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  1. 5 points
    rainsilent

    GHL playoff matchups

    So I may have had a rather busy Friday and forgot to put up a match up preview for the finals. Oops. Well your getting one late anyways. #3 Sheshegwaning Dragons vs #2 West Chicago Hawks Regular season series: 2 wins Dragons I think this is likely to be a close series even though one game has already been played. The Dragons have the better offensive team talent wise while the Hawks play a more complete team game that emphasizes strong defensive play. If the Dragons had a goalie I felt like I could trust I would say that this is the match up of the two best teams in the league. Outside of the net it certainly is in my mind. I am really looking forward to seeing how this series plays out. Honest confession: I'm pulling for the Hawks in this one for the simple fact that he has his entire team playing in a way I wish I could get my team to play. Either way, best of luck to both teams.
  2. 3 points
    Shortly after I wrote the initial post I did some research between teams who had Heroic WI and teams that had bad or just OK WI.... and.... I couldn't find anything that would solve the mystery. Over the last week I acquired 3 players. There was nothing special trait-wise about these players, but it has increased my WI to Heroic and subsequently knocked my Teamwork down a few rungs, although still Harmony. So.... I still have no idea. What I do know is that the two teams facing off in the S3 GHL Finals do not have Heroic WI. One is just OK and the other is Strong, but seems to border more on OK than Heroic. I'm sure WI has an impact, but it seems like having talented players has the most impact on winning and losing.
  3. 2 points
    rainsilent

    GHL playoff matchups

    I said it in chat but I'll also say it here for everyone to see for eternity. Defense in the finals, paging defense in the finals please. Joking aside congratulations to Bouncer on the championship and peek on a great playoff run against the odds of his goaltenders. It almost ended just like it did between the Blackhawks and Flyers in the 2010 cup finals. It was a great show to watch too.
  4. 2 points
    Ana (Natives)

