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#28433 Pre release v1.3.0 - Affiliate teams

Posted by GamePlanHockey on July 13, 2017 - 05:55 AM

A pre release of the affiliate teams feature has been made on the UAT today! Check below for more info. Please report back any bugs to this topic (not the bugs section). Have fun!

 
The pre release contains the following
  • Affiliate leagues AAHL, AAHL 2 and AAHL 3 (new)
  • Create up to two affiliate teams.
  • Affiliate team levels Professional, SemiProfessional or Amateur. (Eligible levels depend on your team level)
  • Affiliate teams will be using the same tactics as your own team.
  • Assign and recall players to your affiliates. Only players with two way contracts (not having the one way contract clause) may be assigned.
  • Salary cap impact. Assigned player’s salary will only count as a tenth against your team’s salary cap when assigned.
  • New user setting on how to display assigned players on your roster.
  • Assignments and recalls generates transaction logs
 
Other improvements and bug fixes
  • The previous AMHL and AMHL 2 (American Minor Hockey Leagues) has been renamed to USMHL (United States Minor Hockey League) to not be mixed up with the AAHL leagues.
  • Simulator improvements to fix the delayed simulation problems.
 
How to get going with affiliate teams
  1. Create and view affiliate teams by using the Action menu on your team page
  2. Assign/Recall players by using the Action menu on that player’s page



#27267 v1.2.1

Posted by GamePlanHockey on May 15, 2017 - 12:49 PM

Bug fixes and improvements

 

  • Simulator performance updates
  • Database performance updates (reduced load size)
  • Pre compiled game analysis to improve load speed
  • Check for secure save actions to avoid conflicting or corrupted data. More info below.
  • Adjusted player development for prospects (decreased)
  • Adjusted player demand of one way contract clause (decreased)
  • Small adjustment of player prospect rankings
  • Adjustment of player trade value
  • Adjustment of computer trading AI
  • Calibration of the game engine
  • Fixed bug where setting draft order could crash
  • Fixed bug where trade was not correct on player achievement
  • Fixed bug where a pending entry level contract could be offered to a player even though he would be 21 years old
  • Fixed bug where contract offer from previous team wasn’t canceled when trading player rights
  • Fixed bug where multiple friendly games could be scheduled on same day
  • Fixed bug where trade value were not equal when trading between league levels.
  • Fixed bug where team page could crash on the last day of season
 
Secure save actions
 
Many of the previous simulator crashes has been due to conflicting and corrupted data. This occurs when the simulator and the user tries to access and save information at the same time. This is rare but happens from time to time, specially on the fast worlds since the simulator runs at a tighter schedule.
 
To prevent this the save action is now locked when the simulator is accessing critical data. Not all simulations will lock the save action so hopefully this won’t be an inconvenience for the user. During critical simulations the countdown clock will be replaced by a flashing “Simulating”. During this time almost all save buttons will in inactivated. All pages are still readable. The buttons will automatically be activated once the simulation finishes. Note that some non critical save actions, such as change player number, will be enabled even during these simulations.



#27381 GHL s10 power rankings.

Posted by Erzac on May 22, 2017 - 07:03 AM

To combat some Monday boredom, I went ahead and calculated some average overall stats from GHL teams. Overall doesn't of course paint the full picture of a player's capabilities, and thus is only a vague approximation of what a team can do, but it's the only easily available number for comparison.

 

Team overalls here are comprised of the average of a team's best 18 skaters (12 centers/forwards, 6 defenders) and the starting goalie. OFF/DEF come from the same players, but are simply rounded up/down to the closest full number for clarity. SG is simply the assumed starting goalie (best overall). Calculations made on day 5 of S10.

 

Here are the numbers - teams are in order starting from best OVR.

