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#34470 Release: Fall 2018 (Just to keep you posted!)

Posted by Glawing on April 28, 2018 - 04:50 AM

Hi all of you!

Right now we are a bit quiet here on the forums and in general.

That’s because we working with a lot of things in the backgrounds. Not generally things you notice in game but performance and future plans are in the making.

We recently received some new hardware so the game will run smoother/faster and more stable.

We are reading as much reports and suggestions as possible. Because we want your opinion in developing.

Keep enjoying the game and be fair and nice to eachother!

//Tobias


#18461 Current road map

Posted by GamePlanHockey on January 16, 2016 - 12:43 PM

**Updated: 24th February 2018
 
To let you all know what's going on and what's planned for the future I'm going to share the current road map for the game in this topic. The road map is subject to change but here's what planned at the moment. Note that the road map only addresses new features, bug fixes will be made continuously.
 
Up next
 
Major database upgrade
I’m currently working on a major database version upgrade that will improve performance but it's also necessary since the current database version will become obsolete. Once this upgrade is finished I will invest in a second web server to reduce load on the current. This investment is possible thanks to all of you that are supporting the game through an All Star account! So many thanks and keep up the good work!
 
 
Coming soon
 
We have such big plans for this game and therefore we’re planning quite a big release by fall 2018. 
 
This big release will contain not only new features but also a redesign of the whole game. It may also contain a changes regarding subscriptions and user account types where we want to expand the Game Plan Hockey Manager community and make the game available for a larger audience. 
 
While developing this big release we want to use a focus group as advisory board. All current Patreons and Staff members will be invited to be part of this focus group.
 
More info regarding all of this is coming soon but here’s a few features that currently are planned for this release.
 
Bigger game worlds
We want to double the amount of teams making it a total of 32 teams in each league divided in two conferences (and maybe four divisions). And we’re also playing with the idea of adding a 6th league level. This new league level may be of North American style. Somehow. Maybe. But this is still on the sketch board.  This will The point is to make each game world more competitive and to grow a greater community within each game world.
 
Enhanced playoff
We’re not happy with the current playoff experience. Much can be done here. I'm looking to add best of seven games and when divided into two conferences there should be a much more exciting playoff experience.
 
League awards, All star game, Hall of fame
We would really like to add a more detailed history to the game such as all time leading scorers by league and team, hall of fame, league awards and all star game. Maybe even national team tournaments. This to further improve the realism of the game.
 
In the backlog
 
Extended player relations and interaction
There are plans on extending the player happiness to include on how well players like each other, line chemistry, role expectations and such to influence the general happiness of the player. We also want to add the possibility to interact and "talk" to the team and players.
 
Staff
We’ve been planning to add this feature for a long long time. But other things always gets in the way. The hiring of staff will open up a new dimension to the game where coaches can give valuable details from each game, scouts to reveal opponents tactics or find players that suits the team's needs. We’re also looking to add more staff members like doctors to improve healing of injuries, agents to negotiate contracts, mental coaches to train player traits.
 
Live games
We really would love to introduce live games, or at least viewable games. Personally I'm a big fan of text based game engines (like in the early manager games) where you get comments of what's happening continuously throughout the game. I don't think you'll ever see this game with 3D rendered hockey players.
 
And a whole lot of more…
The feature list in the backlog is long. And we really appreciate all the suggestions made by all of you. So if you have a suggestion please don’t hesitate to make a post in the suggestions forum!
 
 
 
Questions or comments? Feel free to add to this topic.



#34725 Release: Fall 2018 (Just to keep you posted!)

Posted by GamePlanHockey on May 18, 2018 - 07:35 AM

Sorry for the lack of info lately. Time really flies. Here's the latest update on how everything is going with the upcoming release later this fall. More info regarding this release can also be found here: http://forums.gmgame...rrent-road-map/

 

  • We have bought a second web server that will run the database and the simulators for the upcoming release. I'm planning on re-opening the UAT on this server to test things out. But we're currently waiting on some missing parts that was not included from the supplier.
  • I'm also doing quite many changes of the codebase at the moment. This includes a major upgrade of the database and a move of the simulators from .NET Framwork to dotnet core. This is to be able to run the simulators on a Linux environment. This part is now almost done.
  • We have also started creating a new design of the game. I've received a first draft from the designer and it's looking real good. Really excited to implement a fresh look to the game.
  • We're now putting together the first questions for the focus group. We're planning on creating a protected sub forum here in the forum. All members will receive an email with an invitation within a week or so. Sorry to have kept you waiting.
  • Besides all of the above I've also created a bug fix patch that was just released (v1.3.4). This will hopefully take care of the most urgent bugs until the major release later this fall.

