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#34470 Release: Fall 2018 (Just to keep you posted!)

Posted by Glawing on April 28, 2018 - 04:50 AM

EDIT by Anders August 7, 2018


I have now finally finished a new blog post that will hopefully shed some light over the upcoming release this fall. 


The blog post is divided into two parts:


Part 1 - The features

Part 2 - The business


And here's a sneak peak of the new design (work in progress). (Also available in the blog post)





ORIGINAL post by Tobias April 28, 2018


Hi all of you!

Right now we are a bit quiet here on the forums and in general.

That’s because we working with a lot of things in the backgrounds. Not generally things you notice in game but performance and future plans are in the making.

We recently received some new hardware so the game will run smoother/faster and more stable.

We are reading as much reports and suggestions as possible. Because we want your opinion in developing.

Keep enjoying the game and be fair and nice to eachother!


#34725 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on May 18, 2018 - 07:35 AM

Sorry for the lack of info lately. Time really flies. Here's the latest update on how everything is going with the upcoming release later this fall. More info regarding this release can also be found here: http://forums.gmgame...rrent-road-map/


  • We have bought a second web server that will run the database and the simulators for the upcoming release. I'm planning on re-opening the UAT on this server to test things out. But we're currently waiting on some missing parts that was not included from the supplier.
  • I'm also doing quite many changes of the codebase at the moment. This includes a major upgrade of the database and a move of the simulators from .NET Framwork to dotnet core. This is to be able to run the simulators on a Linux environment. This part is now almost done.
  • We have also started creating a new design of the game. I've received a first draft from the designer and it's looking real good. Really excited to implement a fresh look to the game.
  • We're now putting together the first questions for the focus group. We're planning on creating a protected sub forum here in the forum. All members will receive an email with an invitation within a week or so. Sorry to have kept you waiting.
  • Besides all of the above I've also created a bug fix patch that was just released (v1.3.4). This will hopefully take care of the most urgent bugs until the major release later this fall.


If you have any questions, feel free to ask  :) 

#18461 Current road map

Posted by GamePlanHockey on January 16, 2016 - 12:43 PM

**Updated: 20th April 2019

Thought I’d share a couple of lines on what we’re currently working on for the next release other than various bug fixes.

Our top priorities for the next release is to ensure that new users will get the grip of the game as fast as possible. Therefore we will reintroduce the guided steps on each page plus integrate the help files into the game in a better way. We will also extend and complete the content of the current help files.

Afterwards we will most likely look into adding support for PayPal, improving instant messaging, extend player training options and adding league awards. Please note that this is our current priority and may be changed over time.

And remember that we’re always considering your suggestions and feedback.


Questions or comments? Feel free to add to this topic.

#38044 Game Plan Hockey Manager 2.0 - Release date announced!

Posted by GamePlanHockey on January 13, 2019 - 05:18 PM

So we're now finally ready to announce a release date. 