 

1.  West Chicago Protons (GM: Richard Feynman - bouncer)

OFF: 89 DEF: 91 SG: 95 OVR: 89,5

 

2.  Deadwood Vandals (GM: Kim Vandaele - koekefix)

OFF: 87 DEF: 89 SG: 96 OVR: 88,4

 

3.  Harrisonville Sabercats (GM: Hurja Herra)

OFF: 88 DEF: 89 SG: 88 OVR: 87,6

 

4.  Rome Trojans (GM: Yann Rock)

OFF: 87 DEF: 88 SG: 91 OVR: 87,5

 

5.  Cedar Rapids Minutemen (GM: Richard Armour)

OFF: 86 DEF: 88 SG: 93 OVR: 87,1

 

6.  Eldred Elite (GM: Steven Bennett)

OFF: 86 DEF: 89 SG: 93 OVR: 87,0

 

7.  Canmore Grizzlies (GM: Matt Muffett - themattinthehat)

OFF: 86 DEF: 87 SG: 91 OVR: 86,9

 

8.  Moapa Valley Gothic Knights (GM: David Chaw - FTW)

OFF: 87 DEF: 87 SG: 90 OVR: 86,9

 

9.  Richford Rebels (GM: Jusu Manager)

OFF: 86 DEF: 89 SG: 89 OVR: 86,9

 

10. St.Thomas Stray Cats (GM: Erzac Ray - Erzac)

OFF: 87 DEF: 87 SG: 90 OVR: 86,8

 

11. Portland Oilers (GM: Xavier Zhou - xZhou)

OFF: 86 DEF: 88 SG: 91 OVR: 86,6

 

12. York Wolf Pack (GM: Jiri Heikkala)

OFF: 85 DEF: 87 SG: 93 OVR: 86,2

 

13. Violet Volcano (GM: Soupy Salez)

OFF: 85 DEF: 88 SG: 92 OVR: 86,1

 

14. Thetford Mines Pegasus (GM: Anthony Grauwels - Pingu)

OFF: 85 DEF: 86 SG: 89 OVR: 85,5

 

15. Oshawa Dynasty Heroes (GM: Kris Zenatik - Euph)

OFF: 85 DEF: 85 SG: 86 OVR: 84,7

 

16. Collegeville Rhinos (BOT)

OFF: 85 DEF: 82 SG: 90 OVR: 84,4




#18461 Current road map

Posted by GamePlanHockey on January 16, 2016 - 12:43 PM

**Updated: 13th June 2017

Comment: I've just released the v1.2.2 update containing a new set of tools to help me revert transactions. The update also contains a few improvements to prevent cheating. Check the change log for more details.

 

To let you all know what's going on and what's planned for the future I'm going to share the current road map for the game in this topic. The road map is subject to change but here's what planned at the moment. Note that the road map only addresses new features, bug fixes will be done continuously.

 

v1.3 - Farm/Affiliation teams (End of summer 2017)

Affiliation teams will be part of the already existing leagues AAHL and AAHL2 (American Affiliation Hockey Leagues) and will be controlled by the computer. All teams (GHL,SHL,BHL,IHL,LIHL) will be offered to create an affiliate team at AAHL2 level. GHL and SHL teams will also be offered to create an additional affiliate at AAHL level. Even though the affiliation teams will be computer controlled they will use the same tactics as the original team. This way assigned players will train and develop their skills according to the manager's preferences.

 

All contracted players with two-way contracts can be assigned to the affiliation teams, regardless of age. Salaries of players assigned to affiliation teams will also be lowered against the salary cap allowing more players on the roster.

 

But I'm also playing around with the idea to put players out for loan to be able to let them play for another team within the same competition, i.e an SHL team loaning a player to BHL level. If this is going to be included in the first release or not I'm not sure right now. It really comes down to the amount of time I can put in.

 

I'm thinking of extend and improve the player potential value. I have some ideas I want to try out.

 

v1.3.1 - League and playoffs enhanced (Q4 2017)

I'm not happy with the current playoff experience. Much can be done here. I'm looking to add best of seven games in GHL playoffs. I also going to add more player achievements such as All star game, League awards and more.

 

v1.3.2 - Extended player happiness (Q4 2017)

There are plans on extending the player happiness to include on how well players like each other, line chemistry, role expectations and such to influence the general happiness of the player. 

 

v1.4 - Staff (??)

Yet again, I think this one will have to wait.