 

If you have any questions, feel free to ask  :) 




#30427 v1.3.2

Posted by GamePlanHockey on October 17, 2017 - 03:18 PM

New All Star feature

  • All Star managers may now edit their affiliate teams as often as they like. All customisation, including usage of logotypes, of affiliate teams is now an All Star feature. However, all previous customisations by non All Star managers will be kept until the current manager resigns.
 
Bug fixes and improvements
  • World info and countdown is now clickable to reveal more detailed info regarding upcoming events.
  • When world is simulating (flashing SIMULATING) more info regarding estimated finish is available when clicked (Note that it can take a few days before the estimated finish is displayed properly).
  • Announcements (inbox message and countdowns) of trading deadline and when transfers are once again allowed.
  • Youth draft has been moved to a later time (on same day) in order to allow last minute trading. The time of the youth draft is also announced as a countdown clock (see first bullet of this list).
  • More detailed team finances/salary cap info on team page
  • Improved and more individualistic player regression
  • Improved player injuries with higher risks of injury if exhausted. Also small general increase of goalie injures.
  • Adjustment of fatigue penalties. Increased for exhausted players. Decreased for healthy and high endurance players.
  • Adjustment of player development rates to prevent unrealistic ratings for non top prospects.
     
  • Computer teams now assign and recall players to/from affiliate teams.
  • Small update on non playable team’s (including affiliate teams) color mascot, now displaying first letter on team’s name.
  • Display of player stats on non playable teams (including affiliate teams).
  • Player development will slow down if assigned to too low affiliate level.
  • Player may be unhappy if assigned to affiliate even if on two way contract.
  • Possibility to move players directly between affiliates teams.
     
  • Fixed bug where team standings could be become unsync
  • Fixed bug where manager name was displayed as Computer on team history
  • Fixed bug where salary cap wasn't updated correctly when trading for affiliate assigned players
  • Fixed bug where goalie stats wasn't correctly updated when assigned to affiliate
  • Fixed bug where injured players still could be auto assigned to lineup in games
  • Fixed bug where players could play games for more than one team at once
  • Fixed bug where player stats could not be sorted on BKS (Blocked shots)
  • Fixed bug where a player wasn't rewarded a league achievement if released before season end 
  • Fixed small typo
  • Fixed bug where game analysis could not be loaded
  • Fixed bug where over aged players could be offered an entry level contract
  • Fixed bug where date for offered contracts always showed “today”
  • Fixed bug where cancel pending contract could crash
  • Fixed bug where trade offers containing old draft picks was not canceled.
  • Fixed bug where players was not auto recalled when signing a one way contract
  • Fixed bug where eligible affiliate levels where not auto added or removed when team was promoted or relegated.
  • Fixed bug where email was not sent to managers when put on holiday or fired
 
Notes
  • Affiliates have now been auto added to those teams who was currently missing affiliate teams at any level.



#28433 Pre release v1.3.0 - Affiliate teams

Posted by GamePlanHockey on July 13, 2017 - 05:55 AM

A pre release of the affiliate teams feature has been made on the UAT today! Check below for more info. Please report back any bugs to this topic (not the bugs section). Have fun!

 
The pre release contains the following
  • Affiliate leagues AAHL, AAHL 2 and AAHL 3 (new)
  • Create up to two affiliate teams.
  • Affiliate team levels Professional, SemiProfessional or Amateur. (Eligible levels depend on your team level)
  • Affiliate teams will be using the same tactics as your own team.
  • Assign and recall players to your affiliates. Only players with two way contracts (not having the one way contract clause) may be assigned.
  • Salary cap impact. Assigned player’s salary will only count as a tenth against your team’s salary cap when assigned.
  • New user setting on how to display assigned players on your roster.
  • Assignments and recalls generates transaction logs
 
Other improvements and bug fixes
  • The previous AMHL and AMHL 2 (American Minor Hockey Leagues) has been renamed to USMHL (United States Minor Hockey League) to not be mixed up with the AAHL leagues.
  • Simulator improvements to fix the delayed simulation problems.
 