Game Plan Hockey Manager 2.0 - March 1st 2019 
This might be further ahead than most of you expected and there's a couple of reasons for this. 
First, we simply don't want to make any promises that we can't hold. We have postponed the announcement of a release date for way too long now. I will get into the reasons for this further down if you're interested. 
Second, we want to get this right. In all ways possible. We still have things on our todo list but we will also use the extra time to correct some of the flaws that have been subject for several discussions here on the forum. I'm thinking of the goalie endurance issue as one example. 
So here's what's going to happen. 
About a week before the release date all current managers will be able to sign up and set up their current teams and choose game world. This way you will get the privilege to sign up and reserve your team name and league level before new managers find their way into the game. I know I mentioned an automatic setup way back, but you will have to create a new team and choose a game world. But since you're getting a head start before everyone else you should be able to find your old team name and mascot when you create your team. If there's any conflict we will try to help everyone out in the very best way we can. 
All manager history will be kept and still displayed on your manager page but manager reputation will be reset in order to get an equal start for all managers from day 1. But your current manager reputation and league level will still decide what league levels you will able to choose from when you sign up. The manager reputation are also being reworked but I will reveal more regarding this later on. 
From the start there will be three game worlds available. One of each speed; Slow, Normal and Fast. Each game world can host 168 managers. And remember that you will be able to manage two teams per account, no need to sign up or pay twice. 
And regardless of what we've said earlier you won't have to enter your credit card information when you sign up if you don't like. You can start your 30 day trial without any credit card. But you will in this case be restricted from making any player transactions. This is to prevent players setting up shadow accounts for cheating purposes. But this will give you the opportunity to get back into the game and try things out before making up your mind. Once you've decided you can easily set up a subscription and the restrictions will be lifted. You will continue your trial and have the possibility to cancel your subscription before being charged. And remember that all who sign up within the first month will get the special price of only $1.99 per month. This includes all features and two teams. More regarding subscription plans will be released soon. 
That was the important stuff. But if you're interested to read some more about why things are delayed you are welcome to continue reading. I will try to not make too many excuses but I will instead try to explain what I feel have gone wrong since we first announced this big release close to a year ago. 
In the beginning of last year we announced that we were going to make a big new release of the game sometime during the fall 2018. At that time I felt really confident that things would be ready by then. I mean, I had more than 6 months - what could go wrong? I remember at some point even thinking things would be ready by the summer. =) 
I work as a developer and I'm doing estimates on a daily basis. So how come it's so difficult making estimates for this game? I've been giving this a lot of thought and I actually think I've come up with some kind of answer. As a developer you estimate how many hours, days or weeks something takes to develop. This is hard enough and many times you get things wrong. But I don't think this have been the case in this game. I've got most estimates right for this game when it came to the amount of work required. But I have not been able to estimate how many hours I can put into this game every week. Not by far. In my ordinary work I know I work approx 40 hours each week. If I estimate a task to 80 hours I know I'll be finished sometime in two-three weeks time. But when developing this game it's been impossible to estimate how many hours I can spend from week to week. Some weeks I've been able to put in 10-15 hours. Others only 2-4 hours. Remember that we're only two guys with full time jobs and families doing this on our spare time alone. We have thought about hiring more people in order to get things ready in time but that would have meant that we would have to charge even a higher price right from the beginning. Doing things on our own we have been able to keep the price down and if things turn out for the good later on, we can put more hours in and in the long run even hire some more people. Hopefully this wasn't too much of an excuse but instead it shed some light over what has been going on.
One thing is for sure - the release is coming and we're working as hard as we possibly can. We love this game and we want to make it great together with all of you! 
Thanks for sticking around and being patient! 

#37102 New jerseys!

Posted by Glawing on October 10, 2018 - 03:49 AM

Just wanted to show our new jerseys which will arrive in the update in December. This is one of the setups.


All individual "zones" are customizable in color.


There will be 60+ colors to choose from and also the 450+ logos!




Attached Files

#30427 v1.3.2

Posted by GamePlanHockey on October 17, 2017 - 03:18 PM

New All Star feature

  • All Star managers may now edit their affiliate teams as often as they like. All customisation, including usage of logotypes, of affiliate teams is now an All Star feature. However, all previous customisations by non All Star managers will be kept until the current manager resigns.
Bug fixes and improvements
  • World info and countdown is now clickable to reveal more detailed info regarding upcoming events.
  • When world is simulating (flashing SIMULATING) more info regarding estimated finish is available when clicked (Note that it can take a few days before the estimated finish is displayed properly).
  • Announcements (inbox message and countdowns) of trading deadline and when transfers are once again allowed.
  • Youth draft has been moved to a later time (on same day) in order to allow last minute trading. The time of the youth draft is also announced as a countdown clock (see first bullet of this list).
  • More detailed team finances/salary cap info on team page
  • Improved and more individualistic player regression
  • Improved player injuries with higher risks of injury if exhausted. Also small general increase of goalie injures.
  • Adjustment of fatigue penalties. Increased for exhausted players. Decreased for healthy and high endurance players.
  • Adjustment of player development rates to prevent unrealistic ratings for non top prospects.
  • Computer teams now assign and recall players to/from affiliate teams.
  • Small update on non playable team’s (including affiliate teams) color mascot, now displaying first letter on team’s name.
  • Display of player stats on non playable teams (including affiliate teams).
  • Player development will slow down if assigned to too low affiliate level.
  • Player may be unhappy if assigned to affiliate even if on two way contract.
  • Possibility to move players directly between affiliates teams.
  • Fixed bug where team standings could be become unsync
  • Fixed bug where manager name was displayed as Computer on team history
  • Fixed bug where salary cap wasn't updated correctly when trading for affiliate assigned players
  • Fixed bug where goalie stats wasn't correctly updated when assigned to affiliate
  • Fixed bug where injured players still could be auto assigned to lineup in games
  • Fixed bug where players could play games for more than one team at once
  • Fixed bug where player stats could not be sorted on BKS (Blocked shots)
  • Fixed bug where a player wasn't rewarded a league achievement if released before season end 
  • Fixed small typo
  • Fixed bug where game analysis could not be loaded
  • Fixed bug where over aged players could be offered an entry level contract
  • Fixed bug where date for offered contracts always showed “today”
  • Fixed bug where cancel pending contract could crash
  • Fixed bug where trade offers containing old draft picks was not canceled.
  • Fixed bug where players was not auto recalled when signing a one way contract
  • Fixed bug where eligible affiliate levels where not auto added or removed when team was promoted or relegated.
  • Fixed bug where email was not sent to managers when put on holiday or fired
  • Affiliates have now been auto added to those teams who was currently missing affiliate teams at any level.