I've been planning to add this feature for a long long time. But other things always gets in the way. The hiring of staff will open up a new dimension to the game where coaches can give valuable details from each game, scouts to reveal opponents tactics or find players that suits the team's needs. I'm also looking to add more staff members like doctors to improve healing of injuries, agents to negotiate contracts, mental coaches to train player traits.

 

v1.5 - Live games (??)

I really would love to introduce live games, or at least viewable games. I'm a big fan of text based game engines (like in the early manager games) where you get comments of what's happening continuously throughout the game. I don't think you'll ever see this game with 3D rendered hockey players.

 

 

Questions or comments? Feel free to add to this topic.




#20497 v1.0.2

Posted by GamePlanHockey on March 13, 2016 - 05:38 PM

# v1.0.2

## New features
  • Breaking change: The in game hints are currently removed. I have not been entirely happy with the result so instead I’m working on adding as much info to the help files section at this forum.
## Bug fixes and improvements
  • Async tab load on league, world and transfer page to improve page loads. Tabs other than the first tab will now load once clicked.
  • Manager setting for preferred height/weight setting is now replaced with a more general culture setting that also changes display of goalie stats (SV% 91,5% vs .930)
  • Players auto signed in the last minute now has lower league contracts which allows the to be released without any penalty.
  • Promotion contracts for players can no longer exceed the base salary when promoted or traded to a higher league level.
  • Small adjustment of game engine
  • Adjustment of endurance loss in games
  • Adjustment on performance ratings on players losing faceoffs
  • Adjustment (decrease) of fighting in games
  • Non playable teams are now listed among all teams on world page.
  • Only top 10 players are now displayed as top players on world leagues
  • Fixed bug where salary cap and/or trade balance was displayed as NAN while making a trade offer
  • Fixed bug where the trade option was visible on players in non tradable league levels
  • Fixed typo in injury news item
  • Fixed bug where league page would become inaccessible on the very last day of the season.
  • Fixed bug where lower league teams filtered out many suitable free agents
  • Fixed bug where powerplay opportunities miscalculated



#27872 Staff of GPHM - Need help, advice or any other support?

Posted by GamePlanHockey on June 13, 2017 - 05:05 AM

There are three different roles of the GPHM staff; Moderator, Advisor and Support team member. You're always welcome to contact any staff member at any time. Check the role descriptions below to know who is best suited to assist you.

 

Moderators

Moderators main task is to help users find information on the forum and moderate posts and topics.

 

Current moderators (hover names for more info)

jusatin

 

A moderator’s role include:

  • Help users find information on the forum
  • Moderate forum posts, for example:
    - Move topics that may have been created in the wrong section
    - Merge duplicate topics
    - Lock or delete offensive or inappropriate topics and posts
  • Help keep discussions healthy and constructive
  • Notify the support team with any urgent problem that have not been reported or already tended to
  • Move, lock or delete bug reports that have been stated not being an actual bug

 

Advisors

Advisors main task is to help users with game related questions and contribute to the help files.

 

Current advisors (hover names for more info)

rainsilent

Scorevat53

Steve

 

An advisor’s role include:

  • Help new users (if asked) to get going with the game basics
  • Answer any game related question asked on the forum (if not already answered)
  • Contribute to the Help files section of the forum. Specially for frequently asked questions.
  • Help sort out if a reported bug is actually a bug
  • Suggest and prioritise most wanted features for future development
  • Notify the developer if any feature or game aspect isn’t working  out as intended or is flawed (not bugged).

 

Support team

Support team members main task is to take action against cheaters and help users with urgent problems.

 

Current support team (hover names for more info)

GamePlanHockey

Glawing

 

NOTE! Please send an email to support@gameplanhockey.com to get in contact with the support team.