How to get going with affiliate teams
  1. Create and view affiliate teams by using the Action menu on your team page
  2. Assign/Recall players by using the Action menu on that player’s page



#27267 v1.2.1

Posted by GamePlanHockey on May 15, 2017 - 12:49 PM

Bug fixes and improvements

 

  • Simulator performance updates
  • Database performance updates (reduced load size)
  • Pre compiled game analysis to improve load speed
  • Check for secure save actions to avoid conflicting or corrupted data. More info below.
  • Adjusted player development for prospects (decreased)
  • Adjusted player demand of one way contract clause (decreased)
  • Small adjustment of player prospect rankings
  • Adjustment of player trade value
  • Adjustment of computer trading AI
  • Calibration of the game engine
  • Fixed bug where setting draft order could crash
  • Fixed bug where trade was not correct on player achievement
  • Fixed bug where a pending entry level contract could be offered to a player even though he would be 21 years old
  • Fixed bug where contract offer from previous team wasn’t canceled when trading player rights
  • Fixed bug where multiple friendly games could be scheduled on same day
  • Fixed bug where trade value were not equal when trading between league levels.
  • Fixed bug where team page could crash on the last day of season
 
Secure save actions
 
Many of the previous simulator crashes has been due to conflicting and corrupted data. This occurs when the simulator and the user tries to access and save information at the same time. This is rare but happens from time to time, specially on the fast worlds since the simulator runs at a tighter schedule.
 
To prevent this the save action is now locked when the simulator is accessing critical data. Not all simulations will lock the save action so hopefully this won’t be an inconvenience for the user. During critical simulations the countdown clock will be replaced by a flashing “Simulating”. During this time almost all save buttons will in inactivated. All pages are still readable. The buttons will automatically be activated once the simulation finishes. Note that some non critical save actions, such as change player number, will be enabled even during these simulations.



#27381 GHL s10 power rankings.

Posted by Erzac on May 22, 2017 - 07:03 AM

To combat some Monday boredom, I went ahead and calculated some average overall stats from GHL teams. Overall doesn't of course paint the full picture of a player's capabilities, and thus is only a vague approximation of what a team can do, but it's the only easily available number for comparison.

 

Team overalls here are comprised of the average of a team's best 18 skaters (12 centers/forwards, 6 defenders) and the starting goalie. OFF/DEF come from the same players, but are simply rounded up/down to the closest full number for clarity. SG is simply the assumed starting goalie (best overall). Calculations made on day 5 of S10.

 

Here are the numbers - teams are in order starting from best OVR.

 

1.  West Chicago Protons (GM: Richard Feynman - bouncer)

OFF: 89 DEF: 91 SG: 95 OVR: 89,5

 

2.  Deadwood Vandals (GM: Kim Vandaele - koekefix)

OFF: 87 DEF: 89 SG: 96 OVR: 88,4

 

3.  Harrisonville Sabercats (GM: Hurja Herra)

OFF: 88 DEF: 89 SG: 88 OVR: 87,6

 

4.  Rome Trojans (GM: Yann Rock)

OFF: 87 DEF: 88 SG: 91 OVR: 87,5

 

5.  Cedar Rapids Minutemen (GM: Richard Armour)

OFF: 86 DEF: 88 SG: 93 OVR: 87,1

 

6.  Eldred Elite (GM: Steven Bennett)

OFF: 86 DEF: 89 SG: 93 OVR: 87,0

 

7.  Canmore Grizzlies (GM: Matt Muffett - themattinthehat)

OFF: 86 DEF: 87 SG: 91 OVR: 86,9

 

8.  Moapa Valley Gothic Knights (GM: David Chaw - FTW)

OFF: 87 DEF: 87 SG: 90 OVR: 86,9

 

