I run everyone on my team at hard and just split up the playing time to keep them from getting tired.
Also, the first injury of the season just happened.
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There have been 98 items by rainsilent (Search limited from July 2018)
Also, @rainsilent: you said you never had issues with injuries? How have you not? I have guys++ step on the ice and pull hamstrings!**
Luck? I really don't know but I don't usually get many injuries over the course of a season. 25 games into the season for the Minutemen and no injuries yet. My other team over nearly 3 seasons and only roughly 6 injuries to skaters over that time. My former starting goalie from the past two seasons matches that total alone though when he was a starter so that team wasn't immune to injuries.
The only thing I can really say is that I try to avoid my players getting blue tired as much as I can. Also, I know a number of managers try to avoid penalties a lot which means fair or safe on the fair play setting. I suspect that is a contributor for me as well.
Historically I haven't ever gotten many injuries over the course of a season and only a few seasons in my roughly 30 seasons worth of experience have I ever had injury problems.
Edit: As for players decreasing in ratings I think that is due to one of two things. First is player skill caps and the player in question having that skill above the given skill cap that the player was given. The second is that the player may already be declining. Given you are asking about a younger player I am thinking the skill cap is the more likely thing.
In this case that isn't likely, tho be since many teams are within 6 million of the salary cap. The only team with plenty of cap space to really use is Ottawa and I don't see them doing much, to be honest. Case in point the Zack Smith, Artem Anisimov trade. It was done to get Ottawa above the cap floor. To boot they are actually paying Anisimov less than they would be paying Zach Smith because half of that cap hit was a contract bonus that took effect July 1st.
All the Pens need to do is get Pettersson resigned and their top 4 is good. They just need to get JJ's cap hit out to likely do that.
GP - Games played.
G - Goals scored.
A - Assists made.
+/- - A tally of how many goals were scored for the player's team with them on the ice vs scored against the player's team with them on the ice. Note that PP goals are the only goals that will not effect this stat.
PIM - Penalties in minutes. A tally of the total penalty time a player gathers.
MP - Major penalties. A count of how many major penalties the player has received. A major penalty is worth 5 minutes.
FM - Fighting major. A count of how many fighting penalties the player has received. A fighting major is also worth 5 minutes.
PPG - Power play goals scored.
PPA - Power play assists.
SHG - Short handed goals scored.
SHA - Short handed assists made.
S - Shots on goal.
HT - Hits made.
BKS - Shots blocked.
GVA - The number of give aways the player has given. A give away is the player turning the puck over via a pass that gets intercepted, bad puck handling or something of the like.
TKA - The number of take aways that the player has forced. A take away is the player forcibly taking the puck off of the opposing player via a physical check, lifting the stick, et cetera.
FOW - Faceoffs won. The number of faceoff draws the player has won.
FOL - Faceoffs lost. The number of faceoff draws the player has lost.
PP TOI - Power play time on ice. How much time on the ice on the power play the player had.
SH TOI - Short handed time on ice. How much time on the ice on the penalty kill the player had.
TOI - Time on ice. How much total time during the game the player was on the ice for.
Per - Performance rating given to the player based upon how they played.
You want trash talk? Well ok. Here is likely the most that you will get from me. As of the current moment of typing this the... stops to check... 10th ranked team in the East is in 2nd place. I even managed to beat Bouncer's mighty Hawks 1-0. That might be the 20th time I have ever beat him. That is with over 25 seasons of playing against him. Yet I love playing against his teams.
Endurance makes a slight difference with goalies. If the goalie has roughly 60 or lower endurance they can go 2-3 games before they get blue tired. A goalie with 99 endurance may be able to stretch to 5-6 games. That said the number of shots faced should make a difference. It makes sense that a goalie facing 40+ shots would be more tired after a game than one facing 20.
That said in regards to goalies playing x number of games before getting tired I would go to and think about using the playoffs as a basis. Most goalies should be able to do 3 games at least correct? However, 5 is quite a bit. That is comparable to 4 and 7 of the NHL. That said I know a number of you are thinking about the fact that you see starters play every single playoff game. 2 things I need to point out. First, real-life teams aren't playing all of their games back to back to back endlessly. There are days in between for rest. For playability and enjoyment reasons I don't think adding in those extra days of rest is a good idea. Second, a long playoff run is very taxing on the starting goalie if every series goes 6 or 7 by all accounts. I would argue that is pretty well represented in the game.
All of this said I would still make a relatively small tweak to goalie endurance. I think the lower end of the scale is fine for goalie endurance. I think a 99 endurance goalie should be able to stretch it out a game or two more.
And also, look at the last word of player characteristic...
The aggressive forecheck causes the opposing team to fail in their defensive assignments since the four skaters down low aggressively attacking the puck in waves.
Won´t allow the opponent to regroup and gain momentum
May open up space in the neutral zone
Speedy players with grit and endurance
Since you edited this in after I initially replied let me reply again.
This does not mean that it is needed. With a number of tactics, in the characteristics, it lists things that are not player skills. What is listed there are things you want to emphasize across the players on your team in general. That said, even with that tactic, you don't need high endurance because a player with 60 endurance can play 20+ minutes and be ok. If a player with 60 endurance can play effectively at 20 minutes and a 99 endurance player can't play past 25, no matter the tactics used, how relevant is endurance in actuality? It is not.
On the contrary with passing and scoring, no matter how good the team is otherwise, I've never seen a team that is deficient in passing and scoring be competitive in a season. I don't think anyone else has either. In regards to you doing it in clapper, I am going to point out 1 fact. It was a fast game world. That means that it got to a point, where in order to compete at the GHL level, you needed several 90+ overall players. Those kinds of players have 90+ in nearly everything with what isn't 90+ very close to 90 in general. Thus like I said it isn't that passing and shooting is useless. It is that you weren't emphasizing them and you were taking that to mean that it was useless when it actually wasn't.
Yet I am sure it wasn't with a deficient team in passing and scoring. I'm pretty sure those abilities were at least comparable to the rest of the GHL. There is a difference between not emphasizing something and it being useless.
No defensive tactic needs endurance. I'm running spread on the team with the photos above and that is the most demanding defensive tactic and lack of endurance isn't an issue.
No offensive tactic "needs" passing or shooting but you need passing and shooting to some degree to score. It doesn't matter how good your team is defensively you are not going to stay in the GHL with a team with low 80s at best passing and scoring.
Problem is that I don't think that managers are going to have to deal with serious cap issues still. I say that because I think players are not going to demand salaries based upon their skills and instead demand based too much upon where in the lineup they played. This was the issue in the past that allowed teams to collect top end talent and then keep it. I agree that in the ballpark of 9-10 is about what you should have to pay for a McDavid esque player in this game with where the cap is as that is about right. I just hope that those players on the 2nd, 3rd and 4th lines of the top teams that have grown beyond where they are in the lineup are asking for salary reflecting that fact thus creating that cap crunch issue. Early indications aren't showing that to be the case yet.
It does need balancing but how? It is the attribute that I want the least amount into at all levels by far no matter the league I am in. That makes me dare ask how relevant is the attribute? I don't know if this makes my team more susceptible to late game heroics than otherwise but so long as I get the results most of the time what does it matter that I lost the occasional game late?