 

A support team members role include:

  • User account management
  • Investigate reported cheating suspicions
  • Help users with any other urgent problems



#27871 v1.2.2

Posted by GamePlanHockey on June 13, 2017 - 04:56 AM

Bug fixes and improvements

 

Note. The v1.2.2 is an update to help prevent cheating and abuse

 

  • Support team - New set of tools, including full support for reverting transactions
  • Display of manager No. on team and manager page and on transaction hover.
  • Account cooldown after resign

 

More info regarding this update and cheating can be found at the blog:

http://www.gameplanh...-and-what-to-do




#25940 v1.2.0

Posted by GamePlanHockey on February 20, 2017 - 01:23 AM

New features

  • Game analysis
    The game analysis contains detailed report on each player and team overview. Player performance rating is extended into four categories; Offense, Defence, Physical, Role. Read your assistant's most positive and negative remarks on each player. You'll find the game analysis in the assistant's report available after each game. (Game page -> Action menu -> Assistant's report). The game analysis will only be available for your last three games.
     
  • New game stats
    - Player stats for blocked shots
    - Game stats of puck possession.
    - Game stats of zone coverage.

 

Bug fixes and improvements

  • Adjustments to player development speed.
    - Increased development for high potential young players.
    - Decreased development for older players.
  • Adjustments of player retirement factors.
  • Increased effect of hard training. More development. More endurance loss.
  • Decreased the number of fightings in each game
  • Small face lift of 'Play-by-Play' in Game view
  • Possibility to offer next season contracts even after transfer deadline (during playoffs)
  • Small adjustment of effect of fighting.
  • Fixed bug on player development graphs. (Won't fix historical data).
  • Fixed bug where computer team and player offered and accepted contract offers almost simultaneously
  • Minor improvements of simulation speed.
  • Minor bug fixes of event handling
  • Database version upgrade

Note. The update was moved from status minor update to major update. It's been renamed from v1.1.9 to v1.2.0 since it contains both new features and a database upgrade.




#25108 v1.1.8

Posted by GamePlanHockey on November 23, 2016 - 03:31 PM

New features

  • Pending contracts
    A complete rework of player contracts extensions. An extension will no longer replace the current contract. Instead it will take effect after the player's current contract ends. This also means that you now have the possibility to manage both this and the next season's salary caps. Once it's clear that your team has promoted or relegated you'll have access to the new leagues salary cap for the upcoming season. You may now approach players in non playable leagues once the regular season ends, if the player accepts he will join your team next season. Players that you already own the rights to will be able to accept a contract offer during the complete season. But this feature also comes with a limitation where contract extensions will now only be allowed on the last year of the player's current contract. Also note that pending contracts will be accounted for when releasing a player. Pending contracts will also be included in trade offers just like a normal contract.
     
  • General happiness
    The contract happiness has been removed and is replaced by General happiness. This will be extended further in future releases with more happiness factors, such as likes and dislikes within the team. But for now it will handle the contract happiness situation and will give more accurate detail regarding if the player wants to move to a bigger club or just is unhappy with his salary.
     
  • Trade lock for newly signed free agents
    There is also a new feature introduced where newly signed free agents will be on a trade lock for 20 days before being able to include them in a trade offer.

 

Bug fixes and improvements

  • Improved computer teams trading AI
    - Computer teams will be less likely to agree on trades involving a large number of players and picks. 
    - Computer teams will be less likely to agree on trades if already been involved in a large number of trades the current season. 
    - Computer teams will value incoming draft picks less
  • Improved transactions loading speed on transfer page. Also includes extended filter for non playable leagues.
  • Extended logging for future simulator crashes
  • Fixed bug where trade offer could cause a simulator crash
  • Fixed bug where junior teams could sign over aged players
  • Fixed bug where teams weren't reserved to users on sign up
  • Fixed bug where teams in non playable leagues missed to play games

 

 




#28478 Pre release v1.3.0 - Affiliate teams

Posted by EXXEO on July 13, 2017 - 08:09 PM

I'm ok with the 10%. If there was no budget cost then people could fill two teams full of their own prospects with no regard to finances. In the long run, 10% of a players contract is very doable but some teams will need to make adjustments with the new systems in play. Let's say you want 6 prospects to go into each of your Affiliate teams and let's assume that we are talking GHL budgets. If you have 12 guys with $1 Million contracts that calculates out to a grand total of $1.2 Million in Affiliate costs (nearly the price of one decent player).