9.  Richford Rebels (GM: Jusu Manager)

OFF: 86 DEF: 89 SG: 89 OVR: 86,9

 

10. St.Thomas Stray Cats (GM: Erzac Ray - Erzac)

OFF: 87 DEF: 87 SG: 90 OVR: 86,8

 

11. Portland Oilers (GM: Xavier Zhou - xZhou)

OFF: 86 DEF: 88 SG: 91 OVR: 86,6

 

12. York Wolf Pack (GM: Jiri Heikkala)

OFF: 85 DEF: 87 SG: 93 OVR: 86,2

 

13. Violet Volcano (GM: Soupy Salez)

OFF: 85 DEF: 88 SG: 92 OVR: 86,1

 

14. Thetford Mines Pegasus (GM: Anthony Grauwels - Pingu)

OFF: 85 DEF: 86 SG: 89 OVR: 85,5

 

15. Oshawa Dynasty Heroes (GM: Kris Zenatik - Euph)

OFF: 85 DEF: 85 SG: 86 OVR: 84,7

 

16. Collegeville Rhinos (BOT)

OFF: 85 DEF: 82 SG: 90 OVR: 84,4




#35328 S15 General Chat

Posted by Erzac on June 08, 2018 - 04:33 AM

Let's get this thread going.

 

For starters, I edited a brief video about one particular FA signing.

https://www.youtube....h?v=ElyPfax4Jt8

 

Guess there are other factors than just money...




#35288 Inaugural Tarnished Silver Biscuit Plate PreS 15

Posted by littleb on June 06, 2018 - 10:41 PM

Have you ever thought that Preseason has been a bit dull?  No pride or glory...... and certainly no fresh biscuits to eat!  Our world is clearly lacking in its namesake, so a group of us are having a pre-season friendly tournament to entertain us and thought we might as well drag you guys along for the ride as well. 

The teams involved this season are:

 

1. Pittsboro Plastic Attack - Long time BHL team freshly promoted from the 2nd spot, clearly threw the final games to get to 2nd and cover his mad ninja skills... . very sneaky!  We will have to keep an eye on him as it is rumored they use plastic swords to impale unsuspecting opponents during the game!  Watch those injuries!

 

2. Tullahoma Tomcats - Promoted in 1st at season's end and are letting everyone know it!  Coach Wendel thinks he is pretty awesome but he may have to keep that ego in check as he is up against some raw talent in this series.  His lads are clearly still in party mode and will need to ensure they get off the sauce if they want any chance of winning this prestigious piece of cra..... erm I mean this incredible trophy!  

 

3. Minnedosa Musketeers - SHL team for three seasons now and constantly riding Leopards coat tails.  It has driven them to depression where all manager Little signs are fat bastards that run over people and play for the garbage goals.  Some pundits give them a shot though, based solely on the fact there is biscuits involved and boy those boys love biscuits!  If they win good luck even making the locker room with them!

 

4. Deferiet Leopards - SHL team for three season and well established hard rockers!  When not on the ice you can catch them down at open mic night screeeeeeching on guitars and pretending they have vocal talent.  Probably the class of the tournament unless the hookers and blow get them.... ah the life of a celebrity!  

 

The rules for us are simple.... each team will play each other once in the pre season (I will do my best to keep an updated table in here.  Winner has the most points and if there happens to be teams level the tie breakers are results between teams level, goal difference and finally goals for.  If it is still tied after that I am going to set a poll up and we will all have a vote to see who wins!  We can't leave a tie at the top after all.... like any of us will play nice or share their biscuits!?!?!?!?

 

The draw is as follow first team is home:

 

Day 4 – 1 vs 2 (2-3 OT) and 3 vs 4 (5-3)

Day 5 – 1 vs 3 (2-4) and 2 vs 4 (2-0)

Day 6 – 4 vs 1 (3-4 SO) and 2 vs 3 (3-6)

 

In the event the home team doesn't send their game off..... please proceed to door number 3 where Olga the Norwegian Dom will whip you for your incompetence.  

 

That is all for now, if this goes off well I may look at ways to expand it for future seasons.  

