leagues. By far, one of the best hockey GM leagues out there. We currently have GM openings in 3 of the leagues.
  25. Like
    Chris reacted to tinpanalley in Mathematical precision in baseball games?   
    This is my first post because I've only just recently gotten into strategy games by way of OOTP. Then I learned more about these games from people who grew up playing card and dice games, what they like about video games, what they don't like, etc. But then I realised I didn't know anything about what exactly made OOTP work and the card and dice games function on a specific probabilities system. I started doing more research...
     
    So I suppose I'm looking for the opinions of people who are fans of card and dice games, board games, text-based sims, even simulation games (MVP, High Heat, The Show). Everyone will have different opinions I'm guessing, but I feel there must be an answer.

    The question...
    As time passes, perhaps like many of you, I find my interest in sports grows more and more into the intricacies of the math of the sports. Particularly with Baseball. So, is there a way to determine which of the computer games, not card and dice or board games, gives the most mathematically statistical accuracy? I mean, people tout OOTP as statistically supreme but what do we really know about their engine? Do they share how they calculate things? Cards, as I've learned from reading a lot online, base their outcomes and probabilities on players' previous performance.

    There's a deeper conversation here about how much stats even matter at all as anything more than representations of former performance but that's a whole other question, probably even a whole other forum.
    Thanks guys!