Jump to content

Most Liked Content

#27267 v1.2.1

Posted by GamePlanHockey on May 15, 2017 - 12:49 PM

Bug fixes and improvements


  • Simulator performance updates
  • Database performance updates (reduced load size)
  • Pre compiled game analysis to improve load speed
  • Check for secure save actions to avoid conflicting or corrupted data. More info below.
  • Adjusted player development for prospects (decreased)
  • Adjusted player demand of one way contract clause (decreased)
  • Small adjustment of player prospect rankings
  • Adjustment of player trade value
  • Adjustment of computer trading AI
  • Calibration of the game engine
  • Fixed bug where setting draft order could crash
  • Fixed bug where trade was not correct on player achievement
  • Fixed bug where a pending entry level contract could be offered to a player even though he would be 21 years old
  • Fixed bug where contract offer from previous team wasn’t canceled when trading player rights
  • Fixed bug where multiple friendly games could be scheduled on same day
  • Fixed bug where trade value were not equal when trading between league levels.
  • Fixed bug where team page could crash on the last day of season
Secure save actions
Many of the previous simulator crashes has been due to conflicting and corrupted data. This occurs when the simulator and the user tries to access and save information at the same time. This is rare but happens from time to time, specially on the fast worlds since the simulator runs at a tighter schedule.
To prevent this the save action is now locked when the simulator is accessing critical data. Not all simulations will lock the save action so hopefully this won’t be an inconvenience for the user. During critical simulations the countdown clock will be replaced by a flashing “Simulating”. During this time almost all save buttons will in inactivated. All pages are still readable. The buttons will automatically be activated once the simulation finishes. Note that some non critical save actions, such as change player number, will be enabled even during these simulations.

#27381 GHL s10 power rankings.

Posted by Erzac on May 22, 2017 - 07:03 AM

To combat some Monday boredom, I went ahead and calculated some average overall stats from GHL teams. Overall doesn't of course paint the full picture of a player's capabilities, and thus is only a vague approximation of what a team can do, but it's the only easily available number for comparison.


Team overalls here are comprised of the average of a team's best 18 skaters (12 centers/forwards, 6 defenders) and the starting goalie. OFF/DEF come from the same players, but are simply rounded up/down to the closest full number for clarity. SG is simply the assumed starting goalie (best overall). Calculations made on day 5 of S10.


Here are the numbers - teams are in order starting from best OVR.


