There have been 19 items by neuralhandshake (Search limited from September 2018)
Definitely dig the Cougars and Bermuda. Tioga's nice, too, as is Canmore. Good assessment, though not many unis stray too far from the same basic idea and these four do.
I modeled mine after the real Medicine Hat Tigers, so I'm not very creative. I should get funky with Portland Steam.
Absolutely sure. Look at this guy's news and then his stats that list his RUHL team. Signed on day 5.
Are you absolutely sure Neural? I thought how it works is that the it doesn't matter when a contract is offered, but what does matter is when the player accepts the contract. If the contract is accepted on days 1-3 he should immediately join your team. If he accepts any other day, the player will wait until day 1 of a new season to join your team.
Though if you're not in Buzzer you can't see I suppose lol
After typing this, I remembered about another small nuisance/UI bug involving image sizes. Big Portraits.PNG
When editing lines, jerseys below (aka defencemen and goalies) overlap (forwards and defencemen respectively) which prevents the user from clicking on a player name in order to get a quick rundown on his stats. It always works for goalies and players on the 4th line, so I was hoping that it could be fixed.
I have this same issue. I fix it by zooming in my browser like 200%.
Portland looks rough but Medicine Hat is shaping up. Weirdly, Portland's performing better than expected (so far) but it's still early.
Mocha's shooting me all sorts of super helpful trades to keep Medicine Hat afloat. I'm feeling a little more optimistic than I did about my losing start.
I'd post my stats but I'm so lazy, I commend you guys who went through and did that work to lay out your lines... though graphing progress might not be a bad idea.
Hmm shouldn´t be like that.
Could you please do a print screen and show how it looks?
It was weird on my work computer but fine on my home computer. I won't have access to my work computer again until Tuesday, so I can't screenshot it until then.
Very weird--everything looks fine here at home.
I've just been playing for two years now and if I keep playing at $2 a month, that's still going to add up.
Anders and Glawing: why not try another Indiegogo or Kickstarter campaign before taking the game to be pay-to-play? Even if you guys just raise enough funds to offset needing to be pay-to-play for a year, that's still a year longer for players to save up or go without having to spend money thanks to the donations of others who can, kind of like a supercharged version of what All-Stars and Contributors do now.
I'd be willing to pay for 'perks' (Kickstarter exclusive logos or jersey styles? Maybe some sort of Kickstarter backer designation?) or even a lifetime lump-sum fee to avoid having to pay a montly $7 for my two teams.
I'm actually most unhappy about having to pay for separate teams. It means I have to choose one team to dump because I can't justify paying $7 to play. If I really want to, I can swing $3.50 a month. But honestly? Right now I don't really want to, especially when we have to build teams from scratch and I'm not 'attached' to any players yet. One month free might help that, sure, but one of my favorite things about the game is that it IS free, and you can pay IF you want to.
It's hard to recommend a pay-to-play game to people even if it is free for the first month.
I urge you guys to consider a Kickstarter or Indiegogo campaign. As a perk, it would bring in new managers and if you can keep the game going guaranteed free for say, at least a year because of it, then at the end of the year you may have even more people willing to pay.
I'm just not sure I'll be one of them.