I think it also depends on Manager style. Some may want to take the long approach and pick up a lot of young, developing players to build a pool while some Managers may prefer the win now strategy. Either way, I feel Like the 10% contract cost is a good trade off.


#28217 v1.2.3

Posted by GamePlanHockey on June 30, 2017 - 05:29 AM

Bug fixes and improvements

 

  • Team card. Just like when clicking a player’s name a team card will appear on team link clicks. The card will display short team and manager info. You can then continue to the team’s page from that card.
  • Extended view of non playable leagues; player stats and latest transactions.
  • Adjustments of the game engine; Scoring (increased), shots (decreased), penalties (increased).
  • Adjustment of player development (increased)
  • Improvements of game play in non playable leagues.
  • Fixed bug where password reset could crash
  • Fixed bug where a team’s league position may become unsync
  • Fixed bug where teams could sign players even if over the salary cap
  • Fixed bug where player could be duplicated on shortlist



#27601 Manager Bouncing around

Posted by GamePlanHockey on May 30, 2017 - 04:35 AM

That user has now been deleted along with his other accounts.

 

Let me know if you suspect he has returned with a different name/account.




#27485 Fishbowl GHL Power Rankings And Predictions for Season 9

Posted by IneffableLeafs on May 25, 2017 - 08:11 PM

As per Keskustankeisari's request, here are Game World Fishbowl's GHL Power Rankings for season 9.

 

I calculated the averages the exact same way that Erzac did in his post, so if you want the calculation rules, visit this thread: GHL s10 power rankings.

 

This is based on the lineups after the first preseason game, or early day 5.

 

A Couple of Notes:

  • Pinewood doesn't have 12 forwards, I assume they sign an 84 rated center/forward.
  • I may have missed someones forum name, if I have, post below and I'll add it.
  • All predictions are unbiased, no prediction I made or calculation is meant to favour any team, including mine. Simply my opinion.
  • Any star (*) indicates a tie in position in terms of overall. The team rated higher in the power rankings had a stronger finish last season.

Alright then, the teams are listed best to worst in terms of overall:

 

1. Larson Knights (GM: Kelvin)

      OFF: 89 DEF: 92 SG: 91 OVR: 89.8

Previous Finish: 1st, Eliminated first round 

 

2. Cedar Rapids Panthers (GM: Mauri Nieminen)

      OFF: 88 DEF: 87 SG: 88 OVR: 87.9

Previous Finish: 8th, Eliminated semi finals 

 

3. Horn Lake Hooligans (GM: Mike Grubb - Mickg34)

      OFF: 87 DEF: 88 SG: 96 OVR: 87.7

Previous Finish: 3rd, Eliminated semi finals 

 

4. *Hawkeye Revolution (GM: Marcel Proust - Haradrim)

      OFF: 87 DEF: 88 SG: 90 OVR: 87.5

Previous Finish: 4th, Lost Golden Cup finals 

 

5. *Cuba City Eagles (GM: Mare Maro)

      OFF: 87 DEF: 89 SG: 87 OVR: 87.5

Previous Finish: 2nd, Eliminated first round 

 

6. Jolly Rattlers (GM: Jaryn Barnes - JBizzle)

      OFF: 86 DEF: 86 SG: 90 OVR: 86.4

Previous Finish: 7th, Golden Cup Winner

 

7. Sellwood Spirits (GM: Misco Grossi)

      OFF: 86 DEF: 87 SG: 89 OVR: 86.1

Previous Finish: 13th, Survived relegation playoff 

 

8. Montmorency Vortex (GM: Peter T. - IneffableLeafs)

      OFF: 86 DEF: 86 SG: 90 OVR: 85.9

Previous Finish: 1st, SHL

 

9. Wynyard Wildfire (GM: Matthew Berntsen)

      OFF: 85 DEF: 87 SG: 86 OVR: 85.7

Previous Finish: 12th

 

10. Canuck Mighty Rhinos (Computer)

      OFF: 86 DEF: 85 SG: 84 OVR: 85.6

Previous Finish: 9th

 

11. Pinewood Lumberjacks (GM: Matthew Henke - MattLumberjacks)

      OFF: 85 DEF: 85 SG: 89 OVR: 85.4

Previous Finish: 2nd, SHL

 

12. *Wildwood Violent Rush (GM: Juho Kainulainen - Keskustankeisari )

      OFF: 84 DEF: 86 SG: 90 OVR: 85.3

Previous Finish: 5th, Eliminated first round 

 

13. *Blenheim Pirates (GM: Martin J.)