1.  West Chicago Protons (GM: Richard Feynman - bouncer)

OFF: 89 DEF: 91 SG: 95 OVR: 89,5


2.  Deadwood Vandals (GM: Kim Vandaele - koekefix)

OFF: 87 DEF: 89 SG: 96 OVR: 88,4


3.  Harrisonville Sabercats (GM: Hurja Herra)

OFF: 88 DEF: 89 SG: 88 OVR: 87,6


4.  Rome Trojans (GM: Yann Rock)

OFF: 87 DEF: 88 SG: 91 OVR: 87,5


5.  Cedar Rapids Minutemen (GM: Richard Armour)

OFF: 86 DEF: 88 SG: 93 OVR: 87,1


6.  Eldred Elite (GM: Steven Bennett)

OFF: 86 DEF: 89 SG: 93 OVR: 87,0


7.  Canmore Grizzlies (GM: Matt Muffett - themattinthehat)

OFF: 86 DEF: 87 SG: 91 OVR: 86,9


8.  Moapa Valley Gothic Knights (GM: David Chaw - FTW)

OFF: 87 DEF: 87 SG: 90 OVR: 86,9


9.  Richford Rebels (GM: Jusu Manager)

OFF: 86 DEF: 89 SG: 89 OVR: 86,9


10. St.Thomas Stray Cats (GM: Erzac Ray - Erzac)

OFF: 87 DEF: 87 SG: 90 OVR: 86,8


11. Portland Oilers (GM: Xavier Zhou - xZhou)

OFF: 86 DEF: 88 SG: 91 OVR: 86,6


12. York Wolf Pack (GM: Jiri Heikkala)

OFF: 85 DEF: 87 SG: 93 OVR: 86,2


13. Violet Volcano (GM: Soupy Salez)

OFF: 85 DEF: 88 SG: 92 OVR: 86,1


14. Thetford Mines Pegasus (GM: Anthony Grauwels - Pingu)

OFF: 85 DEF: 86 SG: 89 OVR: 85,5


15. Oshawa Dynasty Heroes (GM: Kris Zenatik - Euph)

OFF: 85 DEF: 85 SG: 86 OVR: 84,7


16. Collegeville Rhinos (BOT)

OFF: 85 DEF: 82 SG: 90 OVR: 84,4

#18461 Current road map

Posted by GamePlanHockey on January 16, 2016 - 12:43 PM

**Updated: 26th April 2017

Comment: The v1.2.0 including the game analysis feature was released in February. Since then I've been working on general improvements and bug fixes, version 1.2.1. This version grew bigger that I first intended since I decided to rebuild the database layer to reduce conflicts between the simulator and the website. This has been one of the most common scenarios for game world crashes. This update is almost finished and is running on the UAT environment. I have some minor bug fixes left that I want to include before beginning with the next feature: Farm/Affiliation teams.


To let you all know what's going on and what's planned for the future I'm going to share the current road map for the game in this topic. The road map is subject to change but here's what planned at the moment. Note that the road map only addresses new features, bug fixes will be done continuously.


v1.2.1 - General improvements and bugfixes (May 2017)

General improvements and bug fixes. See more info in comment above.


v1.3 - Farm/Affiliation teams (Summer 2017)

Affiliation teams will be part of the already existing leagues AAHL and AAHL2 (American Affiliation Hockey Leagues) and will be controlled by the computer. All teams (GHL,SHL,BHL,IHL,LIHL) will be offered to create an affiliate team at AAHL2 level. GHL and SHL teams will also be offered to create an additional affiliate at AAHL level. Even though the affiliation teams will be computer controlled they will use the same tactics as the original team. This way assigned players will train and develop their skills according to the manager's preferences.


All contracted players with two-way contracts can be assigned to the affiliation teams, regardless of age. Salaries of players assigned to affiliation teams will also be lowered against the salary cap allowing more players on the roster.


But I'm also playing around with the idea to put players out for loan to be able to let them play for another team within the same competition, i.e an SHL team loaning a player to BHL level. If this is going to be included in the first release or not I'm not sure right now. It really comes down to the amount of time I can put in.


I'm thinking of extend and improve the player potential value. I have some ideas I want to try out.


v1.3.1 - League and playoffs enhanced (Q4 2017)

I'm not happy with the current playoff experience. Much can be done here. I'm looking to add best of seven games in GHL playoffs. I also going to add more player achievements such as All star game, League awards and more.


v1.3.2 - Extended player happiness (Q4 2017)

There are plans on extending the player happiness to include on how well players like each other, line chemistry, role expectations and such to influence the general happiness of the player. 


v1.4 - Staff (??)

Yet again, I think this one will have to wait.

I've been planning to add this feature for a long long time. But other things always gets in the way. The hiring of staff will open up a new dimension to the game where coaches can give valuable details from each game, scouts to reveal opponents tactics or find players that suits the team's needs. I'm also looking to add more staff members like doctors to improve healing of injuries, agents to negotiate contracts, mental coaches to train player traits.


v1.5 - Live games (??)

I really would love to introduce live games, or at least viewable games. I'm a big fan of text based game engines (like in the early manager games) where you get comments of what's happening continuously throughout the game. I don't think you'll ever see this game with 3D rendered hockey players.



Questions or comments? Feel free to add to this topic.