#28433 Pre release v1.3.0 - Affiliate teams

Posted by GamePlanHockey on July 13, 2017 - 05:55 AM

A pre release of the affiliate teams feature has been made on the UAT today! Check below for more info. Please report back any bugs to this topic (not the bugs section). Have fun!

The pre release contains the following
  • Affiliate leagues AAHL, AAHL 2 and AAHL 3 (new)
  • Create up to two affiliate teams.
  • Affiliate team levels Professional, SemiProfessional or Amateur. (Eligible levels depend on your team level)
  • Affiliate teams will be using the same tactics as your own team.
  • Assign and recall players to your affiliates. Only players with two way contracts (not having the one way contract clause) may be assigned.
  • Salary cap impact. Assigned player’s salary will only count as a tenth against your team’s salary cap when assigned.
  • New user setting on how to display assigned players on your roster.
  • Assignments and recalls generates transaction logs
Other improvements and bug fixes
  • The previous AMHL and AMHL 2 (American Minor Hockey Leagues) has been renamed to USMHL (United States Minor Hockey League) to not be mixed up with the AAHL leagues.
  • Simulator improvements to fix the delayed simulation problems.
How to get going with affiliate teams
  1. Create and view affiliate teams by using the Action menu on your team page
  2. Assign/Recall players by using the Action menu on that player’s page

#27267 v1.2.1

Posted by GamePlanHockey on May 15, 2017 - 12:49 PM

Bug fixes and improvements


  • Simulator performance updates
  • Database performance updates (reduced load size)
  • Pre compiled game analysis to improve load speed
  • Check for secure save actions to avoid conflicting or corrupted data. More info below.
  • Adjusted player development for prospects (decreased)
  • Adjusted player demand of one way contract clause (decreased)
  • Small adjustment of player prospect rankings
  • Adjustment of player trade value
  • Adjustment of computer trading AI
  • Calibration of the game engine
  • Fixed bug where setting draft order could crash
  • Fixed bug where trade was not correct on player achievement
  • Fixed bug where a pending entry level contract could be offered to a player even though he would be 21 years old
  • Fixed bug where contract offer from previous team wasn’t canceled when trading player rights
  • Fixed bug where multiple friendly games could be scheduled on same day
  • Fixed bug where trade value were not equal when trading between league levels.
  • Fixed bug where team page could crash on the last day of season
Secure save actions
Many of the previous simulator crashes has been due to conflicting and corrupted data. This occurs when the simulator and the user tries to access and save information at the same time. This is rare but happens from time to time, specially on the fast worlds since the simulator runs at a tighter schedule.
To prevent this the save action is now locked when the simulator is accessing critical data. Not all simulations will lock the save action so hopefully this won’t be an inconvenience for the user. During critical simulations the countdown clock will be replaced by a flashing “Simulating”. During this time almost all save buttons will in inactivated. All pages are still readable. The buttons will automatically be activated once the simulation finishes. Note that some non critical save actions, such as change player number, will be enabled even during these simulations.

#37655 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on December 04, 2018 - 04:37 PM

Here's the latest info regarding the release date. I'm still behind schedule but I'm finally starting to see the light at the end of the tunnel. But still too early to promise any specific release date. I'll need at least a couple of more weeks before being ready. Will get back with a specific date as soon as possible.