 

 

Standings to date: pts - record - GF - GA

 

1. Minnedosa Musketeers - 9 - 3-0-0-0 - 15 - 8

2. Tullahoma Tomcats - 5 - 1-1-0-1 - 8 - 8

3. Pittsboro Plastic Attack - 3 - 0-1-1-1 - 8 - 10

4. Deferiet Leopards - 1 - 0-0-1-2 - 6 - 11




#35424 GHL S15 power rankings

Posted by Erzac on June 12, 2018 - 09:08 AM

1. Deadwood Vandals (Kim "koekefix" Vandaele)

OFF: 91 DEF: 93 SG: 96 OVR: 92,3 (+0,9)

Age: 29,1

Best OVR skater: D Loick Bulloch, 32yo, 97 OVR.

 

2. West Chicago Protons (Richard "bouncer" Feynman)

OFF: 90 DEF: 94 SG: 97 OVR: 92,2 (+0,2)

Age: 30,7

Best OVR skater: D Adrien Berrouard, 32yo, 96 OVR.

 

3. St. Thomas Stray Cats (Erzac "Erzac" Ray)

OFF: 91 DEF: 93 SG: 93 OVR: 92,1 (+1,9)

Age: 29,2

Best OVR skater: F Valdemar Chovanec, 32yo, 96 OVR.

 

4. Portland Marauders (Xavier "xZhou" Zhou)

OFF: 90 DEF: 93 SG: 94 OVR: 91,9 (+0,8)

Age: 25,4

Best OVR skater: D Ghali Tadros, 38yo, 96 OVR.

 

5. Richford Rebels (Jusu "Jusu5" Manager)

OFF: 90 DEF: 92 SG: 95 OVR: 91,1 (+0,2)

Age: 28,6

Best OVR skater: D Nathaniel Poirier-Ladouceur, 23yo, 96 OVR.

 

6. Canmore Grizzlies (Matt "themattinthehat" Muffett)

OFF: 90 DEF: 92 SG: 92 OVR: 90,9 (+0,3)

Age: 28,9

Best OVR skater: D Oldřich Brož, 33yo, 95 OVR.

 

7. Thetford Mines Pegasus (Anthony "Pingu" Grauwels)

OFF: 90 DEF: 91 SG: 95 OVR: 90,9 (+1,1)

Age: 28,4

Best OVR skater: D Yan Palos-Sanschagrin, 23yo, 94 OVR.

 

8. Harrisonville Sabercats (Hurja "HurjaHerra" Herra)

OFF: 90 DEF: 90 SG: 96 OVR: 90,7 (+0,2)

Age: 29,0

Best OVR skater: D Nikolay Mandrykin, 30yo, 95 OVR.

 

9. Eldred Elite (Steven "Steve" Bennett)

OFF: 89 DEF: 92 SG: 91 OVR: 90,5 (+0,4)

Age: 28,4

Best OVR skater: D Zavon Mellor, 33yo, 95 OVR.

 

10. York Wolf Pack (Jiri "jiihee" Heikkala)

OFF: 89 DEF: 91 SG: 93 OVR: 90,4 (+0,7)

Age 31,0

Best OVR skater: D Jesse Fiore, 31yo, 95 OVR.

 

11. Buckingham Breakouts (Jussi "jusatin" Ahonen)

OFF: 89 DEF: 91 SG: 92 OVR: 90,3 (+1,1)

Age: 27,8

Best OVR skater: C Tjaž Avsenik, 21yo, 93 OVR.

 

12. Cedar Rapids Minutemen (Richard "rainsilent" Armour)

OFF: 89 DEF: 91 SG: 95 OVR: 90,2 (+0,2)

Age: 27,2

Best OVR skater: D Shane Helms, 23yo, 94 OVR.

 

13. Violet Volcano (Soupy Salez)

OFF: 88 DEF: 89 SG: 96 OVR: 89,2 (+0,1)

Age: 29,8

Best OVR skater: F Simon-Pier Byers, 24yo, 95 OVR.

 

14. Pinehurst Miners (Phoenix "phoenixtf" TF)

OFF: 87 DEF: 89 SG: 96 OVR: 88,3 (-0,2)

Age: 28,4

Best OVR skater: D Eliam Larochel, 21yo, 93 OVR.