    Raw research on goalies

    Some reasearch about goalies based pretty much on statistics, attributes and traits (mostly big games). Its done from both GHL and CHL top 5 goalies on sace percentage and performance. Only goalies with minimum of 20 games played were included. After name first big games trait and then side notes if something catches eye. Decided to take CHL along with GHL because its easier to spot differences on attributes and unbalances inside overalls. GHL SV% 1.M.Argall(87ovr) (Bulldogs) 93,4% Stable 30yo so experienced. Not the biggest goalie around with 175cm and 74kg. Low endurance(44) and athletic(76) 2. K.Cutter(94ovr) (Prairie Stars) 92,7% Stable Played in best regular season team in whole league. 3rd most games in league(73). 3. O.Lång(91ovr) (Minuteman) 92,7% Nervous Best regular season team in East. Medicore positioning(82) and athletic(84). 4. M.Twitty(92ovr) (Steelers) 92,6% Stable Low endurance(66), but still clear 1st G with 57 gp. 5. N.Gut(91ovr) (Duhawks) 92,4% Anxious Low spirit(68) but experienced 35yo. Performance 1. M.Twitty(92ovr) (Steelers) 77 Perf Stable Low endurance(66), but still clear 1st G with 57 gp. 2. N.Gut(91ovr) (Duhawks) 77 Perf Anxious Low spirit(68) but experienced 35yo. 3. K.Cutter(94ovr) (Prairie Stars) 76 Per Stable Played in best regular season team in whole league. 3rd most games in league(73). 4. O.Lång(91ovr) (Minuteman) 76 Perf Nervous Best regular season team in East. Medicore positioning(82) and athletic(84). 5. K.Havard(87ovr) (Elite) 76 Perf Stable 31yo and good overall traits. Right handed goalie with low endurance(66) and clearly best attribute reflexes(97) and spirit (99). Goalie on team that was on relegation playoffs (W) 6. A.Jaillet(88ovr) (Battlin Bears) 76 Per Heroic Low endurance(54) and spirit(55). Slightly bigger goalie at 195cm and 97kg CHL SV% 1. F.Bayliss(72ovr) (Ghosts) 92,5% Anxious Only 21yo but big goalie 203cm 108kg. Played on clearly best team of league. Good reflexes and athletic. 2nd G of team. 2. E. Hanley(68ovr) (Aces) 92,4% Determined 35yo and pretty big 195cm 103kg. Spirit (95) is by far his best skill with secondly following puckhandling(79). Good overall traits. Played on lower bracket team. 3. L. Corner(74ovr) (Ghosts) 91,9% Anxious Reflexes are only rating on green. Again 1st G of best team of the league. 4. E. Hagberg(65ovr) (Firebirds) 91,9% Nervous Low overall with bad spirit(52) and reflexes(60). Otherwise balanced. Team RELEGATED to IHL. 5. J.Gullet(75ovr) (Yale men) 91,2% Heroic Very strongly weighted in athletic(85), spirit(99) and endurance(95) Performance 1. E.Hanley(68ovr) (Aces) 75 Perf Determined 35yo and pretty big 195cm 103kg. Spirit (95) is by far his best skill with secondly following puckhandling(79). Good overall traits. Played on lower bracket team. 2. L. Corner(74ovr) (Ghosts) 74 Perf Anxious Reflexes are only rating on green. Again 1st G of best team of the league. 3. F.Bayliss(72ovr) (Ghosts) 74 Perf Anxious Only 21yo but big goalie 203cm 108kg. Played on clearly best team of league. Good reflexes and athletic. 2nd G of team. 4. E. Hagberg(65ovr) (Firebirds) 73 Perf Nervous Low overall with bad spirit(52) and reflexes(60). Otherwise balanced. Team RELEGATED to IHL. 5. A.Arvizu(75ovr) (Gorillas) 72 Perf Anxious Strong overall and reflexes/spirit to CHL. Well its rather difficult to make conclusion only from goalies, because usually team succes had great influences to both stats in both leagues. From big games trait there wasnt any indication that would support it has massive influence. But this is regular season only so you should approach this strongly that in mind. For example Lång did clearly underperform his regular season sv% (-2,3%) and performance (-4) and he is nervous. When in the otherhand Battlin Bears goalie Jaillet (heroic) came only bit short from his regular season stats in playoffs. Overall wasnt clearly the biggest factor but still from this we cant compare them because more important is what ovr keeps inside it. In CHL there were 10ovr differences on top 5. Still this is very raw reasearch with very few data and from only one season. Still my own experiences have been every season that goalies with best minor things and good traits has outoerformed overall and even reflexes/positioning/athletic. Biggest factors for good results has been size and big games trait. But its only one managers coclusion. I also believe there could be something that supports players streakiness like there are potential and greed. For sure goalies are very much different creatures so any experiences that could support anything are usefull
  5. 2 points
    Wick Schozen

    Playoff Stats

    I love this game so I don't want to rag on it too much. But it seems a little baffling that one of the key pillars of the allure of this game is supposed to be "love for stats" as stated on the home page and yet we don't have league player stats for the playoffs! On top of that, something I have previously brought up, if you look at the team history page not a single manager can decipher where a team finished in the playoffs based on the current description of where they finished in the playoffs. While implementing a player statistics page for playoffs may be a large amount of work to include surely just changing the phrasing of "playoff 2" or "playoff 3" to "round one exit", "round two exit", "lost in GHL Cup finals" would not be that hard to adjust. That being said, still love the amazing achievement Anders has done with creating this game. I just feel like some of the smaller things are getting overlooked in favour of larger projects that are continually pushed back because of the scale of work required to complete them.
  6. 2 points
    Paul T

    GHL playoff matchups

    A great Finals matchup for sure! Defending champs and beasts of the East, the Dragons against the West Chicago Hawks (formerly West Chicago Protons, and multiple time champions, of Biscuit). I can see dynasties starting for both of these teams.
  7. 2 points
    Its hard to even answer as good thread as this is. I have kept reading this post many times and wondering things around this topic. Thanks for Paul using so much time for this good thread, very good job! Every season i have had WI on green, so I cant compare really from season to season this. One thing I could raise above others from my experiences is goalies big games. For me clearly better goalie on paper has been always worse option than the ”worse” one with with good big games and traits overall. Also spirit can have positive effect on this but that is only speculation. Few other points I have given value, but again this is only my opinion to things and only thing that supports it is very good WI and ok team succes. - Captains have very large impact to winner instinct so not only the leadership but the whole profile and spirit is valuable. - Continue for latest. Is your captain more commander or true leader? How about other captains? Other players? Does they match? Difficult to make perfectly when building team but might be big factor. -Older players are important and could effect more with good traits and also reputation - Profile and big games of your star players Some mumbling from my experiences. You should approach this as a reasearch as there are not many season yet exprienced this.
  8. 2 points
    Kyle44