#37540 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on November 21, 2018 - 09:05 AM

Time for another update. I have during the last week reworked the contracts of players. The main reason for this was because I felt there wasn't enough salary difference between a star player and a depth player. So in the upcoming release star players will have significantly higher salaries, just like in the NHL today. But also, depth players will ask for much less than what is currently the case.


But just as what always been the case the salary will not only be influenced by overall but also player reputation, psychological profile and the competitive situation currently on the team (and more).


Here's a screenshot that shows the a more diverse salary situation on a team: https://cl.ly/6d06dcda7e0e

#27381 GHL s10 power rankings.

Posted by Erzac on May 22, 2017 - 07:03 AM

To combat some Monday boredom, I went ahead and calculated some average overall stats from GHL teams. Overall doesn't of course paint the full picture of a player's capabilities, and thus is only a vague approximation of what a team can do, but it's the only easily available number for comparison.


Team overalls here are comprised of the average of a team's best 18 skaters (12 centers/forwards, 6 defenders) and the starting goalie. OFF/DEF come from the same players, but are simply rounded up/down to the closest full number for clarity. SG is simply the assumed starting goalie (best overall). Calculations made on day 5 of S10.


Here are the numbers - teams are in order starting from best OVR.


1.  West Chicago Protons (GM: Richard Feynman - bouncer)

OFF: 89 DEF: 91 SG: 95 OVR: 89,5


2.  Deadwood Vandals (GM: Kim Vandaele - koekefix)

OFF: 87 DEF: 89 SG: 96 OVR: 88,4


3.  Harrisonville Sabercats (GM: Hurja Herra)

OFF: 88 DEF: 89 SG: 88 OVR: 87,6


4.  Rome Trojans (GM: Yann Rock)

OFF: 87 DEF: 88 SG: 91 OVR: 87,5


5.  Cedar Rapids Minutemen (GM: Richard Armour)

OFF: 86 DEF: 88 SG: 93 OVR: 87,1


6.  Eldred Elite (GM: Steven Bennett)

OFF: 86 DEF: 89 SG: 93 OVR: 87,0


7.  Canmore Grizzlies (GM: Matt Muffett - themattinthehat)

OFF: 86 DEF: 87 SG: 91 OVR: 86,9


8.  Moapa Valley Gothic Knights (GM: David Chaw - FTW)

OFF: 87 DEF: 87 SG: 90 OVR: 86,9


9.  Richford Rebels (GM: Jusu Manager)

OFF: 86 DEF: 89 SG: 89 OVR: 86,9


10. St.Thomas Stray Cats (GM: Erzac Ray - Erzac)

OFF: 87 DEF: 87 SG: 90 OVR: 86,8


11. Portland Oilers (GM: Xavier Zhou - xZhou)

OFF: 86 DEF: 88 SG: 91 OVR: 86,6


12. York Wolf Pack (GM: Jiri Heikkala)

OFF: 85 DEF: 87 SG: 93 OVR: 86,2


13. Violet Volcano (GM: Soupy Salez)

OFF: 85 DEF: 88 SG: 92 OVR: 86,1


14. Thetford Mines Pegasus (GM: Anthony Grauwels - Pingu)

OFF: 85 DEF: 86 SG: 89 OVR: 85,5


15. Oshawa Dynasty Heroes (GM: Kris Zenatik - Euph)

OFF: 85 DEF: 85 SG: 86 OVR: 84,7


16. Collegeville Rhinos (BOT)

OFF: 85 DEF: 82 SG: 90 OVR: 84,4

#39660 Current road map

Posted by GamePlanHockey on June 01, 2019 - 05:46 PM

Just a quick status update.


The release is taking a little longer since we had a new baby in the family.


Hopefully things will settle down the upcoming week.



#37345 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on November 05, 2018 - 04:15 PM

Yes, you're right. We're getting tired of excuses. And the release was announced too early. But I really thought it would be ready by October. I was wrong. 