 

15. *Sault Ste Marie Admirals (Jacques de Gatineau)

OFF: 87 DEF: 88 SG: 93 OVR: 87,9 (+2,6)

Age: 27,2

Best OVR skater: D Jakob Olsen, 20yo, 93 OVR.

 

16. *Horseheads North Thundering Herd (Bear Doggit)

OFF: 86 DEF: 89 SG: 88 OVR: 87,5 (+3,3)

Age: 31,9

Best OVR skater: D Alexey Filchenkov, 38yo, 91 OVR.

 

League AVG team OVR: 90,4 (Last season 90,0)

League AVG team age: 28,2 (Last season 28,6)

 

*=Team promoted from SHL

 

Edit: Change from last season in parenthesis.

 

 

Calculated on day 5 of S15, using:

 

Team OVR = (OFF + (DEF x 2) + (SG x 2))/26

 

where

OFF = Combined overall of 12 best centers/forwards

DEF = Combined overall of 6 best defenders

SG = Overall of starting goalie (best overall goalie in team)

 

In case of a tie for team best ovr skater, career performance rating for current league level was used as a tiebreaker. After that games played on current level, and then points.




#34140 Adam Svennsson

Posted by Wendel Clark on April 09, 2018 - 10:36 AM

Dangles, season 9

Day 29: Adam Svennsson releases 93 overall defender from one team planning to cheat him into another team

Day 31: Cascade Locks Hounds Dogs (sonstone) sign this defender to prevent this cheat from happening, stuffs him into affiliates and does not use the player to his own club's benefit in any way.

Day 51: As soon as trade lock is lifted, the player is "traded" (for 39 year old, 56 overall = given for free) back to his original team as was the plan all along.

 

Thanks Lee, super fair thing to do and I thought this was worth mentioning in public.




#33649 GHL S14 power rankings

Posted by Erzac on March 25, 2018 - 07:10 AM

1. West Chicago Protons (Richard "bouncer" Feynman)

OFF: 90 DEF: 94 SG: 97 OVR: 92,0

Age: 30,5

 

2. Deadwood Vandals (Kim "koekefix" Vandaele)

OFF: 90 DEF: 92 SG: 96 OVR: 91,4

Age: 29,2

 

3. Portland Marauders (Xavier "xZhou" Zhou)

OFF: 90 DEF: 92 SG: 93 OVR: 91,1

Age: 25,9

 

4. Richford Rebels (Jusu "Jusu5" Manager)

OFF: 89 DEF: 92 SG: 95 OVR: 90,9

Age: 28,7

 

5. Canmore Grizzlies (Matt "themattinthehat" Muffett)

OFF: 90 DEF: 91 SG: 92 OVR 90,6

Age: 28,5

 

6. Harrisonville Sabercats (Hurja "HurjaHerra" Herra)

OFF: 90 DEF: 90 SG: 95 OVR: 90,5

Age: 29,4

 

7. St. Thomas Stray Cats (Erzac "Erzac" Ray)

OFF: 89 DEF: 91 SG: 93 OVR: 90,2

Age: 27,5

 

8. Eldred Elite (Steven "Steve" Bennett)

OFF: 89 DEF: 91 SG: 93 OVR: 90,1

Age: 29,6

 

9. Cedar Rapids Minutemen (Richard "rainsilent" Armour)

OFF: 88 DEF: 92 SG: 94 OVR: 90,0

Age: 27,5

 

10. Thetford Mines Pegasus (Anthony "Pingu" Grauwels)

OFF: 90 DEF: 89 SG: 95 OVR: 89,8

Age: 28,4

 

11. York Wolf Pack (Jiri "jiihee" Heikkala)

OFF: 89 DEF: 90 SG: 93 OVR: 89,7

Age: 29,9

 

12. Buckingham Breakouts (Jussi "jusatin" Ahonen)

OFF: 88 DEF: 90 SG: 95 OVR: 89,2

Age: 27,2

 

13. Violet Volcano (Soupy Salez)

OFF: 88 DEF: 89 SG: 96 OVR: 89,1

Age: 28,9

 