    Add a Response

    Definitely like those suggestions. I've had Slivovice, and I definitely know the experience of having too much of it. Been a while since I've had either though, so may have to hop back on that bandwagon haha
  9. 2 points
    AlexanderRasputin

    Add a Response

    Good European absinthe (I like German, i.e. Eichelberger) - or Slivovice (Czech plum liquor). Fair warning - either is not for everyone. You drink a little cup, then another little cup, and very suddenly (and irreversibly) your night becomes a lot more interesting.
  10. 1 point
    bouncer

    GHL playoff matchups

    Thanks to all. I'm really happy and can't believe it - last two rounds were incredibly close and I guess I was lucky. I really like my team... 2nd and 3rd line can always step in when top line struggles. Peekaboo - your offense is scary, I was lucky your goalie was not any help, otherwise you would smash me
  11. 1 point
    AlexanderRasputin

    GHL playoff matchups

    Congratulations to Hawks - well deserved!
  12. 1 point
    Peekaboo

    GHL playoff matchups

    Let me quote this for this last game :DDD
  13. 1 point
    Peekaboo

    GHL playoff matchups

    Gratz Bouncer and Hawks! Great series. Well deserved title in a very tight finals where better team won I can't be unhappy, especially after shipping off my goalie in mid season. Great season and looking forward for next one where I will be even better... hopefully Still, I'd rather I won these finals, but it is what it is hehe Looking forward for a very competetive Eastern division next season and some mighty teams, like Tide, Stealheads, neversaydie Rain and others
  14. 1 point
    Deadwing

    GHL playoff matchups

    Congratulations Hawks!
  15. 1 point
    Paul T

    GHL playoff matchups

    Wow - that Finals series was intense! All 1 goal games with the last two being decided in OT. It could have gone either way. In the end, the Hawks pulled it off. Congrats, Bouncer! Anyone who previously played in Biscuit is familiar with seeing his name on the championship banner. Another great season, Peek. I look forward to trying to take you down next season.
  16. 1 point
    Ana (Natives)

    Raw research on goalies

    Yeap and this analysis is very thin so it probably has many leaks personal preferences and trials are still probably the best diameters.
  17. 1 point
    If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI). Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself I feel like getting this value perfect is like piecing together a puzzle. There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. Below are the "official" notes from the Help Files. http://forums.gmgames.org/topic/10834-team-spirit-done/ http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/ Here's what I gather from the two links above: - WI is mostly impacted by the Big Games trait. You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team. You will also need some Anxious/Nervous, but not too many. - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork. - Team Captains have a large influence on WI. From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI. Other personal observations, related to the above: - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players). It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below). - When I have more Stars (players with higher reputation) on my team, my WI is higher. Below are some other links to various conversations around WI that have been created over time. As you can see... if you are confused about this rating, you are not alone! There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading. http://forums.gmgames.org/topic/7564-q-about-winner-instinct/ http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/7242-winners-instinct/ http://forums.gmgames.org/topic/10669-trait-preference/ http://forums.gmgames.org/topic/7461-winner-insticnt/ http://forums.gmgames.org/topic/8247-traits/ http://forums.gmgames.org/topic/7957-team-spirit/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/ Below are a few opinions from the link above that stood out to me. I can't confirm whether they are true or not. They could be 100% correct or way off. - Captains with Heroic or Determined Big Games trait increase WI. - Only players in the immediate lineup impact WI, not affiliate or scratched players. In another thread, the exact opposite was also stated. - Big Games of Goalies factor more than Skaters. - Don't worry about WI at all. It is not required to be successful. - WI is established over time as players get to know each other. - Big games is overrated. An Anxious/Nervous player can be just as clutch as a Heroic/Determined player. - Line placement matters (i.e. 1st line players impact more than 2nd line and so on). Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?". I have seen nervous goalies play lights out in the playoffs and win it all. I have also seen team's with Heroic WI get relegated. But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall. As with most things in this game, it is chance based, so I'm sure it does have an impact. Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry. Enjoy.
  18. 1 point
    JonnyG21