So what's happening? Currently I put several hours into the new release every day and things are progressing. The new league structures and playoffs are developed and are being tested out. The design is almost finished for desktops and larger screens. Here's a screenshot: https://cl.ly/13e1bb5fe116


I will from now on provide a screenshot or an update at least once a week up to time of the release. I also recorded a sneak peak on how to customise team jerseys. I posted this in the jersey discussion found here: http://forums.gmgame...eys/#entry37343


The release is still planned for December but probably not the first week. And as Glawing pointed out the current server will be active until the release is made with the one exception that it will be physically moved last weekend of November. 


So no more excuses from now on =)

#36797 Release: Fall 2018 (Just to keep you posted!)

Posted by Wick Schozen on August 29, 2018 - 07:05 PM

Been pretty busy so haven't been very active but trying to keep up. Just wanted to throw out some support. 

I'm extremely excited for the reset. I just think it makes sense since there has been so many improvements to the game engine and player development. Establishing a new baseline just seems logical.


Completely on board with supporting Anders. No one really knows how much time Anders has put into this game but Anders and those helping him develop it. I'm a huge fan of his vision for this an I am happy to see him finally get compensated accordingly. 

I've been a big advocate for those that are committed to this game, the real die hards, are the ones that are going to help move it forward. If that means long time guys leave, well that's the way it has to be. We've been fortunate enough to have been able to play this for free for years now and Anders has even taken measures to try and bring down the price. I think the price should be whatever he feels he needs to develop his vision and if that isn't incentive enough then leave. Everyone that sees this through will be able to reap the rewards of it.


I don't think there has been a single instance where Anders hasn't shown us that he's committed to making this the best user experience possible and that was without compensation. Very excited to see what he can accomplish when this project isn't a financial burden on him and his team. 



#35328 S15 General Chat

Posted by Erzac on June 08, 2018 - 04:33 AM

Let's get this thread going.


For starters, I edited a brief video about one particular FA signing.



Guess there are other factors than just money...

#35288 Inaugural Tarnished Silver Biscuit Plate PreS 15

Posted by littleb on June 06, 2018 - 10:41 PM

Have you ever thought that Preseason has been a bit dull?  No pride or glory...... and certainly no fresh biscuits to eat!  Our world is clearly lacking in its namesake, so a group of us are having a pre-season friendly tournament to entertain us and thought we might as well drag you guys along for the ride as well. 

The teams involved this season are:


1. Pittsboro Plastic Attack - Long time BHL team freshly promoted from the 2nd spot, clearly threw the final games to get to 2nd and cover his mad ninja skills... . very sneaky!  We will have to keep an eye on him as it is rumored they use plastic swords to impale unsuspecting opponents during the game!  Watch those injuries!


2. Tullahoma Tomcats - Promoted in 1st at season's end and are letting everyone know it!  Coach Wendel thinks he is pretty awesome but he may have to keep that ego in check as he is up against some raw talent in this series.  His lads are clearly still in party mode and will need to ensure they get off the sauce if they want any chance of winning this prestigious piece of cra..... erm I mean this incredible trophy!  


3. Minnedosa Musketeers - SHL team for three seasons now and constantly riding Leopards coat tails.  It has driven them to depression where all manager Little signs are fat bastards that run over people and play for the garbage goals.  Some pundits give them a shot though, based solely on the fact there is biscuits involved and boy those boys love biscuits!  If they win good luck even making the locker room with them!


4. Deferiet Leopards - SHL team for three season and well established hard rockers!  When not on the ice you can catch them down at open mic night screeeeeeching on guitars and pretending they have vocal talent.  Probably the class of the tournament unless the hookers and blow get them.... ah the life of a celebrity!  


The rules for us are simple.... each team will play each other once in the pre season (I will do my best to keep an updated table in here.  Winner has the most points and if there happens to be teams level the tie breakers are results between teams level, goal difference and finally goals for.  If it is still tied after that I am going to set a poll up and we will all have a vote to see who wins!  We can't leave a tie at the top after all.... like any of us will play nice or share their biscuits!?!?!?!?


The draw is as follow first team is home:


Day 4 – 1 vs 2 (2-3 OT) and 3 vs 4 (5-3)

Day 5 – 1 vs 3 (2-4) and 2 vs 4 (2-0)

Day 6 – 4 vs 1 (3-4 SO) and 2 vs 3 (3-6)


In the event the home team doesn't send their game off..... please proceed to door number 3 where Olga the Norwegian Dom will whip you for your incompetence.  