      OFF: 85 DEF: 86 SG: 90 OVR: 85.3

Previous Finish: 6th, Eliminated first round 

 

14. Urbancrest Comets (GM: Noah High - Noah)

      OFF: 85 DEF: 85 SG: 87 OVR: 85.1

Previous Finish: 10th

 

15. Wolfe Wolves (GM: Marcel Cloutier)

      OFF: 85 DEF: 84 SG: 90 OVR: 84.9

Previous Finish: 11th

 

16. Merrick Thunder (GM: Matt Jaworski)

      OFF: 84 DEF: 85 SG: 86 OVR: 84.3

Previous Finish: 3rd, SHL, promoted via promotion playoff 

 

So there you go fishbowl GHL, use this information as you'd like.

 

8 Predictions for Season 9 in the GHL

 

1. Canuck Mighty Rhinos relegated - The only computer controlled team in the league, is likely to suffer the same fate as the computer teams in season 8, Red River Dragons and the South Township Spartans. Owning by far the worst starting goalie in the GHL, at only 84, they should have a dismal season as human managers pick off their stars.

 

2. It's the same old contenders - The talent gap after the Cuba City Eagles is immense. The contenders: Larson, Cedar Rapids, Horn Lake, Cuba City, and possible Jolly, should all clinch playoff spots due to the talent difference. Expect Larson to bounce back after winning three league titles in a row and being beat by Cedar Rapids, who will likely finish higher than 8th this season.

 

3. Tight battle for 7th and 8th - After playoff runs, Wildwood and Blenheim both regressed, due to old age, and expiring contracts. However, they will both be expected to finish 7th and 8th due to their experience. However, the emergence of the Sellwood Spirits should not be ignored, and the Montmorency Vortex and Wynyard Wildfire both look to make the playoffs as well, possibly the first for both managers in Fishbowl.

 

4. Emergence of new talents - At season 9, the stars that fist emerged in season 1, such as Ivar Lund, Eser Heinze, Dominik Svidran, and Nilo Strinberg, all are on the verge of declining, making room for new stars to step up to the plate, starting with season 4 and 5 draftees: Jeffrey Richardson, Joen Jacobsen, and Bo Welker.

 

5. Emergence of new playoff teams - After teams such as Hawkeye, Wildwood, and Canuck, who came out of lower leagues and established themselves in the GHL, with managers Matthew Henke, Matt Jaworski, and  Peter T. building formidable teams directly after promotion, and Sellwood also having a great offseason, expect new playoff teams. This will be the first taste of human competition to stay in the league for some established teams, and don't be surprised if a formidable team goes down instead of the recently promoted. Also, the Jolly Rattlers' offense is ageing, and will start to regress, and along with a poor defensive corps for a playoff team, even a 90 rated goalie may not save them from a mid table finish this season.

 

6. A decent draft - Analysis of major junior teams throughout the world shows that this draft will be pretty strong, and should have an above average top 10, with okay depth. Early in the season, no game-breakers have emerged yet, but in the USA, goaltender Chris McCready is surprising many scouts with his superb ability, notably his athleticism. He looks like a GHL star for sure.

 

7. Expect Batchawana back - The prime favourite for the SHL title, Batchawana should solidify the GHL as a completely human division next season, assuming Canuck is relegated, and their reputation as a 'battlin' team should pull them a long way, especially in hopes of landing them Chris McCready in the upcoming draft.

 

8. Team spirit will be important - Looking at the league, other than contenders, the rest of the standings will be anyone's guess. Many are expecting that winner instinct, teamwork, and most importantly confidence will greatly influence the table this season, with such even teams.

 

Hope you guys found this useful or interesting  :)




#26811 Trade abuse.