    Feedback & Reviews

    Just downloaded, really excited by the game. Hoping to be able to provide any helpful feedback
  19. 1 point
    Kyle44

    Add a Response

    Ok, as a slut for drinking, I'm getting tired of drinking the same stuff... and I drink a lot of different liquors. Not related to GPHM really... at all tbh, but what's a mixed drink or straight drink that you can give me??? I know enough straight liquor that I have literally died from and mixed drinks that are really good, so give me a less common go to drink you like!!! I need something to subside me from drinking home-brew and vodka/ whiskey lately. Give me suggestions on great mixed or straight drinks that make you have a good time!!! (looking at you Deadwing and Paul specifically, but everyone is encouraged to participate)... Need something new to be an alcoholic to hahah!!! Hope you all contribute (no fireball, Vodka, or Bailey's though, I have drank enough to know what it is good with lol). Cheers y'all!!!!
  20. 1 point
    TheWizard

    Add a Response

    I'll have a rum and Coke...hold the rum.
  21. 1 point
    Paul T

    Add a Response

    We need more off-topic posts around here. I am pretty boring when it comes to booze, tbh. My tastes are similar to what you listed above. My typical go-to is American whiskey/bourbon or beer. I've been getting away from beer recently as I tend to like the darker, hoppy beers, but recently drinking one of those feels like I just ate a 32 oz. prime rib on top of a pound of pasta. My biggest decision is usually whether to drink the bourbon with coke, ginger ale or straight. If I want to mix things up I'll have a vodka and sprite - or vodka and red bull. If made right, an Old Fashioned is really good. I just never have all the ingredients and don't like spending more than 15 seconds preparing my drink. If no one is looking, I'll add a splash of cranberry and wedge of lime to my vodka-sprite. And maybe once a month I'll have a glass of red wine with a meal (but not something I would drink without food and I don't think this is what you're going for). Tequila and rum are also good, but haven't had either of them in years. Amaretto, Sambuca and Drambuie are really good, but after a few shots you get sick of em. The only things I absolutely would not drink are gin and white wine... or something fruity with umbrellas in it, unless I'm on a tropical island somewhere, in which case it would be the first thing I ordered.
  22. 1 point
    ElvyJ

    Add a Response

    Courvoisier cognac, Remy Martin cognac XO - these are my favorites, always got a chill when i drink these
  23. 1 point
    PointGuard

    The Town Crier

    Game #11: California Golden Bears (4-7, 0-1) @ #21 Colorado Buffaloes (9-1, 1-0) California remains on probations following recruiting infractions a couple years ago and still has a year left in which they can offer no scholarships. Their probationary status has left them with a team comprised mainly of walkons. Their offense is centered around SF Gary Mack whose 18.6 ppg is the 4th highest in the Pac-12. PF John Baily is averaging 11.5 ppg and is dropping in 67% of his shots. SF Kenton Dunn scored 15 of our first 23 points giving us a 10 point bulge over the Golden Bears. We continued to forge ahead and finished the half with a 43-26 lead. We outshot California 48% to 30% and had just 4 turnovers while the Golden Bears turned the ball over 11 times. SF Kenton Dunn drilled in 21 points and PF Ike Minahan had 13 points and 5 rebounds. California caught fire when they came back on the court in the 2nd half. They whittled our lead to 51-45 with 14-1/2 minutes left in the game. We re-established our double digit lead a minute later and held onto it from there on to stomp California 81-61. We hit 51% of our FG attempts (including 50% of our 3P attempts) and held a 19-10 turnover advantage. SF Kenton Dunn finished the game with 28 points. PF Ike Minahan had 18 points and 10 boards. SG Rick Coffey hit for 12 points. Pac-12 results: #5 Arizona-73, #23 Utah-67 (SF Rolan Bell tossed in 24 pts for the Wildcats and SG Bret Smylie had 22 pts for the Utes) Arizona State-72, USC-66 (Close all the way with 18 lead changes and 8 ties but ASU’s SG Travis Hawkins’ 22 pts and C Brandon Polite’s 18 pts and 10 rebounds were the difference in the game) #1 UCLA-79, Washington State-59 (32 pts, 6 reb, and 7 assists for SG Kyle Taylor of UCLA) Oregon-68, Washington-58 (Oregon held a small lead throughout the game) #13 Stanford-85, Oregon State-79 (A solid game by the Beavers kept this game in doubt down to the end but C Roger Younger scored 17 and has 18 rebounds along with 5 assists, 5 steals and a block to lead the Cardinals to victory)
  24. 1 point
    Tyrod Gibson