14. Cuba City Tomahawks (BEN \)

OFF: 87 DEF: 90 SG: 91 OVR: 88,6

Age: 30,3

 

15. Hawkeye Indians (Wills Sk)

OFF: 87 DEF: 90 SG: 91 OVR: 88,6

Age: 27,1

 

16. Pinehurst Miners (Phoenix "phoenixtf" TF)

OFF: 87 DEF: 89 SG: 95 OVR: 88,5

Age: 28,3

 

League AVG team OVR: 90,0

League AVG team age: 28,6

 

 

Calculated on day 3 of S14, using:

 

Team OVR = (OFF + (DEF x 2) + (SG x 2))/26

 

where

OFF = Combined overall of 12 best centers/forwards

DEF = Combined overall of 6 best defenders

SG = Overall of starting goalie (best overall goalie in team)




#32416 v1.3.3

Posted by GamePlanHockey on January 28, 2018 - 05:24 PM

New feature IR & Waivers

 
  • IR
    Teams now have the possibility to place injured players on the injured reserve list. By doing so the player’s salary will not be counted against the team’s salary cap. This will allow the team to either recall a player from the affiliate or to sign a replacement from the free agent list. All players assigned to the injured reserve list must spend a minimum of 5 days on the list before being activated. Once the player is healthy he must be activated within another 5 days else he will be eligible for waivers (see below).
     
  • Waivers
    In order to free cap space teams may place up to 3 players on waivers. Waived players will not count their salary against the team’s salary cap and they will not be able to play games for the team while being placed on the waivers. All waived players are available for free transfer to any other team who are willing to acquiring the player’s contract. 

    Interested teams then have the possibility to put in a claim for the player. If more than one team puts in a claim then a lottery will decide which team that gets the player. The worse the league position the better the chance in the lottery. The lottery is held (and transfer) at the end of the next day after the first claim.

    Waived players are available for claim to any team that would be eligible to trade for the player. All waived players may be found on the transfer page by using the search panel.

    Notes!
    This is a first version of the waivers in GPHM and it's not yet feature complete. There are some important differences between the current waivers in GPHM and how things work in the NHL. In GPHM a player won’t need to clear waivers before being sent down to the affiliate. All 2-way players may still be moved up and down the affiliate without any restrictions. And 1-way players still can’t be sent down to the affiliate even if being placed on the waiver list.
 
Bug fixes and improvements
  • Improved computer team trade statuses, Computer teams will protect their top players and young prospects (Previously installed)
  • Add/Remove player to/from shortlist directly from player dropdowns.
  • Rework of the transfer page. Latest transactions are now the default view. Improved loading in find players (no default search result). Find player result for free agents will no longer display player’s interest for team, instead a general interest value is displayed to show how many other teams are interested in the player.
  • Salary cap penalties are now removed if team is promoted or relegated.
     
  • Improved page loading speed for manager, team and player pages. Tabs will load on demand.
  • Adjustment player development. Small decrease for juniors.
  • Adjustment of retirement age. Bigger chance of retirement.
  • Adjustment of contract demands. Reputation has bigger impact and decrease in demands for older players.
  • Adjustment of assistant ratings in game analysis
  • Adjustment of injuries (decreased)
  • Adjustment of simulator locks (decreased)
     
  • Fixed bug where player was auto recalled from affiliate even if injured
  • Fixed bug where account type was not synced if manager switched worlds
  • Fixed bug where players was ruled as underestimating the opponent in every game
  • Fixed bug where inbox message for playoff relegation was not correct
  • Fixed bug where inbox message was not sent on free agent signing for shortlisted player
  • Fixed bug where pending contract was not transformed to promoted league level
  • Fixed bug where negative cap on current season blocked pending signing for next season
  • Fixed minor layout bugs
  • Fixed bug for stats sorter on team page
  • Fixed bug where no inbox message was sent for injured affilaite players



#32028 So I tried to come back, but.....

Posted by Paul T on January 06, 2018 - 10:59 AM

For what it's worth...

 

(1) I think it's still easy to trade with COM teams, but you gotta be willing to give up something of value to get exactly what you're looking for.  I don't think you can "stack" your team this way, but you can definitely improve an area of need if you have depth, and are willing to give up a few assets, elsewhere.