Posted by GamePlanHockey on April 12, 2017 - 02:15 AM

Wow, this topic really exploded! Haven't checked the forums in almost a week, so sorry for not responding earlier. Maybe it could have stopped things from escalating to managers quitting the game. Maybe not. I'm not going to say who is right or who's wrong. No one is to be honest. I have tried to stay out of cheating accusations as much as I can because it's to time consuming to evaluate each case. And time is the least I have at the moment.

 

I will elaborate more about cheating in a blog post soon but to end this topic I will make some statements from my point of view.

 

1. Some stated that I have canceled bans in this topic. That's right. But never when there was a cheating vote involved. The automatic system had a bug where trades were ruled as unbalanced even if they weren't. This caused many suspensions. These are the ones I canceled and that may be why some of you was banned while other wasn't. This bug is now fixed.

 

2. Computer/AI trading is something I still want to see in the game. It's being continuously improved and I believe it's not as easy to exploit the computer anymore. Of course this may be further improved. And of course it will never be perfect. So I won't remove computer trading altogether. Some restrictions may however be of interest. The suggestion to introduce game worlds where computer trading is allowed and others where it's forbidden is an interesting idea. Improving trading AI is a big priority of mine!

 

3. People have also been quoting me from various sources in this topic to tell if exploiting computer teams is cheating or not. That's totally ok. But it may be important to think about that not everyone may have read every comment that I've written in this forum or elsewhere. The only rules people "must" have read is when agreeing on "terms of use" on sign up. And the terms of use states the following as cheating:

 

Cheating of any kind is strictly forbidden

  • You may only manage one team per game world
  • You may not use a team in order to give another team or manager an advantage
  • You may only act in benefit of your own team
  • You may not manipulate any data sent from client to server

As you can see it doesn't mention anything about trading/exploiting computer teams. So new users may think trading with the AI is ok as long as the trade is balanced.

 

Finally, I want to make clear that my biggest desire is that everyone would play fair and respect all other teams, even if the team is run by the computer. That team is going to be someone's team once a new manager joins the game. But at the same time, if the system rules the trade as OK, it's going to be hard to ban that user for cheating.

 

Truly grateful for all your input and suggestions. It really helps me develop this game. Let's continue the discussion in the new suggestion topic in a constructive manner.

 

Thanks!




#26563 Trade abuse.

Posted by Big-Bobby Clobber on April 01, 2017 - 08:45 PM

Have been banned multiple times, for trading with AI teams, and even with other managers.

You may have seen my complaints, and suggestions about this, in other posts. 

 

It just busts my hump, to see others blatantly flaunting AI-team rape-trades in our faces, and not getting banned.  The ban system is dysfunctional. 

 

Have seen others ask to receive private posts, when in doubt, but sometimes the perceived cheat is so obviously in-your-face, that it appears the manager in question either has diplomatic immunity, or has a death-wish to be banned-for-life. 

 

 Witness GW Clapper: where the Superb Dutchmen have not only raped the AI first-place SHL team of their first-round pick, ( with a chance of first overall), which in a normal situation, should get the manager banned for 5 days.  

But no: that wasn't enough. The next day, they did the same to the AI second-place SHL team, to increase their chances of getting first overall pick, and two picks within the top 5. 

 

Banned: nope.  

Applauded and cheered as a pillar of the community: yes. 

 

I'm getting really, really tired of this BS. 




#24928 Biscuit Abuse

Posted by GamePlanHockey on November 01, 2016 - 01:51 AM

There are some more improvements on the way regarding computer team trading AI. This will include computer teams less likely to agree on trades with unrealistic number of players involved. Computer teams will be less likely to get involved in too many trades each season. They will value incoming trade picks less but will still demand great value for their own. I'm also thinking of introducing a lock down period for free agents before being able to trade them. This is not decided but maybe would prevent quite a lot of abuse.

 

Can't say when this will be ready since I'm in the middle of another update at the moment. But I will really try to speed things up or perhaps pause the other update and squeeze this one in before.

 

Thanks for all your comments and commitment of making this game better!