    GHL playoff matchups

    A little late but, Great series by both the Battlin Bears (Joe Leconte) and The Minutemen (Rainsilent). both series were filled with 1 goal games that were filled with tense excitement. The Bears ultimately ended up victorious out of our playoff bracket to face the Dragons.
  25. 1 point
    College Football is quite possibly the most exciting season of any sport. One loss could be all it takes to rob a team from a chance to win their conference or make the playoffs. It truly is a sport where every game matters and it’s a shame the season only lasts a few months. But that doesn’t have to be true! You can experience the excitement of college football ALL YEAR ROUND with Draft Day Sports: College Football 2020. Purchase DDS:CF20 Take control as head coach of your favorite school. Recruit, gameplan and find a way to beat your hated rival. Take your team to the playoffs and bring home the big trophy. Speaking of the playoffs are you in the camp that would love to see an 8 team playoff? Well that happens to be one of the new features in DDS:CF 2020! And customizing the playoffs is just one of the many things you can change to suit your game world. Edit players, coaches, schools, jerseys..just about anything you could want to edit is available to do so. Don’t forget the new play designer and custom playbook options. Import and export playbooks to share with friends or if you don’t have the time or expertise to design your own plays use the new playbook generator and have a custom playbook designed for you. After you have built a winning playbook check out the new media improvements in the game. The new in-game magazines provide a whole new level of detail and the in-game news feature keeps your finger on the pulse of the entire association. Our recruiting improvements makes an already good system great with the addition of “talking points” which allows you additional opportunities to attract players to your program. We could go on about the improvements in this year’s version but why don’t you find out for yourself? You can even try a free demo! College football season isn’t over – it’s just the beginning with Draft Day Sports: College Football 2020. Purchase DDS:CF20 The post Wolverine Studios Releases Draft Day Sports: College Football 2020 appeared first on Wolverine Studios. View the full article
  26. 1 point
    stormcrow

    Looking for a great Hockey sim league

    I have some leagues with spots open for you if you're still looking for one
  27. 1 point
    Peekaboo

    GHL playoff matchups

    Nay bother, big man, nay bother
  28. 1 point
    For those struggling to see the app, it only works for iOS13 and above, so if you have an older device App Store will not show it. I hope those who have tried it are enjoying it so far. There’s an active subreddit with more detail on future feature updates, which should be fairly regular! All feedback is very welcome!
  29. 1 point
    GamePlanHockey

    Player ratings/skills [DONE]