#20497 v1.0.2

Posted by GamePlanHockey on March 13, 2016 - 05:38 PM

# v1.0.2

## New features
  • Breaking change: The in game hints are currently removed. I have not been entirely happy with the result so instead I’m working on adding as much info to the help files section at this forum.
## Bug fixes and improvements
  • Async tab load on league, world and transfer page to improve page loads. Tabs other than the first tab will now load once clicked.
  • Manager setting for preferred height/weight setting is now replaced with a more general culture setting that also changes display of goalie stats (SV% 91,5% vs .930)
  • Players auto signed in the last minute now has lower league contracts which allows the to be released without any penalty.
  • Promotion contracts for players can no longer exceed the base salary when promoted or traded to a higher league level.
  • Small adjustment of game engine
  • Adjustment of endurance loss in games
  • Adjustment on performance ratings on players losing faceoffs
  • Adjustment (decrease) of fighting in games
  • Non playable teams are now listed among all teams on world page.
  • Only top 10 players are now displayed as top players on world leagues
  • Fixed bug where salary cap and/or trade balance was displayed as NAN while making a trade offer
  • Fixed bug where the trade option was visible on players in non tradable league levels
  • Fixed typo in injury news item
  • Fixed bug where league page would become inaccessible on the very last day of the season.
  • Fixed bug where lower league teams filtered out many suitable free agents
  • Fixed bug where powerplay opportunities miscalculated

#25940 v1.2.0

Posted by GamePlanHockey on February 20, 2017 - 01:23 AM

New features

  • Game analysis
    The game analysis contains detailed report on each player and team overview. Player performance rating is extended into four categories; Offense, Defence, Physical, Role. Read your assistant's most positive and negative remarks on each player. You'll find the game analysis in the assistant's report available after each game. (Game page -> Action menu -> Assistant's report). The game analysis will only be available for your last three games.
  • New game stats
    - Player stats for blocked shots
    - Game stats of puck possession.
    - Game stats of zone coverage.


Bug fixes and improvements

  • Adjustments to player development speed.
    - Increased development for high potential young players.
    - Decreased development for older players.
  • Adjustments of player retirement factors.
  • Increased effect of hard training. More development. More endurance loss.
  • Decreased the number of fightings in each game
  • Small face lift of 'Play-by-Play' in Game view
  • Possibility to offer next season contracts even after transfer deadline (during playoffs)
  • Small adjustment of effect of fighting.
  • Fixed bug on player development graphs. (Won't fix historical data).
  • Fixed bug where computer team and player offered and accepted contract offers almost simultaneously
  • Minor improvements of simulation speed.
  • Minor bug fixes of event handling
  • Database version upgrade

Note. The update was moved from status minor update to major update. It's been renamed from v1.1.9 to v1.2.0 since it contains both new features and a database upgrade.

#25108 v1.1.8

Posted by GamePlanHockey on November 23, 2016 - 03:31 PM

New features

  • Pending contracts
    A complete rework of player contracts extensions. An extension will no longer replace the current contract. Instead it will take effect after the player's current contract ends. This also means that you now have the possibility to manage both this and the next season's salary caps. Once it's clear that your team has promoted or relegated you'll have access to the new leagues salary cap for the upcoming season. You may now approach players in non playable leagues once the regular season ends, if the player accepts he will join your team next season. Players that you already own the rights to will be able to accept a contract offer during the complete season. But this feature also comes with a limitation where contract extensions will now only be allowed on the last year of the player's current contract. Also note that pending contracts will be accounted for when releasing a player. Pending contracts will also be included in trade offers just like a normal contract.
  • General happiness
    The contract happiness has been removed and is replaced by General happiness. This will be extended further in future releases with more happiness factors, such as likes and dislikes within the team. But for now it will handle the contract happiness situation and will give more accurate detail regarding if the player wants to move to a bigger club or just is unhappy with his salary.
  • Trade lock for newly signed free agents
    There is also a new feature introduced where newly signed free agents will be on a trade lock for 20 days before being able to include them in a trade offer.