 

(2) I love the improved trading logic because it prevents teams from "stacking up" without losing anything of value.

 

(3) Does anyone else see yellow?  It's orange on my screen.




#30926 Anders What's With All the Untouchables on CPU Teams?

Posted by GamePlanHockey on November 05, 2017 - 04:42 PM

There has actually been an update where computer teams will protect their young stars, making them untouchable for trades. This is an attempt to further improve the computer trading AI. I will evaluate this the upcoming days and make adjustments if needed.




#29766 Biscuit Map

Posted by Paul T on September 09, 2017 - 06:05 AM

I started looking into team/city locations out of curiosity.  Being a visual guy who digs graphics, I decided to pull a map together.  Below is a map of all GHL teams.    If I get more free time I may do SHL/BHL.  Enjoy.

 

Attached File  Biscuit GHL Map.png   257.35KB   3 downloads




#21438 Shootout Lineup

Posted by EXXEO on May 24, 2016 - 03:06 PM

Would it be possible to add a shootout lineup option into the mix?


#35508 Trade Deadline earlier in the season

Posted by Paul T on June 14, 2018 - 11:06 AM

For possible fall release... I think having a trade deadline earlier in the season would be beneficial for a few reasons.  I will use Days 55 as an example (which falls around Game 50). 

 

Also to go along with this suggestion, I would also recommend that those players who are "happy with their current contract", be open to re-negotiating or flat our refusing to re-sign around Day 45 (around Game 40).

 

1) First, I think it would add some excitement to the game mid-season, giving managers another milestone to look forward to.  Preparing for the draft is exciting.  Silly season/free agency is exciting.  The playoff race toward the end of season is exciting + actual playoffs.  Why not add something in the middle for managers to look forward to?

 

Around Day 45, players are either willing to re-sign with your team or refuse to re-sign.  You then have 10 days to get your trades in before Day 55.  Personally, I think it would be an exciting 10 days of managers trying to wheel and deal before the deadline hits.  Then all managers must live with their decisions for the remaining 10 regular season games and through the playoffs.

 

2) Second, it would require managers to be proactive and take calculated risks based on their expected finish.  It would eliminate teams from making those final day trades to stack their teams for relegation - and would also not allow managers to trade expiring contracts on the final day of the season, which caused an issue this past season.

 

3) Finally, this is how professional sports are run - and I know that as a fan, I get really excited around the trade deadline every year in anticipation of what trades will be made.

 

Thoughts??

 

 

 




#34250 Why do I keep losing (help a new member)

Posted by zinnyzxx on April 15, 2018 - 07:42 PM

Quick update, I'm currently on an 8 game winning streak since I made the adjustments. Thank you for all your help!


#32847 Hoarding Players

Posted by rainsilent on February 23, 2018 - 02:14 AM

 I believe that it adds a level of strategy and really helps the new managers build a team.

 

It does the exact opposite. With fewer viable options the ability to build or even rebuild a team becomes more limited the more people do it. In the league I am in the only FAs after a few days are older or are limited in actual ability. It makes it exceptionally difficult to build a team.

 

 

Also, there are a crap ton of free agents (yes, crap ton is a technical term and a literal measurement;) so it's not like manager A signing player B impacts manager C.

 

While yes there are a number of FAs there is a reason most are in FA. They are journeyman players that are good enough to be role players or are otherwise too limited in ability to be much more than limited ability specialists. You can't build a team around those players. Thus manager A signing player A (who won't ever really be used on the team and is being buried as a depth option for the team when they are fully capable of being a starter in the league) is forcing manager B to go to to options that are less than optimal thus reducing the ability for them to put together a competitive team. That then impacts manager C and then D and on down the line. The chained result (if everyone took part in player hoarding) is that it would create a never breakable situation where the top teams in the GHL stay there for eternity due to talent hoarding and the SHL teams trying to break into the GHL are never going to stay because they don't have the ability to get the players necessary to even field a remotely competitive team thus they go right back to the SHL. The only people in that scenario that would be enjoying that are the select few at the top of the GHL. That is a gameplay archetype that would kill this game.