    Updated October 28, 2019 ## Player ratings The player ratings (or skills) are a measure of how good the player is in the different aspects of the game. The ratings display the player's strengths and weaknesses. The importance of each of the player's ratings vary depending on game situation and chosen tactics. There are 9 different ratings for players and 7 ratings for goalies. Ratings ranks from 40 to 99. ### Overall The overall ratings is a summary of the player's ratings. This summary is never used in any game situation, it's only used as a comparable value. Note that the overall summary is weighted differently depending on the player's position and is not the average of all the player's ratings. ### Skating The skating rating is a combined value of speed, acceleration and balance. The skating rating of importance in tactics requiring speed both offensively and defensively. It's also important in different game situations like delivering and dodging body checks. ### Passing The passing rating is a measure of how accurate the player can pass the puck. It's also a measure of the player's split vision and offensive smartness. Passing is very important offensively when creating scoring chances almost in every tactic. ### Puck handling The player's puck handling is used when the player dekes and tries to get pass the opponent. It's also used when deflecting shots trying to score goals. Even if mostly used offensively it can be useful defensively when trying to intercept passes and loose pucks. ### Shooting Shooting is a value of both power and accuracy. An out most important rating when trying to score goals in almost every tactic. ### Defence The defence rating tells how good the player is defensively, how well he reads and predicts the game. It is also used to tell how good the player is at positioning, intercept passes, poke checking and avoid being hit. It's also used offensively to make safe passes to prevent giveaways. ### Physical This is a measure of the player's physical strength and how well he makes use of it. The physical rating is used both offensively and defensively depending on chosen tactics. But regardless it's important in game situations like delivering body checks, receiving body checks, battles along the boards, fightings and resisting injuries. Players of great height and weight will impact the physical value even more. ### Spirit The spirit rating is short for fighting spirit and is a measure of the player's courage, grit and with what intensity the player plays the game. The spirit value has a very diverse area of use in the game. Depending on the chosen tactic it may be used both offensively and defensively during the game. It's also used in various game situations like body checking, battling for loose pucks and fightings. It's also a vital part of the mental game and influences leadership, how well the player keeps cool when agitated and how well he can handle pressure and setbacks. It's also influences how much effort the player puts into training sessions. ### Endurance The endurance rating is a measure of how much effort the player can handle during the game before being fatigued. The endurance rating will also influence how fast the player will recover and how well he can resist injuries. It will also influence the effect of training intensity. ### Face-offs The face-offs rating is simply a measure of how good the player is at taking face-offs. Mostly used by centers. ## Goalie ratings{{skills}} Goalies have their own set of ratings to display strengths and weaknesses. ### Overall Just like the player overall the goalie overall is a weighted summary of the goalie's ratings only used as a comparable value. ### Reflexes The reflexes rating is a measure of how fast the goalie reacts to incoming shots. Since goalies often get very little time to react when opponents deflect shots or blocks the goalie's view this rating is vital when stopping shots. ### Positioning The positioning rating tells how well the goalie can cover angles and position himself in the goal. It's also a measure of how well the goalie can stand his ground which is making this value a multifaceted rating useful in most situations. Goalies of great height and weight will add another dimension to the positioning value. ### Puck control The puck control rating is a measure of how well the goalie handles rebounds and loose pucks in front of the goal. This is important to prevent the opponent from regaining puck possession or bang in a loose puck in front of the net. ### Puck handling The puck handling skills is how well the goalie can make saves with the stick and handle his stick with the puck. The latter is useful when the goalie acts as an extra defensemen intercepting the puck behind his own net both to prevent scoring opportunities but also to quickly set up plays and get the offense going. ### Athletic This is a measure of the goalie's agility and the ability to make those impossible saves when the goalie is out of position or down on the ice. It's also a measure of the goalie's ability to quickly move from post to post. Goalies of great height and weight will have a bigger challenge when making athletic saves. ### Endurance The endurance rating is a measure of how much effort the goalie can handle during the game before being fatigued. The endurance rating will also influence how fast the goalie will recover and how well he can resist injuries. It will also influence the effect of training intensity. ### Spirit The goalie's spirit influences of how well the goalie can handle pressure and setbacks during a game. It's also a measure of the goalie's courage when fighting for loose pucks in front of the net. It's also influences how much effort the goalie puts into training sessions.
  30. 1 point
    Steve

    Cage trade page

    That's what she said.
  31. 1 point
    GamePlanHockey

    Player roles [DONE]