That is all for now, if this goes off well I may look at ways to expand it for future seasons.  



Standings to date: pts - record - GF - GA


1. Minnedosa Musketeers - 9 - 3-0-0-0 - 15 - 8

2. Tullahoma Tomcats - 5 - 1-1-0-1 - 8 - 8

3. Pittsboro Plastic Attack - 3 - 0-1-1-1 - 8 - 10

4. Deferiet Leopards - 1 - 0-0-1-2 - 6 - 11

#38737 S1 GHL Power Rankings

Posted by Erzac on March 10, 2019 - 05:37 AM

The power rankings have arrived again!


Eastern Conference


1. Deferiet Leopards (Paul T)

OFF: 88 DEF: 87 SG: 89 OVR: 87,3


2. St. Thomas Stray Cats (Erzac Ray)

OFF: 85 DEF: 88 SG: 96 OVR: 87,3


3. Fairbanks Union (Eric T)

OFF 86 DEF: 88 SG: 92 OVR: 87,0


4. Horn Lake Hooligans (Mike Grubb)

OFF: 86 DEF: 87 SG: 92 OVR: 86,8


5. Netherhill Nightmares (Tyrod Gibson)

OFF: 87 DEF: 86 SG: 90 OVR: 86,7


6. Cedar Rapids Minutemen (Richard Armour)

OFF: 86 DEF: 87 SG: 85 OVR: 86,6


7. Sheshegwaning Dragons (Ives Pa)

OFF: 86 DEF: 87 SG: 87 OVR: 86,5


8. Langenburg Bulldogs (Max Mol)

OFF: 86 DEF: 86 SG: 93 OVR: 86,3


9. Mango Duhawks (Dr. Jones)

OFF: 86 DEF: 87 SG: 87 OVR: 86,3


10. Slaughterville Red Tide (Alexander Rasputin)

OFF: 85 DEF: 88 SG: 88 OVR: 86,3


11. Sault Ste Marie Battlin Bears (Joe Leconte)

OFF: 86 DEF: 87 SG: 85 OVR: 86,2


12. Kingston Kamikaze (Antti Hänninen)

OFF: 86 DEF: 87 SG: 83 OVR: 86,1


13. Wolf Trap Claws (Fango Wolf)

OFF: 86 DEF: 86 SG: 91 OVR: 85,9


14. Minnedosa Supersonics (J. J.)

OFF: 85 DEF: 86 SG: 86 OVR: 85,5



Western Conference


1. Kegashka Prairie Stars (Ferris Mason)

OFF: 86 DEF: 89 SG: 94 OVR: 87,7


2. Ithaca Ricochet (Marc S)

OFF: 85 DEF: 89 SG: 92 OVR: 87,3


3. West Chicago Hawks (Richard Feynman)

OFF: 86 DEF: 87 SG: 94 OVR: 87,2


4. Montmorency Tomahawks (BEN \)

OFF: 86 DEF: 88 SG: 91 OVR: 87,1


5. Brass Castle Berzerkers (Matt H)

OFF: 86 DEF: 88 SG: 86 OVR: 87,0


6. Eastern Top Dogs (The Champ)

OFF: 86 DEF: 87 SG: 89 OVR: 86,9


7. Enigma Rage (Wendel Clark)

OFF: 85 DEF: 87 SG: 90 OVR: 86,5


8. Mississauga Stealheads (Torbjörn Johansson)

OFF: 86 DEF: 86 SG: 86 OVR: 86,3


9. Earlton Golden Grizzlies (Pavel Libich)

OFF: 85 DEF: 86 SG: 92 OVR: 86,0


10. Yonker Wolverines (Jiri Heikkala)

OFF: 86 DEF: 86 SG: 86 OVR: 86,0


11. Scandinavia Steelers (J Jono)

OFF: 85 DEF: 87 SG: 87 OVR: 85,8


12. Eldred Elite (Steven Bennett)

OFF: 85 DEF: 87 SG: 86 OVR: 85,7


13. Blenheim Pirates (Martin J)

OFF: 85 DEF: 85 SG: 87 OVR: 85,4


14. Wendell Ravens (Cynthia Dumont)

OFF: 85 DEF: 86 SG: 83 OVR: 84,9



Calculated on day 7 of S1, using:


Team OVR = (OFF + (DEF*2) + (SG*2))/26



OFF: ovr sum of best 12 centers/forwards

DEF: ovr sum of best 6 defenders

SG: ovr of starting goalie


#35957 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on July 17, 2018 - 03:56 PM

Here’s the latest update.
We’re now well under way of developing features that are being included in the big release this fall. After discussions with the focus group we have decided to extend the leagues to a total of 28 teams divided into two conferences. Playoff series will be played best of five games. We’re also adding a sixth league to each game world.