Bug fixes and improvements

  • Improved computer teams trading AI
    - Computer teams will be less likely to agree on trades involving a large number of players and picks. 
    - Computer teams will be less likely to agree on trades if already been involved in a large number of trades the current season. 
    - Computer teams will value incoming draft picks less
  • Improved transactions loading speed on transfer page. Also includes extended filter for non playable leagues.
  • Extended logging for future simulator crashes
  • Fixed bug where trade offer could cause a simulator crash
  • Fixed bug where junior teams could sign over aged players
  • Fixed bug where teams weren't reserved to users on sign up
  • Fixed bug where teams in non playable leagues missed to play games



#26811 Trade abuse.

Posted by GamePlanHockey on April 12, 2017 - 02:15 AM

Wow, this topic really exploded! Haven't checked the forums in almost a week, so sorry for not responding earlier. Maybe it could have stopped things from escalating to managers quitting the game. Maybe not. I'm not going to say who is right or who's wrong. No one is to be honest. I have tried to stay out of cheating accusations as much as I can because it's to time consuming to evaluate each case. And time is the least I have at the moment.


I will elaborate more about cheating in a blog post soon but to end this topic I will make some statements from my point of view.


1. Some stated that I have canceled bans in this topic. That's right. But never when there was a cheating vote involved. The automatic system had a bug where trades were ruled as unbalanced even if they weren't. This caused many suspensions. These are the ones I canceled and that may be why some of you was banned while other wasn't. This bug is now fixed.


2. Computer/AI trading is something I still want to see in the game. It's being continuously improved and I believe it's not as easy to exploit the computer anymore. Of course this may be further improved. And of course it will never be perfect. So I won't remove computer trading altogether. Some restrictions may however be of interest. The suggestion to introduce game worlds where computer trading is allowed and others where it's forbidden is an interesting idea. Improving trading AI is a big priority of mine!


3. People have also been quoting me from various sources in this topic to tell if exploiting computer teams is cheating or not. That's totally ok. But it may be important to think about that not everyone may have read every comment that I've written in this forum or elsewhere. The only rules people "must" have read is when agreeing on "terms of use" on sign up. And the terms of use states the following as cheating:


Cheating of any kind is strictly forbidden

  • You may only manage one team per game world
  • You may not use a team in order to give another team or manager an advantage
  • You may only act in benefit of your own team
  • You may not manipulate any data sent from client to server

As you can see it doesn't mention anything about trading/exploiting computer teams. So new users may think trading with the AI is ok as long as the trade is balanced.


Finally, I want to make clear that my biggest desire is that everyone would play fair and respect all other teams, even if the team is run by the computer. That team is going to be someone's team once a new manager joins the game. But at the same time, if the system rules the trade as OK, it's going to be hard to ban that user for cheating.


Truly grateful for all your input and suggestions. It really helps me develop this game. Let's continue the discussion in the new suggestion topic in a constructive manner.



#26563 Trade abuse.

Posted by Big-Bobby Clobber on April 01, 2017 - 08:45 PM

Have been banned multiple times, for trading with AI teams, and even with other managers.

You may have seen my complaints, and suggestions about this, in other posts. 


It just busts my hump, to see others blatantly flaunting AI-team rape-trades in our faces, and not getting banned.  The ban system is dysfunctional. 


Have seen others ask to receive private posts, when in doubt, but sometimes the perceived cheat is so obviously in-your-face, that it appears the manager in question either has diplomatic immunity, or has a death-wish to be banned-for-life. 


 Witness GW Clapper: where the Superb Dutchmen have not only raped the AI first-place SHL team of their first-round pick, ( with a chance of first overall), which in a normal situation, should get the manager banned for 5 days.  

But no: that wasn't enough. The next day, they did the same to the AI second-place SHL team, to increase their chances of getting first overall pick, and two picks within the top 5. 


Banned: nope.  

Applauded and cheered as a pillar of the community: yes. 


I'm getting really, really tired of this BS. 

#24928 Biscuit Abuse

Posted by GamePlanHockey on November 01, 2016 - 01:51 AM

There are some more improvements on the way regarding computer team trading AI. This will include computer teams less likely to agree on trades with unrealistic number of players involved. Computer teams will be less likely to get involved in too many trades each season. They will value incoming trade picks less but will still demand great value for their own. I'm also thinking of introducing a lock down period for free agents before being able to trade them. This is not decided but maybe would prevent quite a lot of abuse.