    Updated October 28, 2019 ## Player roles Player roles are very much like a job description where a player is instructed to focus their game to certain areas. This will let you control which players that are involved in different game situations. What roles that fit a player depends on the player's skills. Check the profile tab of the player page to see what roles that fits a player. Also note that by assigning a role to a player he will evaluate his game performance by that role which in the end will impact his confidence. Roles are also an important factor when setting your forward line focus or defensemen pairing focus on your lineup. See lineup for more info regarding line and pairing focus. To assign a role to a player access Player roles from the Action menu on your team page. ### Playmaker A playmaker's job is to create scoring chances for his team. If you assign this role to a player he will try to have a lot of puck possession and focus mostly on offense. Others on your team will also try to run as many offensive plays through him as possible. Characteristic skills for a playmaker are passing and puck handling. A player with this role may be unhappy if not given enough ice-time or not producing enough scoring chances and points. ### Sniper The sniper's job is to score goals. Plain and simple. Players assigned to this role will focus on offense and will try to find open space in the offensive zone to make themselves available for passes. Teammates setting up plays will also keep an extra eye open on where to find the snipers. Characteristic skills for a sniper are shooting and puck handling. Players in this role may lose confidence if not scoring enough goals or not being given enough ice-time to at least create a decent amount of shots on goal. ### Power forward A power forward's role is to provide both scoring capabilities and toughness to a team. Players in this role will try to take a lot of shots on goal, body check the opponent when possible and will not be afraid to defend his teammates in fights. Characteristic skills for a power forward are shooting and physical. When looking back to his game performance power forwards will especially evaluate the number of points and hits during the game. As all producing roles a power forward will also demand enough ice-time to fulfil his assignment. ### Two-way A two-way forward has responsibilities in both end of the ice. They are instructed to set up offense when possible but also be the one taking the lead on the defense. This will require that the player can handle all aspects of the game. Characteristic skills for a two-way are defence and passing. Players in this role will be looking for producing points and having a good +/- at the end of each game. They will also require ice-time to be able to do their job properly. ### Grinder A grinder is a player that focuses more on hard work and checking than scoring. That means that players in this role will help the team more defensively than offensively. Characteristic skills for a grinder is skating and spirit To feel happy about their game performance grinders needs to be credited with hits and takeaways. Since grinders are usually used in the third and fourth lines they won't demand a lot of ice-time. ### Enforcer An enforcer's job is to deter and respond to dirty or violent play by the opposition. When such play occurs, the enforcer is expected to respond aggressively, by fighting or checking. Enforcer know their role and won't require much ice-time to do their job. Characteristic skills for an enforcer is physical and spirit. ## Defensemen roles ### Offensive An offensive defenseman's job is to create scoring chances and produce points for his team. Offensive defensemen will focus on offense, sometimes to the extent that they may neglect their defensive duties. Characteristic skills for an offensive defensemen is passing and shooting. Players in this role will look to produce points and scoring chances every game. That means that they will demand ice-time to do their job. ### Two-way Just like the two-way forward this role will have responsibilities in both end of the ice. The two-way defensemen will try to support the offense when possible but will always have his focus defensively first. Characteristic skills for a defensive defensemen is passing and defence. Two-way defensemen will require ice-time to perform well since they're expected to produce both points and have good +/- stats. ### Stay at home The stay-at-home-defensemen's job is to focus defensively and prevent the opponent from scoring. They will also play tough when possible but won't take part offensively very often. Characteristic skills for a stay-at-home defensemen is defence and physical. Stay-at-home defensemen are not requiring much ice-time but will look for hits and not allowing any goals in their game performance.
  32. 1 point
    GamePlanHockey

    Roster, Captains and Lineup [DONE]