More about this and other features including a full release plan will be available very soon.

#35424 GHL S15 power rankings

Posted by Erzac on June 12, 2018 - 09:08 AM

1. Deadwood Vandals (Kim "koekefix" Vandaele)

OFF: 91 DEF: 93 SG: 96 OVR: 92,3 (+0,9)

Age: 29,1

Best OVR skater: D Loick Bulloch, 32yo, 97 OVR.


2. West Chicago Protons (Richard "bouncer" Feynman)

OFF: 90 DEF: 94 SG: 97 OVR: 92,2 (+0,2)

Age: 30,7

Best OVR skater: D Adrien Berrouard, 32yo, 96 OVR.


3. St. Thomas Stray Cats (Erzac "Erzac" Ray)

OFF: 91 DEF: 93 SG: 93 OVR: 92,1 (+1,9)

Age: 29,2

Best OVR skater: F Valdemar Chovanec, 32yo, 96 OVR.


4. Portland Marauders (Xavier "xZhou" Zhou)

OFF: 90 DEF: 93 SG: 94 OVR: 91,9 (+0,8)

Age: 25,4

Best OVR skater: D Ghali Tadros, 38yo, 96 OVR.


5. Richford Rebels (Jusu "Jusu5" Manager)

OFF: 90 DEF: 92 SG: 95 OVR: 91,1 (+0,2)

Age: 28,6

Best OVR skater: D Nathaniel Poirier-Ladouceur, 23yo, 96 OVR.


6. Canmore Grizzlies (Matt "themattinthehat" Muffett)

OFF: 90 DEF: 92 SG: 92 OVR: 90,9 (+0,3)

Age: 28,9

Best OVR skater: D Oldřich Brož, 33yo, 95 OVR.


7. Thetford Mines Pegasus (Anthony "Pingu" Grauwels)

OFF: 90 DEF: 91 SG: 95 OVR: 90,9 (+1,1)

Age: 28,4

Best OVR skater: D Yan Palos-Sanschagrin, 23yo, 94 OVR.


8. Harrisonville Sabercats (Hurja "HurjaHerra" Herra)

OFF: 90 DEF: 90 SG: 96 OVR: 90,7 (+0,2)

Age: 29,0

Best OVR skater: D Nikolay Mandrykin, 30yo, 95 OVR.


9. Eldred Elite (Steven "Steve" Bennett)

OFF: 89 DEF: 92 SG: 91 OVR: 90,5 (+0,4)

Age: 28,4

Best OVR skater: D Zavon Mellor, 33yo, 95 OVR.


10. York Wolf Pack (Jiri "jiihee" Heikkala)

OFF: 89 DEF: 91 SG: 93 OVR: 90,4 (+0,7)

Age 31,0

Best OVR skater: D Jesse Fiore, 31yo, 95 OVR.


11. Buckingham Breakouts (Jussi "jusatin" Ahonen)

OFF: 89 DEF: 91 SG: 92 OVR: 90,3 (+1,1)

Age: 27,8

Best OVR skater: C Tjaž Avsenik, 21yo, 93 OVR.


12. Cedar Rapids Minutemen (Richard "rainsilent" Armour)

OFF: 89 DEF: 91 SG: 95 OVR: 90,2 (+0,2)

Age: 27,2

Best OVR skater: D Shane Helms, 23yo, 94 OVR.


13. Violet Volcano (Soupy Salez)

OFF: 88 DEF: 89 SG: 96 OVR: 89,2 (+0,1)

Age: 29,8

Best OVR skater: F Simon-Pier Byers, 24yo, 95 OVR.