Can't say when this will be ready since I'm in the middle of another update at the moment. But I will really try to speed things up or perhaps pause the other update and squeeze this one in before.


Thanks for all your comments and commitment of making this game better!

#24018 General user guide

Posted by rainsilent on July 17, 2016 - 03:22 AM

This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.


The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.




Team Basics


This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.


Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.


Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.


Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.


Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.

#23701 Team Spirit - Teamwork rating through the roof ;)

Posted by Tutankhamen on July 12, 2016 - 10:10 AM



One big happy family

#22018 [Fixed] Draft Preferences/Shortlist Ranking Error

Posted by GamePlanHockey on June 18, 2016 - 05:13 AM

Ok, bug is confirmed. It's drafting the best ranked player in your shortlists, not your top prioritised. I have now fixed this in the development environment. I will try to get this into production as soon as possible.

#27273 v1.2.1

Posted by IneffableLeafs on May 15, 2017 - 03:39 PM

This update looks solid. Hopefully the game experience is a bit faster and cleaner, at least until new features arrive.

Can't wait for affiliate teams!

#26749 Newcastle Tribune - On the Ropes, the Fighters Round Review

Posted by ncik on April 08, 2017 - 03:12 AM

Through the first two games of the regular season fans of the Newcastle Fighters have more questions than answers as the team searches for their first regulation win. After overcoming Stoney Brook in a back and forth game that saw the Fighters give up their lead on three separate occasions. With two minutes left in the third and trailing by two goals the Fighters miraculously tied the game with two goals in 30 seconds to eventually win the game 6-5 in the shootout off of the hat trick tally by Yassine Hutton. 


The following night was much of the same story against the Rocky Mountain House Timberwolves albeit with a less fortunate outcome. Newcastle managed to go up on their opponent on five different occasions, each time pissing the lead down their leg before the Timberwolves put home the first consecutive tallies of the game by one team to win the game 6-5 in overtime. 


In speaking with coach ncik after the game he wanted to reiterate that it’s still early in the season and the only freaking out will be from the media trying to find a scoop. 


“Look both games played out odd. You don’t often see a team manage to drop a league like it’s apart of their gameplay. We’ll make the on ice adjustments and try to find what works best for our group. There’s a lot of new personnel on the ice level and in the press box for this team, we’re all trying to get a feel for our identity as a team.” After almost a year hiatus, this is Coach ncik’s return behind the bench as well as his right hand man, general manager Wick Schozen. After both games Schozen could be found the Ringside Lounge, the bar atop of the Newcastle Ice Dome, but could not be reached for comment. 


Game 1 of season 14 saw fans lay witness to ten players making their debut with the team seven of which are rookies. The Fighters will be skating quite a young team this season. The average age of their starting lineup is only 23. The team’s youth movement is spearheaded by the offseason signings of a pair of 21 year olds, center Raft Bugri and defensemen Louis-Felix Depatie. Ahead of the first game the team announced that Bugri would lead the team as captain this season, with Depatie assisting. 


Recently signed goaltender Belel Langlet, 19, started the first two games of his career. The young goaltender had generated a lot of buzz before agreeing to terms with Newcastle at the end of last season. Langlet was coming off a stellar season in the Finnish junior league when Newcastle selected him with the 4th pick of the first round of the SHL draft in season 12. The following season he forwent his final two years of juniors to turn pro, making great strides in his game in the second tier Swedish league. Yet his first two outings left fans questioning Coach ncik’s judgement to announce Langlet as the teams starter before the season over the teams veteran star goaltender Aziz Fraunholz. 


“The fans are going to voice their opinion,” ncik stated “we have passionate fans here in Newcastle, it’s not lost on my mind that without them I couldn’t make a living doing what I love and my wife wouldn’t be able to spend all my money on whatever pair of shoes or handbag she swears she needs. It’s just I made the call and I’m going to stick with it, if it doesn’t work out I am going to have to answer to them and ownership come the end of the season. Aziz is going to be in tomorrow against Portland and win or lose, Langlet is going the next night.”