    Updated October 28, 2019 ## Roster A team's roster is all the players on the team. To create a complete lineup for each game you'll need to dress 2 goalies, 6 defencemen, 4 centers and 8 forwards. But it can be wise to keep a greater roster in case of injuries. A suitable roster could be something like 3 goalies, 8 defencemen, 6 centers and 10 forwards. ### Team captains Each team have three player assigned as the team captains where one is the main captain and the other two are named assistant captains. These players will have a large impact on the team's culture and winning instinct. They will also help the rest of the players handling pressure during games and preventing the team from underestimate their opponents. ## Lineup A lineup consists of four forward lines, three defenceman pairings, two powerplay units and two penalty kill units. The forward lines and defensive pairings have settings where you can assign desired ice-time and focus area. See below. To edit your lineup choose Lineup from the Action menu on your Team page. ### Swap and replace a player To swap and insert players - click the jersey of the player. When replacing a player a window opens that allows you to browse your entire roster divided into each position. This view displays three ratings for each player but the player's name is clickable for full info just as normal. Also note that you can customise which three ratings to display by using the dropdown found at the top of this view. Click the player jersey in the roster view to insert the player. You can also click the cancel button at the bottom to return to the lineup view. ### Ice time You set ice time for each forward line and each defenceman pairing. The ice-time is set in percentage of a whole game requiring that all lines adds up to 100% and all pairings adds up to 100%. For example, a defensemen pairing given 50% ice-time will get approx 30 minutes of ice-time each game. Note that this is an approximate value. Depending on turn of events, such as penalties, in the game this may vary to some extent. Depending on the amount of ice-time given your players may be fatigued. Players with great endurance can handle more ice-time. Note that fatigued players have a higher injury risk than healthy ones. ### Line focuses By setting the line focus you can give the line a specific duty and role in the game. Each line focus has an upside but also a downside. You can combine them in any way you want, for example your first line is set to a scoring line and your fourth line is set to an energy line. It's important to assign the right type of players to a line focus. Not every role is a good fit. More below. To edit the line focus open the Line Settings menu found at the top of each line. #### Scoring A scoring line's duty is to score goals. The line will focus on creating scoring chances and trying to control the puck as much as possible. To be successful in this line focus you'll need players that is a good fit in your offensive tactic and include roles like Playmaker, Sniper or Powerforward. If successful at their line focus the line will create more scoring chances and hopefully create some offensive momentum for the whole team. On the downside the line may become vulnerable defensively. #### Two-way The two-way line will focus on both scoring and defensive duties. It will require players that will do great in both your offensive and defensive tactics. Roles like Two-way, Playmaker, Sniper, Powerforward or Grinder is a good fit. If successful your line will create momentum for your team both offensively and defensively depending on game situation. #### Checking A checking line is often matched against an opponent's first in an effort to reduce their scoring, and physically and mentally wear them down. Player's in this line requires great defensively skills in your chosen tactic but also great body checking skills and not being afraid to play dirty. Fitting roles are Grinder, Enforcer, Two-way and Powerforward. If successful in their line focus they will create defensive momentum for your team but at the same time weaken the opponents offensive momentum. The opponent's players may also get agitated by the checking line making them unfocused. On the downside this type of line will not be as productive offensively and may even weaken the whole teams offensive momentum during the game. #### Energy Usually the fourth line on a team where the energy line's duty is to play physical and give your team a boost. You'll need gritty players that can body check and skate fast. Fitting roles are Enforcer, Grinder and Powerforward. If successful at their line duties the line will create some good momentum for your team, especially if your team is in a downwards trend or in a slump. On the downside the line won't create that many scoring chances. ### Defensive pair focuses #### Support offense Defensemen pairings set to this focus will be highly involved in the team's offense both by moving the puck into the offensive zone and by participating in offensive rushes. The assigned defensemen n need to be able to handle the chosen offensive tactic well and preferable assigned to an Offensive or Two-way role. If successful the team will gain more offensive momentum but also be more vulnerable for odd man rushes. #### Stay at home A stay-at-home pairing will focus on the defense and to obstruct the opponent's offense. Defensemen on this focus assignment need to be good body checkers and have do well in the chosen defensive tactic. Preferred roles are stay-at-home or two-way defensemen. If successful this pairing focus will inspire its own team defensively and at the same time weaken their opponent's offensive momentum. #### Match line If your defensemen pairing is set to match line they will adjust their focus depending on the forward line they are currently playing with. That means that defensemen in this focus assignment need to be able to handle both your offensive and defensive tactics well. Two-way defensemen are preferred. If successful the defensemen pairing will reenforce the forward lines focus assignment. #### Dynamic The dynamic defensemen pairing will try to combine both offensive and defensive duties. This means that you'll need defensemen that have enough skills to handle both your offensive and defensive tactics. Two-way defensemen are preferred. If successful your pairing will create momentum for your team both offensively and defensively depending on game situation. ### Special teams Both powerplay and penalty kill has two units where the first unit automatically is the main choice and is given more ice-time. If those players are fatigued during the game the second unit is used. Normally the first unit is used approx two thirds of the time. Also note that you may very well use a forward on one of your defensemen positions in powerplay. ### Goalies The lineup also has two goalie positions where you can assign the starter and backup goalie. The backup goalie is used if your starter is injured or having a very bad performance and is replaced during the game.
  33. 1 point
    Hi guys, My name is Sebastian, I life in Hamburg, Germany and I work for OOTP Developments on the new mobile version iOOTP BAseball 2011. My history with playing text-sim games goes way back to some German football (soccer for you Americans) manager games (like Anstoss, Bundesliga Manager). Then I found Football Manager from SI Games (back then it was Championship Manager) and was in heaven. I played the free EHM game and wanted to start an online league but then discovered OOTP 3 and founded the German Baseball League in 2001. When Markus joined SI Games I decided to program my own baseball manager game, which was finished after a few years and still can be found on the net somewhere. But it was just to hard to get something going with a blockbuster as OOTP already available, so I stopped my work on Perfect Game. The last game I worked on before joining OOTP Developments was a hockey manager, which used a lot of stuff from the baseball game. A friend of mine still works on it, maybe I should ask him how it comes along.