14. Pinehurst Miners (Phoenix "phoenixtf" TF)

OFF: 87 DEF: 89 SG: 96 OVR: 88,3 (-0,2)

Age: 28,4

Best OVR skater: D Eliam Larochel, 21yo, 93 OVR.


15. *Sault Ste Marie Admirals (Jacques de Gatineau)

OFF: 87 DEF: 88 SG: 93 OVR: 87,9 (+2,6)

Age: 27,2

Best OVR skater: D Jakob Olsen, 20yo, 93 OVR.


16. *Horseheads North Thundering Herd (Bear Doggit)

OFF: 86 DEF: 89 SG: 88 OVR: 87,5 (+3,3)

Age: 31,9

Best OVR skater: D Alexey Filchenkov, 38yo, 91 OVR.


League AVG team OVR: 90,4 (Last season 90,0)

League AVG team age: 28,2 (Last season 28,6)


*=Team promoted from SHL


Edit: Change from last season in parenthesis.



Calculated on day 5 of S15, using:


Team OVR = (OFF + (DEF x 2) + (SG x 2))/26



OFF = Combined overall of 12 best centers/forwards

DEF = Combined overall of 6 best defenders

SG = Overall of starting goalie (best overall goalie in team)


In case of a tie for team best ovr skater, career performance rating for current league level was used as a tiebreaker. After that games played on current level, and then points.

#33649 GHL S14 power rankings

Posted by Erzac on March 25, 2018 - 07:10 AM

1. West Chicago Protons (Richard "bouncer" Feynman)

OFF: 90 DEF: 94 SG: 97 OVR: 92,0

Age: 30,5


2. Deadwood Vandals (Kim "koekefix" Vandaele)

OFF: 90 DEF: 92 SG: 96 OVR: 91,4

Age: 29,2


3. Portland Marauders (Xavier "xZhou" Zhou)

OFF: 90 DEF: 92 SG: 93 OVR: 91,1

Age: 25,9


4. Richford Rebels (Jusu "Jusu5" Manager)

OFF: 89 DEF: 92 SG: 95 OVR: 90,9

Age: 28,7


5. Canmore Grizzlies (Matt "themattinthehat" Muffett)

OFF: 90 DEF: 91 SG: 92 OVR 90,6

Age: 28,5


6. Harrisonville Sabercats (Hurja "HurjaHerra" Herra)

OFF: 90 DEF: 90 SG: 95 OVR: 90,5

Age: 29,4


7. St. Thomas Stray Cats (Erzac "Erzac" Ray)

OFF: 89 DEF: 91 SG: 93 OVR: 90,2

Age: 27,5


8. Eldred Elite (Steven "Steve" Bennett)

OFF: 89 DEF: 91 SG: 93 OVR: 90,1

Age: 29,6


9. Cedar Rapids Minutemen (Richard "rainsilent" Armour)

OFF: 88 DEF: 92 SG: 94 OVR: 90,0

Age: 27,5


10. Thetford Mines Pegasus (Anthony "Pingu" Grauwels)

OFF: 90 DEF: 89 SG: 95 OVR: 89,8

Age: 28,4


11. York Wolf Pack (Jiri "jiihee" Heikkala)

OFF: 89 DEF: 90 SG: 93 OVR: 89,7

Age: 29,9


12. Buckingham Breakouts (Jussi "jusatin" Ahonen)

OFF: 88 DEF: 90 SG: 95 OVR: 89,2

Age: 27,2


13. Violet Volcano (Soupy Salez)

OFF: 88 DEF: 89 SG: 96 OVR: 89,1

Age: 28,9


14. Cuba City Tomahawks (BEN \)

OFF: 87 DEF: 90 SG: 91 OVR: 88,6

Age: 30,3


15. Hawkeye Indians (Wills Sk)

OFF: 87 DEF: 90 SG: 91 OVR: 88,6

Age: 27,1


16. Pinehurst Miners (Phoenix "phoenixtf" TF)

OFF: 87 DEF: 89 SG: 95 OVR: 88,5

Age: 28,3


League AVG team OVR: 90,0

League AVG team age: 28,6



Calculated on day 3 of S14, using:


Team OVR = (OFF + (DEF x 2) + (SG x 2))/26



OFF = Combined overall of 12 best centers/forwards

DEF = Combined overall of 6 best defenders

SG = Overall of starting goalie (best overall goalie in team)