Newcastle’s last management group probably listened to the fans a little too much, an example of which would be fan favorite Kola Lukstins, the 29 year old fighter signed to the unmovable 400k three year deal. An obviously risky deal considering he has a bar stool at the Ringside bronzed in his honor. A bit of spine in the coach and general manager could be a good change of pace for a team that hasn’t reached the GHL in seven season’s and has never finished above 7th in the SHL, being relegated twice in that span. 


The Fighters take on Portland tonight in a game where they are hoping to continue to progress towards finding their on ice identity. On The Ropes will continue our coverage right here in the forums until team ownership gets us our own press release. 

#26619 Trade abuse.

Posted by rainsilent on April 04, 2017 - 08:54 AM

Fixed it for you.


I guess everyone has their own preferences, but you'd think playing poker with deck full of kings against normal deck would grow boring at some point. Also Anders has said there's problems with the system he'd like to fix and would like it to not be abused in the mean time so why is it so hard to resist it?


Because of a me, me, me, I want, I want selfish and obtuse mentality to put if forum friendly. Some people are just too asinine to be considerate and respectful to others.


I can easily forgive the early incidents of it as it was basically being tested when it was released. Some even stopped after being made aware. Others however that know and are thus aware and keep doing it or even end up doing it anyways... Well see the first lines above. It is just inexcusable.

#26377 New Game World?

Posted by IneffableLeafs on March 20, 2017 - 05:03 PM

I definitely support the idea of a new game world, but I do see a problem, especially if the world is on fast speed.

From what it seems, the faster the game world, the more buggy it is, and the more likely it is to make Anders fix all the bugs.

I'm assuming everyone wants the proposed new features, the affiliate team system being the one I'm really excited about.

Anders has said himself that the bugs have stopped him from developing new features, and cause him to make updates that simply are major or minor bug fixes.

I support Anders regardless, because this game is awesome. The detailed assistants report, the only major feature in a while, is excellent. But honestly, I think that he wants a slow world because it never crashes. I play on fishbowl, a slow world, and there are virtually no errors. I also had a team on biscuit a while back, and its the same, virtually no bugs. It gives him more time to focus on making awesome new features. The majority of bug reports also come from lumber managers and a while back mitts managers. I don't think lumber is so buggy that it's going to become UAT, but to come to a compromise, I think if anything the new world should be normal speed (12h).

The slower speed is much more welcoming to new managers as well as people with limited time, but it's not so slow that the players used to the fast speed don't go crazy.

Just my opinion.

#25378 Pre release v1.1.9

Posted by GamePlanHockey on December 18, 2016 - 02:01 AM

A pre release of the upcoming v1.1.9 has been made to the UAT. The release contains the following new features:


Added stats

  • Player stats for blocked shots
  • Game stats of puck possession.
  • Game stats of zone coverage.

Tuning of the game engine

  • Decreased the number of fightings.
  • More to come...

Game analysis

The game analysis contains detailed report on each player and team overview. Player performance rating is extended into four categories; Offense, Defence, Physical, Role. Read your assistant's most positive and negative remarks on each player. You'll find the game analysis in the assistant's report available after each game. (Game page -> Action menu -> Assistant's report).


Bug fixes and improvements

  • Small face lift of 'Play-by-Play' in Game view
  • Adjustments to player development speed. Increased development for high potential young players. Decreased development for older players. Also adjusted player retirement age factors.
  • More to come...

#25372 Current road map

Posted by GamePlanHockey on December 15, 2016 - 03:33 AM

Here's my first draft:


Affiliation teams will be part of the already existing leagues AAHL and AAHL2 (American Affiliation Hockey Leagues) and will be controlled by the computer. All teams (GHL,SHL,BHL,IHL,LIHL) will be offered to create an affiliate team at AAHL2 level. SHL and GHL teams will also be offered to create an additional affiliate at AAHL level. Even though the affiliation teams will be computer controlled they will use the same tactics as your own team. This way assigned players will train and develop their skills according to your preferences.