#24018 General user guide

Posted by rainsilent on July 17, 2016 - 03:22 AM

This is a general user guide. For now it will be split up into 4 sections but I am saving room for one more just in case. Please know that this is never complete and is always an ongoing project with the work in progress label as nobody except for Anders knows everything about this game and even the best of us are constantly learning about this game. This will be bare to start with but I plan on having most of it filled to some degree within about a week or two depending upon the time available to me.

 

The 4 sections will be as follows. Team Basics, Player Basics, Team Advanced and Player Advanced. The 5th I am saving for something unforeseen or not thought of in advanced and may eventually just be used as a frequently asked questions list. If I end up needing more than 5. Umm... Oops. I'll make it work.

 

 

 

Team Basics

 

This section is all about the very basics on how to run a team. The topics covered here will be roster, cap, line and tactic basics. The very first thing to do is learn your team. Since player basics is the second part we will be getting more in depth with the player part there and we will skip to the roster in general.

 

Roster basics: The most obvious thing is that you need 18 skaters and 2 goalies at minimum. In an ideal situation you would also want 2 or 3 forwards and 1 or 2 defensemen as scratches in case of injury. Injuries happen. It is inevitable. It is best to be prepared for when it does happen so you aren't scrambling when it does. Beyond this part, in which many have probably rolled their eyes at, the only other things to really address here is team spirit and team reputation. Team spirit has 3 things underneath it. Confidence shows exactly how confidant your team is in its play. It will be more likely to grow with positive overall team results. Teamwork shows how well your team plays together. Winner instinct is basically a teams "it" factor. Does the team have "it" in them to consistently pull out wins in meaningful games.

 

Cap basics: A GHL team has a cap of 60 million to play with. SHL 15 million, BHL 4.5 million, IHL, 1.5 million and LIHL 750k. Every player has a contract that lasts a certain number of seasons. Contracts can have clauses as well. a Promotion clause means that the if the player remains on the team and the team promotes to a higher league the salary of the player will go up in proportion with the new salary. A one way clause means that the player will not go down to a lower league no matter what.

 

Line basics: Each forward line needs 3 skaters. Each defensive line 2 skaters. For the C position any skater can play it so you want to be playing the players with the best face off rating regardless of position. Also you want your best shooter not playing at C to be on the side opposite their handedness. This is called playing the off-wing. It allows this player to get better quality shots on net.

 

Tactic basics: Team tactics work in a rock, paper, scissors fashion. Each offensive and defensive system has strengths and weaknesses. However these tactics have a say in how your players develop, how your team performs and the team has to get familiar with the team tactic. When it comes to team tactics it is best to choose one based upon how you want you team to play in the long run. This is because when you change team tactics there is a "learning" period that the team has to go through and it will perform worse in the process. The players will adapt to the system. Line tactics (aka line settings) however do not work in a rock, paper, scissors fashion. Rather there basically are instructions to the players on how to play within the team system. Also they can be changed game to game without worry of change in the quality of team play.




#23701 Team Spirit - Teamwork rating through the roof ;)

Posted by Tutankhamen on July 12, 2016 - 10:10 AM

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One big happy family




#22018 [Fixed] Draft Preferences/Shortlist Ranking Error

Posted by GamePlanHockey on June 18, 2016 - 05:13 AM

Ok, bug is confirmed. It's drafting the best ranked player in your shortlists, not your top prioritised. I have now fixed this in the development environment. I will try to get this into production as soon as possible.




#28690 v1.3.0

Posted by GamePlanHockey on July 24, 2017 - 05:17 AM

New features

 

  • Affiliate teams, step 1
    As mentioned in this blog post the affiliate teams step 1 contain the basics for the affiliate teams feature. This includes affiliate leagues, creating your own affiliate team, assign/recall players. For further details, check the help files section: http://forums.gmgame...ffiliate-teams/
 
Improvements and bug fixes
  • The previous AMHL and AMHL 2 (American Minor Hockey Leagues) has been renamed to USMHL (United States Minor Hockey League) to not be mixed up with the AAHL leagues.
  • Simulator improvements to fix the delayed simulation problems.
 
 
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