All players contracted by your team with two-way contracts can be assigned to the affiliation teams, regardless of age. Salaries of players assigned to affiliation teams will also be lowered against your cap allowing you to sign more players to your roster.

#24944 Biscuit Abuse

Posted by rainsilent on November 02, 2016 - 08:23 AM


 Computer trade isn't cheating and everyone has the exact same opportunity to trade with computer teams.


Computer trading in of itself isn't cheating no but I have pointed out too many times in this forum that exploiting flaws in a game to your advantage is cheating. That means that exploiting computer teams via trades is cheating. That is exactly what you are doing in your trades.


So my point is if a new manager doesn't make computer trades, he will never compete with the top teams in this world.  And time won't help because the edge just gets bigger and bigger.  


So is computer trading is a problem or the answer to a bigger problem?   



Your point is massively flawed, poorly thought out and exceptionally weak as a result.


A new manager doesn't need to make trades with computer teams unless there are too few human managers to try to trade with. Unless you are in the GHL (which a new manager will never be able to be in) or on the brink of reaching the GHL you should not be concerned about the GHL, top teams or top players. They are completely out of your reach in every way. You should only be concerned about your league and what you can do in it. Also the edge will never get bigger unless you stop learning the game and resort to things like what you are doing to "catch up" to a perceived gap that isn't there to begin with.


Regarding new teams getting to the GHL it is completely within the realm of possibility to have a very competitive team your first year there. I am the perfect example of that. To my knowledge I am the most recent team, and one of the very few, so far that has made the playoffs their first year after promotion in the GHL for this game world and it wasn't by fluke. No it wasn't easy. It was rather difficult. It should be. You are a SHL team promoting to the GHL. Be realistic with your expectations. Honestly I still think that I would have been better off team wise staying in the SHL for one more season but I made my very unexpected promotion to the GHL work. Every offseason there are a number of quality GHL players to grab for the at least 2 teams that rank up into the GHL. Yes the top talent is maybe a total of 3 to 5 players but you only need 2 maybe 3 such players. My first year I grabbed 3 such players out of about 6 or 7. Two forwards and a defender. I then grabbed a few role players to fill out my team and my team played well enough to get into the playoffs. On the way I traded 2 of those top players for a top goalie and 2 lesser skilled forwards. Yes the trades were with computer teams but notice that I traded 2 top talent players for one top talent player and two lesser talented players in return. I didn't try to finagle top talent away from computer teams via giving a number of lesser players in return.


Trading with computer teams is not a problem. Exploiting the computer in trades to get an unfair advantage is a problem. No exploiting the computer in trades is not an answer to a bigger problem. There is no bigger problem. The only problem there may be is your own inability to learn and improve yourself as a manager and exploiting the computer in trades is not the solution to that problem. Never, in any multiplayer game, is using in game exploits of any kind to your advantage an "answer" to a "problem" perceived, proven and known or otherwise.

#24931 Biscuit Abuse

Posted by Steve on November 01, 2016 - 04:16 AM

Per Reggie's comments, I think one solution to this would be to have a league that is designed differently, ie not and up and down, but more an NHL static level with equal leagues/divisions.  Some prefer that, some this.  If you want to jump in and be competitive in a season or two, then that style of league makes it possible, but not the current promotion/demotion style.  Each have their pros and cons.  


Like Erzac said, moving from SHL to GHL really requires most of us to spend 3 or more seasons before we have a realistic chance at the Finals.  My biggest challenge is not screwing up my plan and being impatient in the interim, haha.  


But more importantly, not doing these types of trades is also part of the sportsmanship of the league.  Anyone from GHL could easily pick off the top 2-3 players in each computer SHL team for a 3rd round pick and/or a bench warmer.  But we don't to not screw the real SHL players and we recognize the game is more fun this way, for us all.  We're all competitive, but we don't want to ruin the integrity of the game just to win a handful more of games each season.